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  1. Cervator

    Request Needed texture list - let Drullkus help texture all the things!

    Bit of a delayed summary here: I talked to Drullkus some this Friday about further details. He's up for trying a full re-texturing, mostly 16x16 with 32x32 mixed in where added granularity would be useful. Two "groups" of block tile textures we're targeting Iota - the "base set" of block tiles...
  2. Cervator

    Implementation Gooey's Quests

    Those are relatively common actually :/ Not that they aren't likely to lead to complications, but I see them on a regular basis in different ways, including when we do multiplayer testing. Most the time the game seems to continue without any apparent issues.
  3. Cervator

    Implementation Structure Templates

    Yes! The ancient Miniion module did this in a lesser fashion, where at least little Oreons would build a structure block by block, but there was occasionally some teleporting involved rather than scaffolding. Also, great to see you again! Any free time coming up to help make that happen? :D
  4. Cervator

    Implementation Gooey's Quests

    Looking good :) Thanks for the multiplayer fix, merged it! I was able to join a server and have Gooey spawn a few times, even placing a dungeon myself with the tool. Then on trying to place another (after once having had the tool reject a placement) I managed to crash the game. Log snippet below:
  5. Cervator

    Implementation gestalt-entity-system

    Very good to see more progress :-) I figure this might be interesting to @Flo and @Josharias, maybe particularly to @xtariq as multi-entity setups have come up in relation to topics like Anatomy, yet exactly how it might work has been up in the air. Even though this wouldn't be available for a...
  6. Cervator

    Implementation Structure Templates

    This looks hugely useful, first thing that comes to mind is placing "workshops" in a DF/DK sort of way. Could we mix it with a grammar like how @Skaldarnar had a way to indicate a range for some dimensions, maybe with a multi-step process or selectable way to adjust the desired dimensions one by...
  7. Cervator

    Intro I MAKE ART

    Hi @pinguinoconpulgares and welcome. I think we saw you very briefly on IRC (maybe twice, first as a guest user?) but you left too soon. We are there but won't necessarily catch messages within 30 seconds or even 3 minutes :-) I moved your thread to the Contributor Intro forum. Have you read up...
  8. Cervator

    New project calendar plus regularly scheduled multiplayer test events

    I've just created a little Calendar tab here on our portal, which simply embeds a Google Calendar from Gooey's account (allows a few of us to add events). Nothing fancy although I've tested out adding Trello board calendars to such an embedded calendar, so that's kinda cool! More potential to...
  9. Cervator

    ARK: Survival Evolved

    I picked up ARK a while ago and it is still in Early Release, yet probably one of the most successful and well-received of such titles. It also has a superb approach to survival and pets, that really resonated with me on getting ideas for Terasology. Taming dinosaurs can take a while and if they...
  10. Cervator

    Design Base Stats System

    Yeah the RpgSystem module never really got off the ground. There's also a beginning of a stats system buried in TTA but I'm not sure it was ever completed enough to be hooked into anything (@Marcin Sciesinski would know)
  11. Cervator

    Problem Strange constant diagonal artifacting.

    I don't believe so, I had thought maybe it was related to https://github.com/MovingBlocks/Terasology/issues/2392 but now I see how saying that made me look dense, haha. I saw two "similar" usernames (two words-in-one followed by two ending capital letters) and my brain saw a pattern. Yay human...
  12. Cervator

    Implementation Gooey's Quests

    Coincidentally I just ran across this article - thought maybe it could provide some inspiration :-) http://ctrl500.com/tech/handcrafted-feel-dungeon-generation-unexplored-explores-cyclic-dungeon-generation/ Checked out a new dungeon, neat!
  13. Cervator

    Problem Strange constant diagonal artifacting.

    I'm more impressed by that trench and nice cut-out in the landscape, that's some precision railgunning! :D Resolution is just window size, defaulted to 1152x720, yup. I'm actually unsure how that would interact with fullscreen, since that's usually when picking a particular resolution matters...
  14. Cervator

    Request Needed texture list - let Drullkus help texture all the things!

    Well, he offered! :D https://twitter.com/Drullkus/status/749315611382079488 (Drullkus is chief art guy for MC's Chisel mod) At present I believe most the block textures in Core (all blockTiles were moved out from the engine) are still from Good Morning Craft! which was/is a great texture pack...
  15. Cervator

    Problem Strange constant diagonal artifacting.

    Heya @TremorAcePV and thanks for the detailed report! The comparison is fair - the project was inspired largely by MC anyway, plus some other stuff to bring in some different angles :-) @manu3d and @tdgunes are at present working on overhauling the rendering and might find the issue relevant to...
  16. Cervator

    VoxelShop (Voxel-Editor)

    Yep that's understandable, and still great to know about the open source bit :-) Hoping we can do another round of playing with VoxelShop sooner or later!
  17. Cervator

    We are building a cathedral... sort of.

    Very cool sentiment! A mix / in-between seems right. Topic reminds me of "The Cathedral and the Bazaar" by Eric S. Raymond which talks about how software development has gone from the big organized cathedral projects (think Microsoft) to the more lively and messy yet productive bazaar approach...
  18. Cervator

    Intro Hello World!

    That's the spirit! :-) The main issue tracker is good for bite-sized engine issues and I just added a bunch of new ones just recently. Those aren't generally content though, more the foundation for content and playing in general. But it is great to at least do one or two so you can get up and...
  19. Cervator

    Intro Hello World!

    Hi @djdivix and welcome! :-) Could you tell us a bit more about what your goals are? Are you more interested in adding content, building gameplay systems, working on art, and so on? A good starting point to get set up to run from source is...
  20. Cervator

    WIP My pixel-art icons

    Deer meat! Woo! Great timing there :D @xtariq could probably use those potion graphics :-) Pineapple and bananas are a nice bonus, we need a tropical biome now :cool:
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