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  1. Cervator

    Contributor Digging into code - hit a rock - crafted a pickaxe

    Yeah I'm pretty sure we both lack some behavior nodes and others aren't quite working. Maybe they never were or they broke in the many changes since @synopia originally implemented the system :-) You probably found issue #2070 already but I should've linked it earlier just in case. It has some...
  2. Cervator

    Contributor Digging into code - hit a rock - crafted a pickaxe

    Documentation / refactoring - please do! One of the main problems of the current setup is approachability. Did you find the Youtube video with @synopia demonstrating the behavior tree editor and such? He has several interesting videos on BTs/pathfinding. There might be some heavily outdated...
  3. Cervator

    Using the Terasology design as a core-framework?

    So I take it you're aiming for a 2D game then, like one of the pixel art fantasy RPGs where you walk around on the ground and interact with things? That brings to mind our adoption of Destination Sol, which is a 2D arcade-like space shooter. One big goal there was to apply our...
  4. Cervator

    Archived [Pseudocode]PhysicsBlockHardeningSystem

    I figure this would probably become an UpdateSubscriberSystem that would fetch entities involved with physics blocks. I wonder if there is enough information involved there already to make a determination if a block has "settled" or when the last movement was. Then you could just loop through...
  5. Cervator

    Using the Terasology design as a core-framework?

    Hi @kaychamo :-) It is actually on our list to extract out the entity system into a standalone framework, just like has been done for our asset and module system. But exactly when is still uncertain. What do you have in mind for your game? You may actually consider starting inside Terasology...
  6. Cervator

    Contributor Digging into code - hit a rock - crafted a pickaxe

    Hi @oniatus and welcome! :-) The Pathfinding module needs a solid maintainer so you're more than welcome to tweak at it. It is used in some creative ways like finding out where to put roads in the Cities module for instance. Our behavior tree AI system is also tied to it somewhat and also in...
  7. Cervator

    CLIVE! HAS ARRIVED!

    Interesting note about Android 7 and OpenJDK, first I've heard of it but then I don't keep up much. LibGDX pretty much already is LWJGL applied to Android, that was one of the early goals and IIRC then it sort of branched out from there with all kinds of other utilities and side libraries like...
  8. Cervator

    CLIVE! HAS ARRIVED!

    That's still a pretty good foundation to build on :-) We eventually hope to get Terasology on Android. We adopted a separate project a while back, a space arcade shooter called Destination Sol, which is written in LibGDX (uses LWJGL behind the scenes as we do) and available on both Steam and...
  9. Cervator

    CLIVE! HAS ARRIVED!

    Quite possibly, yes :-) It depends on your current skill set and time availability. The real deep performance enhancements in our rendering system take a lot of 3d programming knowledge (OpenGL / LWJGL) so relatively few can help there. Profiling Java (running the game with a profiler tool...
  10. Cervator

    CLIVE! HAS ARRIVED!

    Signature - feel free. Performance - we know the game doesn't run very well on old hardware, and it isn't super well optimized anywhere just yet. The good news is that general performance enhancements happen from time to time and help on many different kinds of hardware. The not so good news is...
  11. Cervator

    CLIVE! HAS ARRIVED!

    Not Terasology related. Not the right venue. Take it somewhere else. You've already threatened somebody, whether in jest or not. Consider this your final and only warning.
  12. Cervator

    CLIVE! HAS ARRIVED!

    Great. Test it out in-game sometime then if you can get it working and let us see how it looks :-) Just keep in mind the model format and code may vary radically from what you've prepared. If you want to "port" earlier content you've created for something else you might want to first try making...
  13. Cervator

    CLIVE! HAS ARRIVED!

    That's good. Are you intending for it to be used in Terasology or somewhere else? You might want to check out our art forum and some guides to learn about what we need to have a model work in Terasology, and to get some advice on poly count and art style. Not every model can simply be dropped...
  14. Cervator

    CLIVE! HAS ARRIVED!

    I appreciate that :-) Happy to have more players and content creators as long as we can all get along.
  15. Cervator

    CLIVE! HAS ARRIVED!

    Thank you! Now what's this about dinosaurs, animals, and other stuff? Have you developed or done artwork before on other games? Do you model in Blender?
  16. Cervator

    CLIVE! HAS ARRIVED!

    ... hello there, I think. Not really the best first impression from either of you, between this forum thread and the profile conversation. We welcome any sensible and mature individuals here who have an interest in working on (or playing) Terasology. We don't welcome drama from other forums or...
  17. Cervator

    Inactive Models from Techne

    Hi @deadboy and yep! We do in fact have a way to use Techne models, although it may not be 100% solid yet. Take a look at http://forum.terasology.org/threads/techne-model-converter-format-support.1089/ and you'll see our work a while back for OreSpawn. I think we got a few of those models...
  18. Cervator

    Contributor Greetings!

    We've already talked on IRC quite a bit, but welcome to the forum anyway! :-) Good to have you on board, and I'm interested to see what sort of extra support needs we end up with. A "quick start" option for a flavored version of Terasology would indeed be cool, and it doesn't seem like it would...
  19. Cervator

    Engine v1.0.0 / Alpha RC 1 ! And a Terasology panel at BetterThanMinecon

    Another update - documentation! I've done a first big round of overhaul primarily of our main wiki: https://github.com/MovingBlocks/Terasology/wiki Many pages were culled with no survivors, not even the children were spared. Oh the humanity. My condolences to the families, and to any...
  20. Cervator

    Archived crash, possibly due to trying to open the in hand craft

    Welcome back! :-) We have three different log files now - init, menu, and game/world, that is the init log and no problems there. See if there's a game/world log? I was able to test TTA just a few days ago and the very basics seemed to work, so very curious what's in the log. Fixing thread...
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