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  1. Cervator

    Archived My game crashes each time i start to load a world-Please Help

    Sorry, yeah, we need the .log files from a path like: C:\Users\[user]\Saved Games\Terasology\logs\[dated directory]\*.log You probably have the integrated Intel graphics, which often have issues. But with the log files we might be able to confirm if it is a bug instead.
  2. Cervator

    Inactive Liquid Simulation

    RIP debug water indeed, good times, and apt soundtrack pick :-) @Skaldarnar when do we get a new pool with a drain? :D
  3. Cervator

    The importance of being linear

    On the other hand we do need to fix the lighting, but there are lower hanging fruity fixes than fully worrying about gamma :D
  4. Cervator

    Archived My game crashes each time i start to load a world-Please Help

    Hi @Tyler Bunyan - we need some more information to be able to troubleshoot that :-) 1) What build did you download 2) What is your system (Windows, laptop, Intel HD graphics?) 3) Exactly what did you do, step by step - did you change any graphic settings, did you change the module template...
  5. Cervator

    Mac Version on Steam

    I'm all for it. We have a few others with Macs, just need to hook one or two more for occasional testing, they don't have to be full-time DestSol contributors :-) I've been wanting to try a Hackintosh partition one day for the exact same reason, will that work too you think? And we can put a...
  6. Cervator

    Splash site placeholder up - need some web wizardry!

    As long as it works as a GitHub page (and doesn't look too complicated to maintain). Try it out :-)
  7. Cervator

    Team Happy coding!

    Have a great trip! :-)
  8. Cervator

    Version 1.1.0 Release Candidate

    All better now! I get v1.1.0 again
  9. Cervator

    Experimental Controls

    I'm not opposed to tinkering with the way the camera works, but considering the shifting around that currently happens when transitioning between space and planet I don't know how easy it would be? Ideally it would be an optional toggle of some sort, but I don't know how the feel would work...
  10. Cervator

    Version 1.1.0 Release Candidate

    Looks like I have a similar issue now. I had updated to the Beta while there was a key on it. Still had it listed as [beta] but checked just now and I was on 1.0.2 again. Uninstalled, opted out of beta, reinstalled, normal 1.0.2 as expected. Opted in to beta without a key, waited a few...
  11. Cervator

    Splash site placeholder up - need some web wizardry!

    http://destinationsol.org now works and is powered by a GitHub page hosted in https://github.com/DestinationSol/DestinationSol.github.io - I put it in a DestinationSol organization on GitHub as you can only have one big user/org page per account/org. Maybe eventually we'll also put modules there...
  12. Cervator

    Resolved Crash with throughout the ages world

    There are some more log files we could use, those two are each just the "init" log for a game execution, there should be menu and world logs too :-) It is possible the latest unstable has more fixes - stable 55 is getting a bit old at this point.
  13. Cervator

    Crash Black Screen Major Bug [ Logs and Screenshot ]

    Hi @Maeglin - probably a separate issue, especially considering your system (no Intel graphics). What exact game zip were you using and can you get us some logs? @manu3d is working on the rendering and is aware of an issue in applying the graphic settings for instance. So there might be...
  14. Cervator

    Version 1.1.0 Release Candidate

    Have successfully tested v1.1.0 via Google Play now! Got some more Gradle tweaks to send to GitHub, need to think some about Jenkins builds first :-) Release candidate is on GitHub with change notes: https://github.com/MovingBlocks/DestinationSol/releases/tag/v1.1.0 Going to announce the beta...
  15. Cervator

    Version 1.1.0 Release Candidate

    The Amazon app store? Haven't tried yet. Open minded for it - if it works we should do it. Need to find the time to do it though :D (I haven't forgotten about stuff I owe you either, aieee!)
  16. Cervator

    Version 1.1.0 Release Candidate

    Got the Android version published in a Beta state too! The key we got matches, woo :D Unlike Steam apparently it may take a few hours for it to be available. I'll check on it later. Need to set it up properly in Jenkins too, but I got the signed release build working via Gradle instead of...
  17. Cervator

    Version 1.1.0 Release Candidate

    Well, don't keep us in suspense, did it work? I'm going to assume it worked :D
  18. Cervator

    Backlogged Auto-Climb Blocks

    We kinda-sorta had something similar earlier, although it involved jumping. If you could jump high enough you could "grab on" to a higher block and climb on top of it. There was some technical issue with it though and it was taken out. It might be a decision best left to authors of gameplay...
  19. Cervator

    Version 1.1.0 Release Candidate

    I went ahead and tested the beta on Steam - does it auto-update when a new build is uploaded or do you need a new key or anything? Everything looked fine and I can spot some of our fixes which is neat :-) Do we still need to enter a key to actually activate the Beta or just right-click in...
  20. Cervator

    Maintenance Meta Server

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