Search results

  1. Cervator

    Implementation DamagingBlocks

    Thanks! Feel free to do it in two parts, one to just add final polish to the module and another for unit tests. Then sometime later hopefully we can enhance it further and the unit tests will guard us against bugs :-)
  2. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    Addendum: Surfaces Zones A missing piece in the above is what to do about things that care specifically about one layer (like sea level), but not so much about other layers. At present IIRC sea level is the only "surface" we declare and refer to, although I think we theoretically could declare...
  3. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Success! Nicely done :D Unlisted because low quality quick work. Probably should do a better version later for publishing Updated version at https://github.com/Terasology/WildAnimals/tree/dominog but we could probably add it to LASR properly now :-)
  4. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    And now for something completely different! While the focus on v1.0.0 right now is good I wanted to spend a moment looking to the time beyond. I picked a topic close to my heart that has come up again and again and might make up one of the big features of v2.0.0. Let me start with a simple...
  5. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    @glasz coolness! I tried to set it up inside WildAnimals cloning the setup for the deer and it looks right. I put it in a branch for reference: https://github.com/Terasology/WildAnimals/commit/c669132ecb2407c3b64c682e3a2346880c46c988 However, I get the following error on startup. Something...
  6. Cervator

    Pre-alpha 61 - last one I swear! :D

    As a quick little addendum: I've been placing bounties from our funds on a bunch of stuff. $340 so far and we still can fit more! Related thread: http://forum.terasology.org/threads/do-some-fund-raising.1206/ We need new screenshots for use on the menu and splash site...
  7. Cervator

    Design Do some Fund-raising?

    $340 now up in bounties! Some are pretty small but we still have plenty more space and they can be added to over time. Neat.
  8. Cervator

    Suggested New background image(s)

    Yikes man use thumbnails! :D You can insert as thumbnails while the originals can be viewed in the little gallery thing :-) I like the really broad shots, but when I try to make those I'll angle it so you can't see spots that haven't generated yet. Also what's up with the duplicates? Super...
  9. Cervator

    Suggested New background image(s)

    I got @chessandgo on the case as well, although 5k resolution screenshots might be overkill ;-) Will post a thing Saturday early my time to see if we can get some community screenshots. Will also advertise our bounties a bit just in case there are any lazy contributors on the fence, reading.
  10. Cervator

    Suggested New background image(s)

    Works for me. I don't know if there's enough attention here to bring about new images. Maybe a separate request in the Art forum or even a shout-out on social media for good screenshots to add.
  11. Cervator

    Design Do some Fund-raising?

    Bump! Time for an update. The trickle of income we had over the years have combined with the recent increases and surprisingly formed Voltron. Alright, maybe that would take just a little more cash. But we had none the less nearly made it to the astronomical sum of €1000 before I just threw...
  12. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    Agreed :-) Just submitted https://github.com/MovingBlocks/Terasology/issues/2071
  13. Cervator

    Archived Crashing when creating a new world

    Hi @DirectorHaruhi ! You have quite a few modules enabled, that might be part of the cause: Looks like you're running TTA then enabled Miniion which is about to get removed from being obsolete and buggy. MobileBlocks on its own doesn't really do or add anything, it goes with the computer...
  14. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    Hi @and_sha good to see you again! :-) It probably still is the video card that's too old. We don't have any active work in improving compatibility with older cards. It might happen one day, but I don't know when :(
  15. Cervator

    Pre-alpha 61 - last one I swear! :D

    Checkpoint! And one more "final" pre-alpha release before we go alpha. Expecting we'll release engine v1.0.0 first weekend in January, so we had about 6 weeks of changes piled up, both in the engine and modules. Made sense to get some updates out to play with over the holidays, especially the...
  16. Cervator

    Implementation DamagingBlocks

    Yep works! Very cool :) And this explains why I was puzzled how you got it to work without some sort of test block, I had forgotten we even had block.isLava() hehe :D Understood on the unit test. Let me know if you'd like some examples, I can probably find something in a module somewhere with...
  17. Cervator

    Implementation DamagingBlocks

    Yep I see it! Nice job :-) One last tweak: the Java files at https://github.com/Terasology/DamagingBlocks/tree/master/src/main/java should then include the package path leaving them at https://github.com/Terasology/DamagingBlocks/tree/master/src/main/java/org/terasology/damagingblocks You...
  18. Cervator

    Implementation DamagingBlocks

    Awesome! I see it :-) You figured out Git and you made a new working module, well done! A few more steps and we can bundle this new module with the game, will be easy :D Currently your DamagingBlocks module is embedded in the engine repository, but since it is a module we need to put it into...
  19. Cervator

    Implementation DamagingBlocks

    Alright :-) I still don't see it in develop though: "This branch is 1 commit ahead, 46 commits behind MovingBlocks:develop." - the one commit is https://github.com/sergiomieic/Terasology/commit/9bd70f164aa8447320a7e8221d7a08f0f710640c which only contains a single IntelliJ project file.
  20. Cervator

    Implementation DamagingBlocks

    Awesome! Although I can't spot the code in there? You have a "DamagingBlocks" branch but there are no unique commits in it? Got the commits locally but not pushed to GitHub yet? :-)
Top