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  1. glasz

    WIP Animals

    I think a good first step for the production of assets would be to populate the world with animals. Here we can : -create a wish list of animals -propose drawings/models of animals. We could break the list into : Reptiles : snakes, lizards, frogs Mammal : cat, dog, sheep, cow, elephant...
  2. glasz

    World Lore Archive

    I'm interested in working on that sort of things, especially the magic people part (i'd rather have a less obviously tehcnological magic). I'll submit ideas as soon as i have some :)
  3. glasz

    WIP models / concept art / creature system

    A few drawings i used as a basis for the goblinette : I'm not sure i like the 3d angular version i did, i'd like something more minimalistic manga, i'll work some more on it...
  4. glasz

    unified graphic style

    I totally agree with you, we don't have to stick with the 8 bit look. It's just the easiest, fastest road available. Creating our own style from scratch would take a little longer, but would be more fun in the end.
  5. glasz

    unified graphic style

    I thought i'd do a little recap on style in 3d game. Most of you know all that allready, but it can be usefull for further discussions. Ordinary photorealism : call of duty This is the most current : the idea is to provide the player with as good an illusion of reality as...
  6. glasz

    Sub-block billboard plants

    The fact is, we dont have to go the blocky/pixelated/8 bit look at all. The only thing that needs to be blocky for technical limitations is the landscape. For the creatures, we could have 10 000 triangles each with hi-res textures. The problem is stylistic consistency. Sticking to 8 bit style is...
  7. glasz

    Archived Voxel Art

    I tried slab6 briefly, it's one of the few voxel "modeler" i know of. There seem to be some standard voxel format that it saves to. It is the kind of tool woodspeople wished for in another thread. Ken Silverman's page is worth checking : http://advsys.net/ken/download.htm
  8. glasz

    unified graphic style

    I like the iron man one. How do you make the faux pixel look? Any tutorial?
  9. glasz

    Issues with Obj Importing

    eleazzaar is right, we should probably split the thread at this stage :)
  10. glasz

    unified graphic style

    I'd like to propose a way to work on the art part. The situation seems to be that coders need assets quickly to work with, and artists want some time to do proposals and debate (or am i the only one?) so as to narrow a style that is nice and consistent. We could make it a priority to provide...
  11. glasz

    Request Art request - mascot, logo, badges

    I did a quick one : In the XCF there are four colored cube : http://blobisme.free.fr/junk/cube.xcf I din't put stuff in the cube yet, i'll try when i have more time...
  12. glasz

    Foreign Art Collection

    Here i think the troll dig holes in the ground.
  13. glasz

    unified graphic style

    It makes sense, the textured expressions would complement well a cubic modeling and would be kind of a distinct style. I'm putting the animated face texture on my todo list. A little irc meeting seems a good idea to me...
  14. glasz

    unified graphic style

    Here's a new version of the dwarf with an iddle and a new walk animation. http://blobisme.free.fr/junk/terasolodwarf_c.zip
  15. glasz

    Foreign Art Collection

    To be an artist is not about expertise, its about being interested in doing that kind of work, and willing to spend the time necessary to do the work until its satisfying. People who are given tools to create art easily often produce crap, not because they are lacking the expertise, but because...
  16. glasz

    Foreign Art Collection

    A little in game voxel editor to create your own custom items would be cool indeed, and no need for anims in that case.
  17. glasz

    Foreign Art Collection

    Thats basically going for the voxel character approach of CubeWorld : I'm not sure where you see a bottleneck, the production of assets is not in itself a problem at this point. Choosing a graphic style is not either, we just need to make choices. The voxel approach is a possible choice...
  18. glasz

    unified graphic style

    It would possibly be easier to move forward on the style part if we had a more defined world theme. But maybe for now we could work on things we know we'll need in game no matter what: i'm thinking animals, possibly including the small ambient ones.
  19. glasz

    unified graphic style

    I "lost", i dont know how, the walkloop animation of the dwarf, i'll redo it but for now there's only a idle animation.
  20. glasz

    WIP models / concept art / creature system

    For a simple model and animation like that i think it took me a day.
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