I'd like to make some new dwarves characters, more in tune with what we have created so far (it would be weird if PCs and NPCs are less detailled than the animals around). I will work on a dwarfette.
So, we need themes for the villages. One Biome = one Theme?
House will be made of blocks of course : how to make each theme specific? Can we have some kind of Biome specific blocks(and texture of course)? Otherwise : find ways to make specific architecture using geometry...and also : different...
You could have 2 kind of computation : a pathfinding one for when a npc is in sight, and another one to calculate where the NPC should be at whatever time of the day it is, so as to make it appear at this place.
Here with the body. It's not complete, i plan to add bat wings, but i'd rather animate it for now. The texture is big, 2048*1024, reducing it to 512*256 works fine, would that be an acceptable resolution?
How do we call him? Vlady?
One first path suggested was to follow this tutorial . I started to code some delaunay triangulation but it didnt work, and i can of gave up and moved to other stuff.
One thing that could be interesting to modify is the speed of the interactions. In minecraft, destroying or building a block of stone is quasi immediate, and the slight delay is allready perceived as an inconvenience. By delaying even more the result of these actions it could change the game...