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  1. Cervator

    Implementation NUI Editor

    Lots of ideas and potential, but I imagine a bunch of them have gone into your GSOC proposal then been reworked over and over as that thing gets polished more than a diamond :D Looking forward to this, and especially having nicer treeview / editor functionality in-game for stuff like the...
  2. Cervator

    Implementation Gooey's Quests

    Good stuff! :) On IRC the "deer disco dance" came up and @Michael suggested doing a dead zone of sorts to avoid having the input weird out the deer or other creatures. This might also be a good slight bit of randomization - let creatures stop within a small (sub-block) radius of their target...
  3. Cervator

    Implementation Shattered Planes

    Pinging @msteiger @Skaldarnar and @Josharias for further questions there, they can likely help :-) Nice work @Cpt. Crispy Crunchy ! Would you like to put that world in a regular module repo under the Terasology org on GitHub? We can make a repo for you, build it in our Jenkins, and ship it with...
  4. Cervator

    Contributor New kitty!

    I little bird told me of your arrival. Welcome! :D Take a look at the dev docs at https://github.com/MovingBlocks/Terasology/wiki, clone the code, make sure you can run from source, then check out some modules you would find interesting. For instance there is a SimpleLiquids module that adds...
  5. Cervator

    Implementation gestalt-entity-system

    Slack can be handy too, easier to ping people to see if they're around :coffee: Probably we should be more on top of transcribing what happens on IRC into a forum thread if there are some new notes of interest? We have the IRC log in Slack.
  6. Cervator

    Contributor Hello from GSOC

    Hi @Michael good to see you in the forum :-) Cool side projects and interests. Have you gotten up to run from source yet? Helps to get a few small PRs in to show you're getting into the code, especially this relatively late in the process. Although you're welcome to take your time if you have...
  7. Cervator

    Intro Hey guys!

    Heya @Jason Compier and welcome :-) Let us know when you're up and running from source, or if you hit any issues / have questions! The growth simulator is mildly ancient at this point but still valid, and there's a new engine experiment brewing that might lead to more granular (voxel-wise)...
  8. Cervator

    Intro Hi Terasology!

    Hi @ocksumoron and welcome :-) Yeah for GSOC at this point the bar has been set pretty high already but great to hear you're still interested! Your pick actually is a pretty good and uncrowded area, nice spot to specialize in. It is also a very cool one we could use a lot more code for :-)...
  9. Cervator

    Intro Hello World! From southern Germany :) (GSOC'16)

    (Kung Pao - Enter the Fist) - sorry, couldn't resist! :D Hi @MichaBe ! Do you have a GitHub account yet and have you managed to run the game from source? :-)
  10. Cervator

    Source Hi TERASOLOGY :)

    We are as new to this as you are, so no, we don't really have any sort of template in mind :-) The student guide has a section on writing proposals, and there's a tons of guides and suggestions on Google.
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