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  1. Cervator

    Contributor Hello!

    Hi @Cpt. Crispy Crunchy and welcome! :-) Looking forward to see that ant hive! As for smoother voxels it has been raised in the past as theoretically possible as an alternative way to represent block/chunk data (projecting a smoother mesh to then render instead of blocks). But that was from a...
  2. Cervator

    Contributor Toby Shaw, intro for GSoC

    Hi @toby_shaw and welcome - impressive website and amazing builds! Proposals aren't limited to the ideas list so yeah if you'd like to work on something more creative like in-game content creation that would be an option too :-) Two other ideas to mention real quick that may fit: Agent-based...
  3. Cervator

    Contributor Hello Terasology!

    Alright, that's fine, now all the confusion is gone :D Any better message is OK, even if it can't give full suggestions. If that's too much hassle I wouldn't worry about it :-)
  4. Cervator

    Source Hello, GSoC Introduction

    Hi @Omar Verduga and welcome! Have you tried setting up to run the game from source yet? That would be a first step in any case :-) The behavior tree system has attracted quite a bit of interest (you can spot it in several other intros here). It is a very neat system and has a lot of potential.
  5. Cervator

    Intro Hi All

    Hi @infinite_forloop and welcome :-) You can also check out https://github.com/Terasology/JoshariasSurvival - there's a nice single Gradle command that'll fetch it + all its dependencies in one go. JS has a little of everything to check out and @Josharias is often around on IRC and here in the...
  6. Cervator

    Contributor Hello Terasology!

    Hehe okay, that makes a difference. Although I'm still not sure where the RegEx comes in. Sorry about me being dense :-) 1619 is about commands not working, but fuses are items. I thought the solution there was just having the commands in a System registered the right way. Or does it have...
  7. Cervator

    Source Introduction

    Absolutely! We have a whole category in our GitHub issue tracker just for that purpose :-) https://github.com/MovingBlocks/Terasology/labels/Contributor-friendly
  8. Cervator

    Contributor Hello Terasology!

    I'm a little confused, 1661 is about placing blocks, how does the search/regex factor into that? :-) Is something wrong with the search command? Or are you trying to do auto-completion of some sort on what kind of block to place? The fuses count as non-placeable items, thus my confusion :-)
  9. Cervator

    Intro Hi,

    Playstore - very cool! :) We met on IRC earlier, glad to have you on board! @Linus might have a clue or two about particles, as well as @Florian who you also met earlier. @manu3d is always in the list when it comes to 3d wizardry. Also cool that you've got LibGDX exposure. Lots of potential...
  10. Cervator

    Source Introduction

    Well, AI is all over the place, really. We have some fairly basic "dumb" AI in the Miniion/MasterOfOreon system along with gelatinous cubes in the legacy system. Those were just hard coded to do simple things in sequence. Newer we have a nice behavior tree system you've probably come across if...
  11. Cervator

    Intro GSoC Introduction and new Ideas

    Honestly I'm not sure how we might approach it, the area (more destructible structures and functional vehicles) have been on the wish list for a long time but we haven't had anybody really driving work in the area. Just @aherber for a little while long ago :-) I'd have to think about how we...
  12. Cervator

    Terasology accepted for GSOC 2016!

    Hey @Palaxin welcome back! Good to see you again :-) Yeah no need intro post needed, feel free to ping your existing one with an update. How have you been since last, what are you up to, any new skills or party tricks, that sort of thing :D It would be great to see PlaTec better integrated...
  13. Cervator

    Intro GSoC Introduction and new Ideas

    Hi @David Barrera, nice intro! No lack of areas you're interested in working on I see :-) Have you worked much with destruction of vehicles/structures or is that more of a design/idea interest? 3D modelling? Way long ago we met @aherber who did the physics-based combat system and had some...
  14. Cervator

    Contributor Hello Terasology

    We talked on IRC and GitHub today, let me know if you need more sometime :)
  15. Cervator

    Source Introduction

    Hi @Vincent, nice animation! Stabby! :devil: We need combat made nicer pretty bad! Have you looked at the related material like the legacy build, original forum thread, and the broken/not quite updated combat branch? One thing we've talked about from time to time is doing models that support...
  16. Cervator

    Intro Hi Terasology

    Welcome @Weilin Zhao ! Nice to meet you, we spoke briefly on IRC earlier The behavior tree task might be the most popular item so far, I've lost track of how many are interested in it. Which is tricky since only one student can officially work it for GSOC (although anybody is welcome to help)...
  17. Cervator

    GSOC 2016 - DONE!

    Another quick update and message for the students :-) First, a new GSOC item was suggested: enhancing our particle system. This was suggested by @Florian who might also become an official mentor (pending confirmation) and could mentor that item himself. So a good option and a cool one for those...
  18. Cervator

    Contributor Hi all!

    Contributor badges added to both of you for recent work, thanks again and keep it up! :-)
  19. Cervator

    Contributor Hello Terasology

    Contributor badge sent your way for translation work! Thanks again :-) Let me / us know whenever if you have more questions or would like some guidance for what to work on next. I added a comment to the GSOC issue you expressed an interest in that relates to translation: we often end up...
  20. Cervator

    Contributor Hey there

    No problem! We're in no rush. It is good to hear you're still around, have a Contributor badge! :)
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