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  1. glasz

    WIP Animals

    ???
  2. glasz

    WIP Animals

    RampageMode Not sure....could you make a drawing ? Otherwise i can give you the inkscape file that you can correct...
  3. glasz

    WIP Animals

    the bear v0.2 :
  4. glasz

    unified graphic style

    Hehe :) yep theres a very interesting discussion following the article, including a mention of Dwarf Fortress that might interest someone ;) I must play DF...
  5. glasz

    unified graphic style

    An interesting article on creativity in video games, found by zproc : http://www.rockpapershotgun.com/2012/08/02/photorealism-and-the-confusing-myths-of-innovation/
  6. glasz

    WIP Animals

    :D
  7. glasz

    WIP Animals

    RampageMode i think i know why the paws are wrong, i ll make another sketch anyway i'm all for shotgun pigmen myself :D
  8. glasz

    WIP Animals

    a bear : i'm not sure about the "feet" and "hands", maybe they need more/different details. Also my sketches might get a little too much sketchy, let me know if that is the case :)
  9. glasz

    WIP Animals

    RampageMode : sure, they could be simple texture planes, or just particled spots for smaller insects, but birds for example even seen from far away would need some basic animations to work, so basic geometry too.....to be tested i guess
  10. glasz

    WIP Animals

    Wolfghard great idea :)
  11. glasz

    WIP Animals

    Ambient animalz : a flight of wild geese far up, a flight of sparrows, butterflies, lizards running on stones, a cloud of flies or mosquitos. Feel free to continue the list :)
  12. glasz

    WIP models / concept art / creature system

    I tried to turn the goblinette into 3d but i'am not satisfied with what i came with, so if anyone wants to pick up the ball, feel free :)
  13. glasz

    WIP Animals

    Wolfghard : there's this one and this one allready....i cant tell yet what other humanoid creature we might need....
  14. glasz

    Texture size

    ok :)
  15. glasz

    WIP Animals

    Dont worry it's all a matter of having 2 textures for the monkey, one normal grey and one tinted gold ;) and RampageMode seems well started with the normal grey one.
  16. glasz

    Texture size

    Bigger models need bigger texture for sure, but we need a kind of medium texture size. It's all about : let's say we have 512x512 px textures, how many creatures with a different texture can we have on screen, or : how many do we want to be able to have?
  17. glasz

    WIP Animals

    rigging is usefull of course for the implementation i dont know, coders are working on it, i dont know how close they are to include our stuff in the game beside we also need to animate them all...but we're making good progress, we're on the good track :)
  18. glasz

    Texture size

    Hello to our beloved coders, and a little question : We probably dont need to set a polygon budget since we're allready very low poly, but i think we need to decide about texture size : 64x64, 256x256, 1024x1024, other ?
  19. glasz

    WIP Animals

    Wolfghard : nah sorry your work is good :) and i think i'm confusing you with all my suggestions, sorry about that i need to learn my way as an art lead :) Dont get discouraged, we need people like you on board. The mid resolution one is my favourite, and is good. Consider it finished and get...
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