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  1. Cervator

    Contributor Hello Terasology

    Awesome! That all sounds great. Any kind of familiarity with the topics makes it that much easier to get started :-) When you have time you could give this thread a read as well: http://forum.terasology.org/threads/the-world-of-varied-and-noteworthy-achievements.1209/ That whole concept is...
  2. Cervator

    Contributor Hi all!

    Let me know if you two want Slack invites instead, Slack is great for technical talk and if it is done in #general others that are interested can review it later or chip in as well :-)
  3. Cervator

    Contributor Hello Terasology

    Hi @Margretor ! #1402 is a very open item, lots of little areas that could involve. Pretty much analytics in various shapes and sizes. It could start with simply pointing out better at code build time or runtime when some resources are unavailable, and lead into a full error reporting framework...
  4. Cervator

    Contributor Hello Terasology!

    Welcome @Mehul Ahuja ! Are you by chance "Qinusty" on GitHub? That user mentioned interest on issue 929 there. Edit: Nope, just two students interested in the same topic. Plenty of open source projects like ours will be happy to help you learn even without GSOC active :) The mobile server...
  5. Cervator

    Contributor Hello everyone!

    Hi @tdgunes and welcome! Yes we badly need more rendering wizards! @manu3d is definitely your best contact at present, he's active here in the forum and sometime on IRC/Slack. @begla and @Kai Kratz are from the very earliest days and haven't been seen for a long time, but I'll try reaching out...
  6. Cervator

    Terasology accepted for GSOC 2016!

    Naw but you gotta add some buffer time for paperwork! Technically code writing doesn't start till May 23rd, up until then it is application this, proposal that, community bonding, and so on :-) And yessss dooo all the rendering! Hi @oniatus and as you can see - yep! :-)
  7. Cervator

    Intro Greetings

    Welcome! Good to have you joining us :-)
  8. Cervator

    Contributor Hi all!

    Welcome! We'll poke away at @synopia and @oniatus and see if we can get some collaboration going :-)
  9. Cervator

    Team Hello, world!

    Good to see you on the forum! Contributor badge for you :-)
  10. Cervator

    Terasology accepted for GSOC 2016!

    The real short version (there are older forum threads, the main GSOC site, and I'll post a new thread with more details soon): Google sponsors a set of organizations that run open source projects. 180 got in this year Each organization publishes an idea list for actively enrolled students...
  11. Cervator

    Terasology accepted for GSOC 2016!

    Edit: See our main GSOC thread for further details! After several years trying we finally got in! https://summerofcode.withgoogle.com/organizations/4668766554161152/ This is very cool and a big deal :)
  12. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Bump! Need to get L&S moving again :-) I finally moved the Dominog by @glasz and @SuperSnark to its final home in LASR. @glasz do you have the original .blend file handy for safe keeping on GitHub? I can make MetaTerasology/LightAndShadowResources to get that version a home An updated...
  13. Cervator

    Engine v1.0.0 / Alpha RC 1 ! And a Terasology panel at BetterThanMinecon

    Annnd finally another RC - although I am sure I use that term wrong just because it is shinier than "milestone" at this point :) I've tested http://jenkins.terasology.org/job/DistroOmega/389/artifact/distros/omega/build/distributions/TerasologyOmega.zip after merging most remaining stuff and...
  14. Cervator

    Contributor Hello from Delft!

    Welcome! Good to see you in the forum. Have a contributor badge :) Physics! You should totally apple that to game dev! :D Curiously, how did we stick out as active on GitHub? I know we're surprisingly high up the list on stars + forks on the Java project list, but still a ways down. Although...
  15. Cervator

    Destination Sol - Story System Ideas

    Hi @Shadow Walker :-) Do you have any more background details? Your story snippet reads sort of like you have something bigger in mind and/or it would be hard to relate some of that to any sort of in-game format. For instance you could indeed start out with two factions named as such, but how...
  16. Cervator

    Interactions with dropped "physics cubes"?

    After merging https://github.com/MovingBlocks/Terasology/pull/2175 and adding https://github.com/Terasology/DamagingBlocks I got to wondering: how can we have more interactions with broken/dropped blocks? Thanks to @Josharias the railgun is now beefier than ever and TNT even has fuses and...
  17. Cervator

    Implementation gestalt-entity-system

    Yep, that kind of stuff. Trickiest bit is likely the overlapping areas, like if combat between players is happening right on a sector edge. I threw some ideas into the thread but am not sure how best to implement an "affinity" system of sorts that'll bias a set of related entities to stick to...
  18. Cervator

    Implementation gestalt-entity-system

    Good to see some movement again :-) Only thing I'd add is a link to the sector thread I wrote not too long ago, acknowledging first and foremost that I'm not an expert on the topic. It is a bit of a read but the relevant part comes down to the idea of having isolated groupings of entities...
  19. Cervator

    How I can download a translation to build with it?

    Hi @Enzonaki and thanks for the translation work, happy to have some review since it is hard to judge the quality of a language you don't know .. :-) I just pushed pending work from Weblate to GitHub, where it ends up in the "weblate" branch...
  20. Cervator

    Contributor Hey there

    Hi @Enzonaki and welcome :-) I'm updating the main GitHub wiki these days: https://github.com/MovingBlocks/Terasology/wiki/Dev-Setup That page and the few like it in the side bar should help with development setup. It could still be a few more days before I finish cleaning up the...
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