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  1. Cervator

    Suggested New background image(s)

    New image(s) ftw. I personally like the idea of shifting backgrounds like on the splash site, that way we can show off some of the modules as well, but I may be committing some sort of UX design sin by mentioning that. One option not listed: Add a better/additional border around the text if...
  2. Cervator

    Portuguese translators?

    Thanks! Posted details at http://forum.terasology.org/threads/development-methodology-and-hi-students-from-porto.1387/page-2#post-12663
  3. Cervator

    Development methodology and hi students from Porto

    Heya @Francisco Veiga and thank you :-) You can translate right now without any code tweaking needed: http://translate.terasology.org You just go there, make an account (usually we just use GitHub OAuth), and look at the different projects. Currently only the Launcher has Portuguese set up...
  4. Cervator

    Archived Item tooltip on tool changing #1514

    This was answered by @Josharias on IRC just so we also have a note of that here in the forum :-) And yay more code!
  5. Cervator

    Resolved Compiling errors related to TeraOvr when running Terasology

    Excellent :-) Let us know if you have any other questions, are looking for something to work or, and so on! We need more code and content :D
  6. Cervator

    Resolved Compiling errors related to TeraOvr when running Terasology

    Hi @skit - that's an odd error, the TeraOVR piece is related to Oculus Rift support. Are you trying to enable it or do you maybe have the Oculus runtime configured somehow that Terasology finds it? Our Oculus support was written for the DK1 so I imagine trying to enable it or trigger it in any...
  7. Cervator

    Development methodology and hi students from Porto

    Use the dialog then, if you don't mind the UI work with a new window. Least confusing yet most flexible option :D Thanks for the info on the docs, will try to find some time to look around soon. Would be very happy if some of it could be used :-)
  8. Cervator

    Implementation DamagingBlocks

    Great to see this get started! :-) The issue has a lot of my initial thoughts on the topic. Main thing is finding the event you can connect the functionality to. For something like stepping into a liquid maybe whatever Breathing currently does could help, but simply getting too close to a block...
  9. Cervator

    Development methodology and hi students from Porto

    Still more than happy to help, and I was actually curious how your documentation was coming along. We badly need to improve ours :D Are you mostly writing docs that relate to your project (examining Terasology) or are there some pieces about how the project works, the development methods etc...
  10. Cervator

    Implementation Cities

    Very awesome! Although you didn't screenshot the best one! IMHO anyway, exciting :-) https://twitter.com/Terasology/status/668630509522657280
  11. Cervator

    Contributor Greetings from Italy ;)

    Heya @Blockman-77 and welcome to the forum, good to see you here :-) There are some more guides in the art forum maybe especially this video by @glasz on how to export a Blender model for use in-game @Skaldarnar has played with MagicaVoxel too, IIRC. Maybe if you're enjoying it you could throw...
  12. Cervator

    Development methodology and hi students from Porto

    Hey @Sk0ut - I replied on the issue but I believe it is obsolete. It affected our old world gen system. I went ahead and closed it but there are plenty of other good issues to work, just need to pick one :-) Good catch on the inconsistency, if not Immortius then @Florian might know as he's...
  13. Cervator

    Development methodology and hi students from Porto

    Well, using external libraries in the first place is a great thing to do, so you don't reinvent the wheel and have less code to test in the first place. Of course you need to make sure each library itself is well maintained and tested. If that's the case it is an absolute win - you have less...
  14. Cervator

    Development methodology and hi students from Porto

    Merged the PR and added @gtugablue to the main game credits, let me know if others of you were involved in it too and I'll add some more names :-) I hope you'll be interested to keep contributing! That was a very nice fix
  15. Cervator

    Development methodology and hi students from Porto

    Ahh okay. Great! :-) Yep LWJGL is our main library. You can see the whole list, including our own libs, at: https://github.com/MovingBlocks/Terasology/blob/develop/engine/build.gradle#L94
  16. Cervator

    Development methodology and hi students from Porto

    I favor more automated testing, just because it can be difficult to find availability to test manually on an on-going basis. With automated tests at least we only have to write them once, then fix if something breaks. Main external tech - what do you mean? Like code libraries powering...
  17. Cervator

    Development methodology and hi students from Porto

    Main reason for Jenkins not showing line coverage is that I simply haven't gotten around to enabling it everywhere :-) We hooked it up to the engine, then a few test modules. There is an option to hook in a whole code coverage site for more details and to get updated stats posted to a PR...
  18. Cervator

    Development methodology and hi students from Porto

    Sure :-) I'll roll general code metrics in with the automated testing. If you look at the main Terasology (engine) job in Jenkins you'll see a set of graphs on the right side. The bottom one shows the automated unit tests, written in JUnit, and they get executed every single engine build as...
  19. Cervator

    Archived Engine v1.0.0 and project Alpha state

    Edit: Archived as complete! Alpha and engine v1.0.0 have been released. This is a follow-up / replacement for the old Alpha thread. Goal is releasing engine at v1.0.0 around Xmas / year end, and officially go Alpha instead of Pre-Alpha, then start spreading the word finally. With engine at...
  20. Cervator

    Block Shape Fixes and Blender Assets

    Many thanks! Tested and sent to GitHub :-)
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