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  1. Cervator

    Implementation Gooey's Quests

    Loaded it up and spawned a few Gooeys - looks awesome! Especially the animations twisting to look around :-) Had a lot of trouble getting the interaction screen to appear but did see it. Mind if I add it to the lineup? I know it isn't done yet, but it doesn't crash the game so hey :-) That way...
  2. Cervator

    Team Hello, world!

    Great work! Really well organized in the doc, puts it into good perspective :) May also be relevant to @Marcin Sciesinski if he wants to look at NUI/Destination Sol stuff at some point as well as @Rulasmur from the DS side.
  3. Cervator

    Intro Hello Terasology!

    Hey @George Juarez and welcome! Good item pick, that one is fairly isolated from other stuff and would indeed be a cool extra to have. It can expand fairly easily into some related extras if time allows as well :-) Go ahead and get set up with the source code then try to find one or two small...
  4. Cervator

    Dev meeting Saturday, v1.0.0 release Sunday, GSOC Proposals start Monday

    Hi @Carlos Cardenas ! Could you please post an intro over in http://forum.terasology.org/forum/contributor-introductions.7/ ? That's a better place to discuss and post your background and past experiences :-) Also let us know there if you're interested in a GSOC slot or just want to learn with...
  5. Cervator

    Contributor Hi!

    @korp IRC can be quite lively with discussion such as right now, other times it can be quiet for a while in which case leaving a message in the forum or even on Slack could work better :-) And great to hear and see your eagerness, GSOC or not! While two students cannot collaborate officially on...
  6. Cervator

    Contributor Toby Shaw, intro for GSoC

    Badged as contributor! Thanks for the PRs :-)
  7. Cervator

    Dev meeting Saturday, v1.0.0 release Sunday, GSOC Proposals start Monday

    Quick overall heads-up! Saturday March 12th at 4 pm EST we're having a dev meeting primarily on architecture - see its thread for details including alternative time zone examples. There is a little relevance for GSOC (in particular the rendering-related ideas) but it isn't critical for students...
  8. Cervator

    Contributor Hello everyone!

    Hey @xtariq we met briefly on IRC, good to see a welcome post from you as well :-) We definitely need content and combat, anatomy, and RPG is entirely central topics there. Good to have you with us! Let us know if you hit any trouble setting up to run the game from source then check out the...
  9. Cervator

    Dev meeting Saturday March 12th. Architectural topics beyond engine v1.0.0

    @manu3d very sorry to hear! I hope she does well and feels better soon. No worries about possible meeting attendance issues, you know that kind of stuff doesn't even rank in importance vs RL responsibilities like that :-) In other news I struck through the Google Calendar link as it seems to...
  10. Cervator

    Dev meeting Saturday March 12th. Architectural topics beyond engine v1.0.0

    Another bit to add for the rendering topic by Waterpicker from IRC: https://github.com/flow/caustic https://github.com/flow/render Flow is a continuation of the Spout project we talked to once or twice long ago. Could perhaps be some architectural inspiration there if they already have a...
  11. Cervator

    Intro Hi all!

    Welcome @jtcasper ! Already seen you on IRC but good to have the welcome post too :-) Coding for Terasology is easy and yep it is a good way to get started. We've had several people able to use their work here on resumes and portfolios. Just gotta get started and do something neat! Do let us...
  12. Cervator

    Technical requirements

    Hi @Jan Zegers :-) It is hard to post exact recommendations since it varies a lot on your graphic settings + modules enabled. With just the Core Gameplay and low graphic settings (especially view distance) any system that decently supports OpenGL 2.1 (I think) and Java 8 should have a chance to...
  13. Cervator

    Dev meeting Saturday March 12th. Architectural topics beyond engine v1.0.0

    Here's a Google Calendar link that might also be useful for time zone stuff Yeah that totally converts poorly for some reason. Dunno what's wrong with it! Go by the posted times above instead, the site should help convert to more timezones if needed And as a quick clarification this meeting is...
  14. Cervator

    Dev meeting Saturday March 12th. Architectural topics beyond engine v1.0.0

    Bit of short notice on this but I've been mentioning it on IRC and Slack with several key people confirmed available already. This is architecture first, GSOC second. World time planner link - 1 pm Saturday US West, 4 pm US East, 10 pm Germany, 2.30 am Sunday India (sorry!), 8 am Australia...
  15. Cervator

    Contributor Hi!

    Hi @korp ! Welcome :) You're not quite late yet as the student proposal phase doesn't start until Monday, although there isn't quite as much time to get up to speed. Plenty possible though! The odds for landing a slot are somewhat low however due to surprising interest here (maybe from being...
  16. Cervator

    GSOC 2016 - DONE!

    Mentor list updated woo! We now in theory have enough to cover two student slots, with @Florian stepping up as another primary and responding to students already :-) Myself and @manu3d will be backups for specific topics when available and needed. Might find a few more like that still, along...
  17. Cervator

    Intro Hello from the other side of the world

    Hi @Christiaan_V and welcome! Nice voxels :-) We definitely could use some more world gen optimization! It is easy to end up with some fairly intensive world gen if you want to do fancy things, check out the Throughout the Ages world gen with a Java Profiler and you'll probably find...
  18. Cervator

    Archived Poll: Artistic style

    Holy thread necro Batman! 2012! :D Probably a newer thread would be more appropriate for this, lots of ancient history in here. Another ancient bit of style I do remember is making models with very expressive faces, which it seems like the style in that video would work well with (easily...
  19. Cervator

    Intro Love the work and want to get involved!

    Welcome! :-) Throughout the Ages is indeed a bit fiddly as it isn't being actively maintained so some bugs have been sneaking in (most recently having the crafting end products go invisible, which makes crafting a tad bit more challenging ...) Working on content in Josharias Survival is a...
  20. Cervator

    Contributor Hi Teras, I am Suriya :) NTMU

    Hey @codesavory and welcome, although I think we might have spoken on IRC sometime already :) Yep katsbits.com is just support for one of the many tools/libs we use. Our own tracker is on GitHub so if you check out the Contributor Friendly category there sometime you might find other little...
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