Search results

  1. msteiger

    T-Shirts, Merchandise & Co

    At least Spreadshirt doesn't seem to care about the number of colors. It's 18€ no matter which image I use. Do we have a high-res Gooey somewhere? Or maybe the purple slimy one? I can't find them through the search box :-(
  2. msteiger

    Suggested Collect graphics assets in a dedicated repository

    Currently, all kinds of graphic assets exist, but they are scattered in the forum. Similar to the request for a centralized screenshot/video collection, I suggest to collect graphics/art/concept drawings in an easily accessible place. Things I would hope for in such a repo: Gooey in all...
  3. msteiger

    T-Shirts, Merchandise & Co

    Thanks for the image @Skaldarnar . I uploaded it without the images to Spreadshirt: It looks okay, but I think it could be improved. Maybe add more text? A quote from Patreon: It takes all kinds of weirdos to build a game this cool Or maybe add Gooey? The neon-green one? Ideas welcome
  4. msteiger

    First 24/7 server launch ever ! pre alpha server !

    Great! We've added a few helpful(?) things in Stable 47 to make it even easier to set it up. I suggest using this version here for deployment: https://github.com/MovingBlocks/Terasology/releases/tag/stable47 The logfile should give you details on the hostname, port, etc. You can share them...
  5. msteiger

    T-Shirts, Merchandise & Co

    For now, I'd be happy to go to my local T-Shirt-printer-guy and give him the design on a USB-stick :) I like the idea of a webshop, though. The only one I know is: http://www.spreadshirt.com/ They sell shirts, mugs, etc. You can even "sell" your designs to them and earn money as they sell...
  6. msteiger

    T-Shirts, Merchandise & Co

    What do you need to get it printed right? I'd like to have a shirt, maybe with the latest splashscreen image or at least something similar. Maybe without the images in the background and gooey instead...
  7. msteiger

    WIP Screenshot and video collection

    Sounds great! I'd like to have a teaser of PolyWorld, which should be ready within the next couple of weeks. Let's see how it goes..
  8. msteiger

    Upcoming dev meeting - Alpha & more

    Sorry, I missed the meeting. Bounties: Did you guys get to an agreement on how to proceed? Launcher Version: What's stopping us from releasing 2.0? It's been at least 100 commits since 1.4.2. Launcher mod-dist: It's more effort than I thought to release module jars to our Bintray repo...
  9. msteiger

    Artifactory fixed - out of space

    I think we can also disable archiving in Jenkins and just keep the latest stable build. This should free quite some memory.
  10. msteiger

    First 24/7 server launch ever ! pre alpha server !

    I cannot connect to the server. Is it online?
  11. msteiger

    Upcoming dev meeting - Alpha & more

    @glasz and @SuperSnark some more ambient NPC for the WildAnimals module would be great. I'd love to integrate some in PolyWorld which plays in a tropical setting. Maybe gnus, crocodiles or giraffes?
  12. msteiger

    WIP Screenshot and video collection

    How do you guys record your videos? fraps?
  13. msteiger

    WIP Screenshot and video collection

    How about collecting all video content in a dedicated YouTube channel? It would be easy to locate and easy to share..
  14. msteiger

    Protobuf EntityData/NetData problem

    We've upgraded the protobuf libaries and the compiled java files recently. You might need to re-run gradlew idea to download the latest libraries and re-configure your IntelliJ project files accordingly.
  15. msteiger

    Organizing all the things with Waffle.io, Trello, and maybe some bounties

    I really like the idea of having a Kanban board for a group of modules such as TtA. Good job setting up waffle.io @Cervator ! I'm also really looking to seeing the PR Builder plugin in action on the main projects! The bounty thing looks like a double-edged sword to me. On the one hand, it could...
  16. msteiger

    Gradlew, Could not resolve all dependencies for configuration ':engine:runtime'

    The Artifactory server seems to be back online. It should work now.
  17. msteiger

    Tweaking TeraMath

    Even more progress! I added the missing AxisAngle4f from the old Vecmath code base and fixed remaining compiler errors. Everything that requires Bullet still uses vecmath, but it's completely internalized now. This should also enable us to switch to libgdx bullet in the near future. I will...
  18. msteiger

    Align generated regions at custom bounds?

    I rejected the thought of GeneratingRegion.getSubRegion() as I think that's not possible to implement it. As a consequence, the GeneratingRegion cannot be modified, so I guess the entire region must be provided as a whole. This is how it currently works: There's GraphFacet that provides a...
  19. msteiger

    Align generated regions at custom bounds?

    Hi, I have the following problem and could need some inspiration on how to approach it best. PolyWorld generates terrain information in large chunks (512 x 512 blocks called sectors) but at a coarse level. When integrated in WorldProvider's generating strategy, it needs to provide information...
Top