Search results

  1. Cervator

    Evil Empire

    Hi @Crimson. I already responded on Steam, but in short we need more exact details and instructions to be able to help. That file is one piece of the puzzle but what are you trying to do? Comparing it to the imperialBig ship it just looks like you've tried to change around the gunslots some. But...
  2. Cervator

    Destination Sol - Story System Ideas

    Cool :-) @SuperSnark did some lore writing for Terasology some time ago, but that's most our lore activity ever. Often in an area like that you could be the only one spending time on it, so don't get discouraged if there are few comments. Pretty much you can generally prepares some write-ups...
  3. Cervator

    Archived Simplified Linux launch script

    Have you considered using the launcher, by the way? It is meant to offer easy options for a lot of the extras like setting Java options, game/data dirs, version to use, etc :-) More testing of it would always be nice!
  4. Cervator

    First 24/7 server launch ever ! pre alpha server !

    Yep with the new release out we need to update. @minnesotags maybe we can update your server this weekend sometime?
  5. Cervator

    Destination Sol - Story System Ideas

    Welcome! Thanks for the idea :-) Audio in a very international project can be tricky. Even if you can get some translators for some of the major non-English languages the quality and consistency will be way off. With text you can translate much easier with far greater consistency, and at a far...
  6. Cervator

    Resolved Linux. 10 seconds and then crash.

    Awesome, great to hear you were able to figure it out :-)
  7. Cervator

    Resolved Linux. 10 seconds and then crash.

    Logs should go to your user home directory in a .terasology dir IIRC, or you can override that and make the game store logs in /logs in the game directory by adding -homedir For instance: java -Xms128m -Xmx1024m -jar libs/Terasology.jar -homedir (Mostly copy pasted from inside run_linux.sh)...
  8. Cervator

    Dark Empire Arc - first major new content piece?

    Your English is fine, and I'm not even a native speaker :D The "enslaving" mechanic is actually me trying to approach something like a quest, just without having any non-shooty framework to approach it with yet. So special weapon + special action on "death" = standing increase Distant Worlds...
  9. Cervator

    Dark Empire Arc - first major new content piece?

    So in thinking about what our first bit of new content could be I've figured we could combine the ease of adding new solar systems (just tweak a number!) with @metouto's "Evil Empire" art assets. With the hull restructure started by @Linus and finished by @SimonC4 we're in a good position to...
  10. Cervator

    Pre-alpha release 56 at long last!

    So that took a while. Unfortunate reality of all-volunteer open source, activity comes in waves and there's no guarantee it is the kind of activity you need to do releases. On the other hand it can also lead to all sorts of neat unexpected things :) So finally after nearly three months...
  11. Cervator

    Intro Hello!

    Sure we can probably meet up sometime over the weekend. I should be online during most the day (US east) although I could be missing for short periods of time. Just poke me and stick around when you have a little while, and speak up if anybody else is active as well :-)
  12. Cervator

    Crash Game Crashes on Loading of New World

    With Windows 10 brand new it might take a while for us to react to any issues, like getting any one of our developers to actually have access to a Win10 box :-) Laptops with Intel HD graphics are tricky to begin with, with a new OS it gets trickier still. Even though there are no logged errors...
  13. Cervator

    Intro Hello!

    Much greeting. Such happiness. What arrival! @Marcin Sciesinski has been looking for a game designer to help direct Throughout the Ages if you're eager to do game design. We need a ton of content in general and have the engine support to do just about anything at this point, we just need more...
  14. Cervator

    LWJGL 3 seems to be (mostly) out

    Hadn't realized, somebody brought it up on Twitter Was actually released in late April: http://blog.lwjgl.org/lwjgl-3-0a-released/ Although I'm not sure how entirely released it is, sounds like Gradle/Maven repo was only just hooked up earlier this month, with the LibGDX fellow involved no...
  15. Cervator

    Archived My game crashes each time i start to load a world-Please Help

    Bump! Release is ready. Haven't announced it yet but @Tyler Bunyan you can test using http://jenkins.terasology.org/job/DistroOmegaRelease/lastSuccessfulBuild/artifact/distros/omega/build/distributions/TerasologyOmega.zip if you get a minute to try it out sometime :-) To be on the safe side you...
  16. Cervator

    Resolved Do some modules conflict? And other questions

    Yup we've thought about exactly how to do that a lot. Trick is avoiding a many-to-many relationship: having every module try to keep an updated list of what it may or may not work with :-) It is a tricky topic but we'll make progress!
  17. Cervator

    Version 1.2.0 - hull restructuring, needs testing!

    v1.2.0 has been released on GitHub, Steam, and Google Play :-) Next item of interest: Controller support!
  18. Cervator

    Resolved Do some modules conflict? And other questions

    All the modules will indeed lead to crashes and instability - they are not all compatible with each other. The gameplay templates auto-activate a series of related modules each that focus on a particular sort of gameplay. So Throughout the Ages and JoshariasSurvival are the two most involved at...
  19. Cervator

    Suggested Improved spawning and behavior for mobs

    And a bunch more beyond that ;-) It really is asking for somebody creative to put it to use in interesting ways!
  20. Cervator

    Request Need a list of desired SFX!

    Something like that, yeah. Should we separate them out based on only having the very basic "unequipped player" sounds in a BaseAudioPack or so (PlayerAudioPack?), such as footsteps, entering water, some basic / generic ambiance, but then leave equipment-dependent sounds with the appropriate...
Top