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  1. Cervator

    Implementation Gooey's Quests

    Love it, can't wait to see it! :D Btw are you planning to use https://github.com/Terasology/Dialogs for NPC interaction? @msteiger was working on it for L&S and it seemed to be working pretty well. (Also: as an unrelated FYI I moved the new particle system GSOC item to the top of the wiki page...
  2. Cervator

    Intro Hey!

    Thanks for the introduction here! Good to have a thread to match with the issues and such on GitHub :-) So again: Welcome! Glad to have you here, and yessss lets get some DF style content going :D
  3. Cervator

    Contributor Hey there

    Hey @Enzonaki are you still around? I saw a translation commit from a JeanCGF on GitHub, is that you? Added that name to the credits but if that's you I'll be happy to add a Contributor badge here in the forum as well :-)
  4. Cervator

    Contributor Hello Terasology!

    I would look for more bugs and small enhancements for the command system and other "obvious" spots we'd want to eventually wrap external managing options around. Getting to know that code better should help :-) Checking real quick (can look some more after I sleep) I found a few that might be...
  5. Cervator

    Contributor Hello Terasology!

    Merged and badged! Thank you :-)
  6. Cervator

    Intro GSoC 2016

    Good to hear! But actually #1375 had a fix submitted earlier today: https://github.com/MovingBlocks/Terasology/pull/2202 - crazy amount of activity right now :-) Ultimately we need the REST api for the server before we can make an external management interface, so if you want to go for this...
  7. Cervator

    Intro GSoC 2016

    Hi @Rishabh Makhija and welcome! A few students have shown interest in that topic. I'll link to my first feedback on it: http://forum.terasology.org/threads/hello-terasology.1449/#post-12877 In short it'll likely start by hooking up a REST api to the server so the Android app (or any other...
  8. Cervator

    Contributor Hello Terasology!

    No problem, no rush, take your time :-)
  9. Cervator

    Contributor Hello Terasology!

    Hi @Abhinav Tripathi and welcome! Very cool that you've been in GSOC previously, that puts you ahead of us :D Combat is probably the most needed at the moment, although how advanced it gets is up for debate on how much we expect can be done in a few months. For world gen we have a nice...
  10. Cervator

    Terasology accepted for GSOC 2016!

    Just for reference I have more of a "working thread" up for GSOC over at http://forum.terasology.org/threads/gsoc-2016-were-in-and-need-more-official-mentors-now.1452 while this is just an announcement :) We also moved a post by @Muhammad Omer Saeed over to Contributor Intros, which is the best...
  11. Cervator

    GSOC 2016 - DONE!

    We've already met a surprising amount of students, huzzah! Adding some student related info as well: Next timeline event is when apps/proposals start getting accepted in the system March 14th Student manual - probably important! Proposal writing - maybe the most interesting section right now...
  12. Cervator

    Intro Hello world!

    Welcome to the forum! I've been curious about Kotlin for some time but rarely find time to write any actual code. I've wondered if we could add modding support for Kotlin, we (well, @Skaldarnar) did an experimental ScalaLib to prove the idea of modding in other JVM languages. Not necessarily...
  13. Cervator

    Contributor Belated Introduction

    About time! Almost took you as long to write an intro as it took you to fix Rails! ... er, wait ... :D Even if it isn't Rails submit a PR for fixing anything already! I want to get you a contributor badge and an entry in the credits :-)
  14. Cervator

    Contributor Hello Planet!

    Welcome to the forum and thank you for the kind words! Nice PR the other day. I hope we'll see some more code from you later, any area works so long as you enjoy yourself! :-)
  15. Cervator

    Contributor Hello Terasology!

    @Mehul Ahuja as far as I can tell you're doing the correct detective work to help figure that out :-) It looks like deactivatePlayer queues the player object for final storage at the next world save which makes sense. The log snippet in the ticket might be a little out of date though, it looks...
  16. Cervator

    GSOC 2016 - DONE!

    After years of applying we finally got picked, woohoo! First thank you to all those who have helped over the years, and of course Google for running the program in the first place :) For mentoring @Skaldarnar has already volunteered to be a primary mentor earlier and is our backup admin, while...
  17. Cervator

    Source Hi TERASOLOGY :)

    Hi @Upekshe Jay ! We are getting more and more new countries on the map these days :D For the MOO Overhaul (issue #2078) I would start out with some basics you can probably play with a little right away before doing a proposal, just to see how you like the code. The first round of changes...
  18. Cervator

    Contributor Hello Terasology!

    Excellent! But yeah sleep and exams come first :D I'd put the quality of the actual UI near the end. First up we just need to even be able to manage a server remotely, which can start out just being an experimental/ugly setup. Maybe one small issue to take a look at would be...
  19. Cervator

    Contributor Hi all!

    Both of you have been invited, huzzah! :-) It is just like fancy IRC of sorts. More persistent with more options.
  20. Cervator

    Team Hello, world!

    Good catch, seems like they'd go well together :-) It has been on a lower priority list for some time now to extract NUI to its own library / a component in Gestalt. Maybe that would be worthwhile pursuing if not an outright natural part of making an editor where you can also see the changes...
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