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  1. glasz

    WIP models / concept art / creature system

    Din't post that : jake the dwarf with basic colors and a walk loop.
  2. glasz

    unified graphic style

    Thats the path everyone seems to take, however at this stage of the voxel game evolution, i'd say there's still room to exepriment and try different things. Im not advocating super detailed, photorealistic models, just something a little different than minecraft. And as said above, trying to...
  3. glasz

    unified graphic style

    It's probably time we start a discussion on how to set standards for the graphic style of our creatures. In terms of modeling, the first thing to consider is the polycount. As allways i suppose the budget is "as low as possible", but how low exactly? Minecraft polys are extremely low poly...
  4. glasz

    Request Art request - mascot, logo, badges

    On my todo list, but i dont think i'm very good at pure graphic stuff like that.
  5. glasz

    WIP models / concept art / creature system

    This one is not a minion, she is a free goblin from the great goblin nation.
  6. glasz

    WIP models / concept art / creature system

    Trying another kind of low poly model, this time a goblinette. The polycount is under 300 : As usual it's untextured.
  7. glasz

    Inactive Crafting

    I must say i share woodspeople view on open projects. Beside trying to find common ground for a gameplay/game mode is what we started to do on the "theme" thread. It is certainly important to have everyone efforts focused, but first we need something to focus on. And for that, at the stage we...
  8. glasz

    World Theme and Backstory

    I dont see why, we'll end up using less textures than if we have one texture per expression, and we'll have a wider range of expressions. And its not any more difficult to do.
  9. glasz

    World Theme and Backstory

    Nice! As i was suggesting in another thread, we could use swapable textures for the face expressions. My idea was to split the face into separated expressive parts, that is eyes, mouth , eyebrows mostly. If the creature is animalistic, we could add ears/ tail position. And why no variations in...
  10. glasz

    Animals and races

    About animals, i was thinking that, if we go with tech/magic theme, they could react differently to each faction. A creature hostile to a faction could be a possible pet/minion/ressource for the other faction and vice versa.
  11. glasz

    WIP models / concept art / creature system

    I like the look of these creatures too. Arms and legs should be doable, given enough polys (not that many i think) to keep the rounded look. The face is more complicated. I have been thinking of a flat face texturing where several swapable textures would make the basic face expressions. Like...
  12. glasz

    World Theme and Backstory

    They could follow the day/night cycle, day being favorable to techies, night to magies.
  13. glasz

    WIP models / concept art / creature system

    nice :)
  14. glasz

    World Theme and Backstory

    I thought of goblins not as a evil ugly creatures like in Tolkien, rather as strange mischievous creatures. Agreed they are cousins of pixies and elves and the likes, but i think goblins would be a little more original and a little more shade of greys...
  15. glasz

    World Theme and Backstory

    If we go for a steampunk theme, maybe we can have some sort of brits versus indies setting. For example we could have brit-like dwarves vs Indie-like goblins. This would give us some base to draw inspiration from, and help us avoid having the magic culture being to "nice" (both ecologically and...
  16. glasz

    WIP models / concept art / creature system

    A drawing of some cubesque victorian worker, related to the game theme topic. http://albhertglasz.deviantart.com/art/victorian-cube-worker-297089559
  17. glasz

    World Theme and Backstory

    I'd like to expand on some of the things discussed that i think make an interesting gameplay angle : Each ressource in the world can have different use, depending on what way of interacting with the world the user has/uses. It could range from harmfull to useless to usefull. A ressource could...
  18. glasz

    World Theme and Backstory

    Besides if magic is just an unexplained technology, the 2 factions could have both their own magic and technology. I think the interesting angle is that a ressource could be perceived diferent way by different factions, just because the use they can make of it is different.
  19. glasz

    World Theme and Backstory

    Presented like that nobody will want to play the tech people :D
  20. glasz

    World Theme and Backstory

    I like cervator's idea of having the 2 factions set against each other, not arbitrarilly but through their interactions with the world : the magic people will be able to cast a healing spell when near a tree, while the tech guy will just see a source of wood.
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