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  1. Cervator

    Archived Delta too great

    Oohhh! The lag kicks in after the first auto save? That's an important piece of the puzzle! :-) Pinging @Florian on that note then, as he's the most familiar with the auto save. And thanks for the extra logs! May still take a little while, but I appreciate all the extra details, super helpful!
  2. Cervator

    Need help diagnosing a headless server multiplayer oddity

    Interesting! I tested this out real quick with two game clients, one hosting (easier to set up JS that way and I have to run for a while) I got both players up to a blueberry bush and picked it with player 2 (client only). The bush became visually harvested for both players yet player2 received...
  3. Cervator

    Archived Delta too great

    Interesting logging there on physics, although that's probably just a consequence from the crash and game shutdown. As far as the homedir goes, it gets logged so if you crash and the CrashReporter pops up the path should be at the top of one of the logs. Or if you launch via java -jar...
  4. Cervator

    Archived Delta too great

    Nah you're not breaking it! All volunteer open source just tends to leave some areas getting too little attention and then they get dusty :D Then users break things so we know they're broken and can hopefully get somebody to go fix it. The pastebin thing we saw recently and thought it was a...
  5. Cervator

    Archived Delta too great

    It looks like you're hitting https://github.com/MovingBlocks/Terasology/issues/1855 - an issue related to graphic assets particularly experienced with TTA. It is fixed in the latest dev build, but not yet released. You could try the dev build from Jenkins and see if that helps :-)
  6. Cervator

    Archived List of recipies

    Possibly normal on the unbreakable blocks, if there is some tool required to break them. Like how you can't break normal stone until you have stone tools. But even with a good tool they remain unbreakable? You can use "listItems" in the console (default key is the one above tab - the grave...
  7. Cervator

    Archived Delta too great

    Render Overlays and HealthSystem are taking substantial time? That's a first - I've never even seen the HealthSystem make the chart and am unsure if I've ever seen that rendering category. That's kind of good news - likely there's something hugely inefficient we can fix :-) Drawback though, and...
  8. Cervator

    Archived List of recipies

    Did you find any actual minerals? They're a bit too rare presently. We need to tweak that :-) If you didn't chances are that's the trigger for the next journal entry.
  9. Cervator

    Archived Delta too great

    "Delta too great" is just a log entry that tells you the game is lagging and skipping through time in an attempt to keep up. The cause is something else. With debug mode up like you have it there press F4 to get a list of processes and the amount of ms they are consuming. Whatever is on top is...
  10. Cervator

    Archived List of recipies

    No official list like in a wiki or anything, but you could sort of get an idea by looking at the source :-) https://github.com/Terasology/WoodAndStone/tree/master/assets/prefabs/recipe https://github.com/Terasology/CopperAndBronze/tree/master/assets/prefabs/recipe There might be a few more...
  11. Cervator

    Team Who is Mike 'mkienenb' Kienenberger?

    He's out there, talked a bit via email a little while back, but stuck like many others with too little time, alas :-)
  12. Cervator

    Pre-alpha release 57 - checkpoint

    Hi @Exdestro and yep there's a forum for that :-) http://forum.terasology.org/forum/art-media.25/ We only have a limited amount of models in-game and requests come in from time to time. In particular we need more basic animals. Check out the WildAnimals module with the super nice looking deer...
  13. Cervator

    Suggested Compatibility with MCedit saves to allow conversion of minecraft saves and structors

    Pinging @msteiger since he's done lots of related work on the WorldViewer Compatibility with basic blocks probably wouldn't be too hard, but I'm not sure how you'd approach actual logic, like a chest. Anything that involves prefabs and such. But I suppose you might be able to import a base...
  14. Cervator

    Request I can haz mesh normals?

    Paging @glasz and/or @Gooey enhanced with reminder functionality :D
  15. Cervator

    Eco

    An idea is never taken. Think of them as the platonic forms, and we as humans build different implementations of them :cool: They're doing ecology - cool. We should really do anthropology / sociology, just with creatures mixed in, some of them weird, so lets call them "teras" .. oh! I know...
  16. Cervator

    Intro Hi there.

    Great to have you here! Very eager to get water looking prettier :-) One thing I didn't mention on GitHub. Currently on max graphic settings a "wave" sort of effect rolls in (probably powered by some magic shader wizardry). I've wondered how that might get along with water blocks starting to...
  17. Cervator

    Eco

    Found this one on Kickstarter recently, looked like yet another small indie voxel title aiming for a 5-6 digit goal, figured they'd get it easily, alas if only we could pull that kind of support for writing code :D They're working the ecological angle, as the name indicates, which is...
  18. Cervator

    Resolved Unbreakable Blocks

    Yep extra details are never bad :-) It sounds like a very interesting bug in any case. Is it happening in different worlds or just one? Have you mixed single player and multiplayer with the same saved world? Any chance that errors like running out of memory could've corrupted a save? Is it...
  19. Cervator

    Implementation Josharias Survival

    We must invent ... inverse borders. Think inside the box, inversely.
  20. Cervator

    Implementation Josharias Survival

    Awesome - was wondering if you already had icons :-) Think it would be an idea to come with with some sort of border or alignment options? It looks just a little jumbled :D
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