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  1. Cervator

    Intro Curin

    Hello @Curin and welcome! :-) We definitely need more 3d wizards, please do help out! As far as GSOC goes it will be tricky to secure a spot at this point due to demand, few slots, and some students having had weeks to get ahead with code and proposals. Yours could probably use a bit more...
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    Contributor Helloez Allz!

    Good to know you're making progress, less good to know about the troubleshooting woes! :-) It looks like you have a fair amount of modules present in binary form, and other errors related to bytecode not matching. Try to delete all module jars and just run with plain old Core or a single...
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    Source Hey there, everyone :)

    Welcome to the project @zalarox ! :-) You're a bit late for GSOC with less than two days left to submit a final proposal, but we are happy to learn together in either case. Do you have anything in particular you'd like to work on?
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    Contributor GSoC Late Introduction

    Congratulations on the prize! Well done :-) I see a proposal from you on the GSOC site but yeah it shows a bit that you were short on time ;-) It'll be very difficult to catch up with students who have had three weeks to do some initial code work and revise a draft proposal over and over. I...
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    Intro GSoC Intro: Character and Gear Customization

    Hi @Podzy and welcome. Nice art :-) I don't see a GSOC proposal with a name clearly linked to you on the official site yet - it is really late getting started if you want to land a GSOC spot. Unless you are more interested in contributing in general? We'd be happy to have your contributions and...
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    Source Hi TERASOLOGY :)

    Alright, the GSOC site must just not be reflecting changes to the doc in its listed date then :-) Appreciate it! Have you had any more time to dig into the related code?
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    Contributor Hello everyone

    Welcome! I see your proposal in the system and @Skaldarnar has already provided some feedback. Looked pretty good to me :-)
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    Source Hi TERASOLOGY :)

    Heya - are you sure it updated? I'm still seeing last modified March 21, 2016 and am not sure I'm spotting any changes.
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    Contributor Hello Terasology!

    Heya @Abhinav Tripathi - wanted to let you know I see your proposal in the system and have checked it out :-) There's a whole lot of good general background information about you. The timeline in comparison is a bit thin and low on details. Have you worked much with collision detection and do...
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    The Little Progress Being Made

    Hi @JacksonSoftware and good to see you on the forum, was wondering after the email when you (all?) might show up :-) Destination Sol is open source now so you don't need to ask permission at all. You can do with it what you please. I'd love to see more progress while we're in a somewhat quiet...
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    Contributor Helloez Allz!

    I can confirm I see the proposal @Anthodeus :-) It is pretty big and I don't quite have time for a solid review yet, but then I'm not a primary mentor either. Hopefully you can get a bit more time with the code to learn the related areas before the deadline, your timeline has a focus for that...
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    Intro Hello from GSOC!

    Hi @lfkdsk and welcome :-) Usually we like to see an intro from any contributor here first, so we can get to know you a bit. Activity on IRC and GitHub helps a lot too, especially finding a smaller issue or two to fix so we can see you can run the game from source and submit fixes online. It...
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    Contributor Yo

    Hey @Arsenii and welcome! Yeah it is pretty late to get into GSOC but I hope to see some code from you in any case. Good activity in the forum, on IRC, and on fixing little things on GitHub counts a lot :-)
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    Intro Hello Developers,

    Heya @Rajat - did you get needed feedback elsewhere? I have some notes indicating at least @manu3d did some review. To me it looks like you've got a fairly detailed timeline, but not being a 3d wizard I haven't got a clue about the actual concepts. Other mentors are better there :-) Could be...
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    Source Hi TERASOLOGY :)

    Heyo - sorry about the delay, got really busy at work. I see the proposal in the system. Full review I hope to see from another mentor tomorrow, maybe comments in the doc. I noticed real quick that the timeline is kind of generic, entries like "Decide on functions to be implemented, and...
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    Intro Hello from the white north

    Thank you for the kind words! I see the proposal in the system. You might want to try expanding the timeline a bit and be sure you've looked at the existing code and have an idea of how much time it would take to make adjustments. That's tricky to get through this late in the game, as is...
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    Implementation Shattered Planes

    You don't need to be "done" to work in an official repo, we don't add the module to the actual stable lineup until you OK it :-) But that way you can get builds out of Jenkins and users can download the module from in-game (if they so dare). Later we'll add it to the lineup and it'll come...
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    Archived [Pseudocode]PhysicsBlockHardeningSystem

    The good news is that this coincidentally did get some effort not too long ago! @Josharias optimized the railgun and related physics, including tweaks like this. Can probably consider this complete actually :-)
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    Intro Hello Everyone

    Hi @Mason Wilde and welcome! :-) Check out the main GSOC thread for some details and let us know if you have any problems setting up to run from source, that would be a first step in any case. Easy to do and there are some extra docs on the GitHub wiki!
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    Intro Hello from the white north

    Hey @Dliu was nice to meet you earlier on IRC :-) As mentioned the GSOC interest has been immense. Check out our main thread here for some suggestions and disclaimers. In any case you're welcome in our community and I hope you get to code to your heart's content, it is just a question if we...
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