Search results

  1. Cervator

    Archived The game stops when there are the words "Registering systems" over the loading bar.

    Hi @akm and thanks for the report :-) While there isn't an outright error in the log I'm afraid it is highly likely that tablet won't be able to run Terasology :( What exact tablet is it and what graphics chip does it have? Likely it is some flavor of Intel HD Graphics, which has a lot of...
  2. Cervator

    GSOC 2016 - DONE!

    Indeed! I have no idea what pros and cons would come with picking a different country. I figure if I'm going to do it might as well be U.S. so I have some personal flexibility about what to do when and where. I also have a slight advantage of free access to some tax accounting / attorney stuff...
  3. Cervator

    GSOC 2016 - DONE!

    Time for another update! Timeline in first post has been tweaked and our Calendar updated. The coming Saturday about a week and a half from now is our (new'ish) regularly scheduled play test event for August (on the 6th). After that there is just past two weeks left and GSOC finals are due...
  4. Cervator

    Implementation Economy

    Looking forward for more of this! :-) Another suggestion: the one diagram is sort of on the technical side. How about a diagram or a simple text scenario explaining an actual example with 2-3 different types of goods living in different modules and the involved classes with their purposes...
  5. Cervator

    T-Shirts, Merchandise & Co

    I'm on board with GSoC editions / swag :-) Earlier I found the GSoC suggestion to send something small to students with nice apps even though they didn't make the cut, as a token of appreciation. Surely we'd be a bit late for that now but still could do it. I figured sticker sheets and talked to...
  6. Cervator

    Suggested Decals

    I asked the author for a bit more technical details on Reddit and got an article link: http://blog.wolfire.com/2009/06/how-to-project-decals/ Somewhat old article, but maybe interesting. I could imagine @manu3d or @tdgunes maybe checking it out some day :-)
  7. Cervator

    New launcher release + Destination Sol, important config reset note

    I just released the Terasology Launcher at v3.1.0 which was suddenly needed as an upgrade of our Jenkins server made the scanning of available game builds break. It would leave the launcher marking most/all builds as faulty. If you get "stuck" seeing that even with the new release try deleting...
  8. Cervator

    Implementation Light & Shadow

    Awesome to see movement! Pinging @SuperSnark for great justice :D Tested it out and merged stuff, the dome functions in a very nice manner! The equal but opposite impulse when you hit the dome feels great, especially with "hspeed" on. Definitely spawn some particle effects :-) I was...
  9. Cervator

    Implementation Dynamic Cities

    It all sounds awesome! MORE! :D A really nice tutorial to go with it would be great, akin to the TutorialWorldGeneration, describing each feature in a small chapter with good examples :-)
  10. Cervator

    v1.4.0 released!

    Release is finally out! Published on GitHub, Google Play, and Steam :) https://github.com/MovingBlocks/DestinationSol/releases/tag/v1.4.0 There is a potential issue we might want to try hot fixing related to the music being hooked up in a way possibly causing lag (and then in turn audio...
  11. Cervator

    nucl.ai Conference (Stream)

    Yep saw you link it on IRC via Slack logs, saw the timer, was like 2-3 am here, drat :D Super interesting topic! If you notice any specific sessions (like something on behavior trees or machine learning in a setting like ours) do add a note and link in here later!
  12. Cervator

    v1.4.0 released!

    Gaahh! Android can be so complicated! :D So turns out I could run the game just fine using Java 8, lambdas, and all kinds of stuff when running directly from source. Actually trying to package a release? Nope! No Java 8 for you! Didn't seem like even the retrolambda Gradle plugin would do it...
  13. Cervator

    A Brand New Logo

    Looking at this some more now. Took title2, shrunk its canvas down horizontally as much as I could, then scaled the remaining image down to 254px wide which is the width we've got to play with on sol13.png (one of the image atlas files, this one has the menu graphic in a corner). But I've got...
  14. Cervator

    Implementation Gooey's Quests

    Tried it out! Found a bronze helmet in a chest waaay at the end of a long hallway that turned left once and had several other doorframes on the right side after that leading into little storage rooms :-) Adding Equipment + PhysicalStats to the module lineup shortly since they're dependencies...
  15. Cervator

    v1.4.0 released!

    Movement! After an equip-fix some additional issues were discovered and I got to learn a fair bit about said system, wee. Suffice to say I am thinking we should start trying to build new systems to replace ole ones piece by piece rather than try fixing anything substantial in the code-as-is ...
  16. Cervator

    Implementation gestalt-entity-system

    Could we add support for a minimal module blacklist to either gestalt-module or whatever uses it? Then if a module is encountered during scanning that is on the list then skip it and log a warning. That could help safeguard against such keywords. Maybe that could also be a tool for future...
  17. Cervator

    Request Needed texture list - let Drullkus help texture all the things!

    Alright, no problem. Just three textures anyway. We have a few other door textures floating around in the forum. Will notate next round, thanks :-)
  18. Cervator

    Implementation gestalt-entity-system

    I do like how clean the first version was. Could "internal:something" work just with internal as a keyword meaning to look elsewhere in the prefab? Although if you have more stuff in mind with the extra syntax maybe that'd be superior.
  19. Cervator

    Join to Dark side!

    That's neat! Looks like a perfect fit for the kind of pixel art games where you (or a small party) wander around slaying monsters. I think @Chrisk and @SuperSnark here were playing with something like that at one point. Maybe @glasz was involved, been a while. Cool in any case and a good skill...
  20. Cervator

    Request Needed texture list - let Drullkus help texture all the things!

    Alright, progress! I have a workable ArtScraper (I know, not the prettiest name, but there are other Scrapers...) that'll make me a nice list of all blockTiles (or other Assets) given one or more modules. I have some later automated doc and related ideas for that, could maybe also help with...
Top