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  1. Cervator

    Dear Github

    Hey @Wolfgange nice to see you pop up :-) I know the tracker is minimal and could be improved - I hope it'll get some tweaks. But I kinda like how minimal it is, maybe too much exposure to corporate JIRAs and other trackers :D There are some nice browser plugins and 3rd party integration sites...
  2. Cervator

    Engine v1.0.0 / Alpha RC 1 ! And a Terasology panel at BetterThanMinecon

    RC 2 is available in Jenkins. It won't be the last though as we did find something worthy delaying over: a camera decoupling system by @Josharias. In short this separates the camera location from a model's feet + some offset allowing for such things as models that turn their head as their...
  3. Cervator

    Team Happy coding!

    Let me know if you run into any particularly pesky cobwebs :D No worries about the timing and sorry to hear about sickness - but for what it is worth I shared your misery! Finally today is the first day in two weeks I feel fully back to normal :-)
  4. Cervator

    Resolved Game Crashes on Loading of New World (2)

    Setting this to "Resolved" - the bug was fixed on GitHub a little while back. @Dead_Thinker if you're still out there feel free to give a newer release a try :-)
  5. Cervator

    Русский перевод

    I hope so :-) We have a plan for supporting item names in JSON internationalization files. Just not done it. We'll get there!
  6. Cervator

    Русский перевод

    Thanks! / Благодарю! Not implemented yet :( We still need to improve internationalization in engine and module content Пока не реализовано :( Мы все еще нужно улучшить интернационализацию в двигателе и модуля содержания I hope Google Translate worked! Missing our main Russian contributor...
  7. Cervator

    Suggested Support for Modern VR HMDs and/or Motion controllers

    Submitted a new issue with a small bounty to get started. I'm happy if bounties help, and we can start little symbolic seed bounties with available funds, but nowhere near the kind of bounties that would actually pay for the work :-) Issue includes a bunch of details and links to here and...
  8. Cervator

    Engine v1.0.0 / Alpha RC 1 ! And a Terasology panel at BetterThanMinecon

    Much fun was had earlier today for the last few hours of BTM16. We might have some new names appearing around here :-) The talk I did should end up in a dedicated Youtube segment sometime over the next few days. In the meantime anybody curious can check this Twitch stream starting at the linked...
  9. Cervator

    Engine v1.0.0 / Alpha RC 1 ! And a Terasology panel at BetterThanMinecon

    We have our first release candidate for engine release v1.0.0 / game ALPHA! :D Which is almost certainly going to get disqualified in the coming days - there's a fair bit more stuff to do than just bump the version and change a few game labels. I've rebuilt all the modules (some had to get...
  10. Cervator

    Intro Hey everyone

    Improving Javadoc is a great way to contribute. Find a spot that doesn't look too hard to understand yet lacks javadoc, then document to the best of your ability as you learn the code. Put it all in a pull request on GitHub and we can review and advise if any of it looks like it needs further...
  11. Cervator

    Intro Hey everyone

    Hi @QKD5 and welcome! :-) Could you tell us a little about your background? Do you like working with code, making content, doing artwork, etc? Getting the code working is a good step, after that you could check out the list of contributor friendly issues on GitHub and see if any of them stick...
  12. Cervator

    Archived Crashing with a graphics error

    Thanks @Noob - and yeah, as expected it is a different error, your video card / graphics driver simply isn't working with Terasology :-( I can't see what video card you have (that's in the init log, this is the game/world log) but I expect it'll be Intel HD Graphics on an older / low-end...
  13. Cervator

    Archived Crash on world creation

    Ahh alright. Yeah can still sometimes hit the case of a 32-bit OS on 64-bit hardware. Although I am somewhat surprised to hear there even is a 32-bit version of Win10, especially if it came with the tablet. Not like you have to pay for the extra 32 bits :D Let us know! But I bet that's it in...
  14. Cervator

    Suggested New background image(s)

    Be my guest! Just grab a few pictures of your choice, shrink them down, add them in. You don't need my blessing :-) I can grab the lot of them for bulk posting on social media in a couple days. Leaving NYC tomorrow morning.
  15. Cervator

    Archived Crash on world creation

    Excellent! Yes that helps a lot :-) I've included the snippet below and I believe we can connect this to https://github.com/MovingBlocks/Terasology/issues/1354 now. The issue there is running with certain Intel HD Graphics with a 32-bit Java, which I can confirm via the log. Could you try...
  16. Cervator

    Archived Crash on world creation

    Thanks! While I still don't see any outright errors in the logs it is possible you're crashing in a way that doesn't produce one in the log files. Or you could be too low on assigned memory to make it in-game. 15:19:17.074 [main] INFO o.terasology.engine.TerasologyEngine - Max. Memory: 247...
  17. Cervator

    Archived Crashing with a graphics error

    Still need the full log files please :-)
  18. Cervator

    Archived Crash on world creation

    Hi @Gromelo :-) That log didn't copy paste very well. Could you retry and make sure you include each of the log files? And yeah likely it'll be the graphics, we get a lot of reports involving Intel HD Graphics
  19. Cervator

    Resolved [ManualLabor] How to assemble a key?

    Hi @iwe, maybe, not entirely sure, we don't get a lot of gameplay questions in any case, not yet at least :) @Josharias can probably answer this one I'll move it to support then we can put a question prefix on it
  20. Cervator

    Archived Crashing with a graphics error

    Hi @Noob - the full logs are always nice to have, it may look like you have the same issue yet it could turn out to be something different.
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