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  1. glasz

    Animals and races

    Some animals could have only a "decorative" function : birds in the sky, lizards running on the stones etc... They wouldnt have much of an utility in game, but would add to the "reality" of the world.
  2. glasz

    World Theme and Backstory

    Speaking for myself : I find it fun to invent my own creatures, but then its not like i'm such an accomplished artist that creating an elfe or orc is not a challenge, and adding the steam punk composent adds a necessity for invention anyway(the orc with a monocle). And once we have created the...
  3. glasz

    World Theme and Backstory

    I think when choosing the theme of the game there are 2 things to consider : what does it look like (art), and what interactions it allows (code). The two are often linked,if you play a med fan setting you expect to be able to cast spells, fight with sword etc... But it doesnt mean there cant...
  4. glasz

    World Theme and Backstory

    We could work from the most generic to the most specific by adding history layers : prehistoric : define the wild flore and fauna, and the origins (wich dont need to be evolutionnist, like elves come from another planet etc...) of whatever intelligent species antic : define the cosmology and...
  5. glasz

    World Theme and Backstory

    But then are we making a game along with the game engine? If not we dont really need to put our thoughts into game content?
  6. glasz

    World Theme and Backstory

    I'd say there are two things here : what is the game world, and how open it is. A pen and paper RPG is by definition very open since it is only limited by the GM brain. Yet D&D has a very defined, if very varied, world. I personnaly like the idea of a world that has some definition, a place...
  7. glasz

    World Theme and Backstory

    We can have some retro sci fi theme (that works with steam punk) : i 'm thinking since the world generation seems more apt at generating "natural" kind of landscape (can we generate cities? ), we could have 19th century retro sci fi (like in some books of conan doyle and E R Burroughs) explorers...
  8. glasz

    WIP models / concept art / creature system

    So we had a discussion on irc about all that, what came up was (in short) : We'll try a different design approach, without floating limbs. The reason i started with floating limbs was animation related : one "cube" for each leg means one joint and prevents any kind of "realistic" walk...
  9. glasz

    WIP models / concept art / creature system

    some new drawings here : http://albhertglasz.deviantart.com/gallery/35972664# I was a little short of idea for the elf and undead. Observations, critics and suggestions welcomed.
  10. glasz

    WIP models / concept art / creature system

    We will certainly need to organize the art pipeline at some point, i agree, and what A'nW is suggesting makes sense. For the moment, since we don't have a game universe yet, i propose we (those interested in doing so) provide concept art (be it in the form of a 3d model) freely first, as a basis...
  11. glasz

    WIP models / concept art / creature system

    Here's a first try at some dwarf character : http://albhertglasz.deviantart.com/gallery/35972664 (Ninja-edit by Cervator: Topic name enhanced!)
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