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  1. Cervator

    Resolved Unbreakable Blocks

    Very interesting! Thank you for both the report and the compliment :-) This may well be an undiscovered bug in multiplayer. Can you detail the steps taken to end up with these blocks, their exact types, and so on? Is it easily reproducible or happening mysteriously to random blocks at random...
  2. Cervator

    Pre-alpha release 57 - checkpoint

    Checkpoint release after the somewhat rough last release that took near three months - this one took just three weeks! Naturally most the content in this release is bug fixes, but a few new things snuck in as well GitHub release download - GitHub changelog milestone - Jenkins engine changelog...
  3. Cervator

    Resolved Fps drop and freeze

    Good to know and happy to help. Will mark this as resolved then :-)
  4. Cervator

    Resolved Fps drop and freeze

    Were all the quirks still solely in a world that had hit memory issues? Definitely all kinds of havoc can happen in that case. It is okay for memory to push to the max at 1 GB in normal gameplay, that should be sufficient to stay healthy at typical settings. Pushing the view distance might...
  5. Cervator

    Resolved Fps drop and freeze

    Hmm there are a few interesting things in that log file. The out of memory issue. By chance did you crash during the world that also encountered missing blocks? Possibly running out of memory left some minor corruption in the world save. Happened more than once too, at one point it occurred...
  6. Cervator

    Destination Sol - Story System Ideas

    Light & Shadow iinnnnnnnn ssppppppaaaaaaaccceee! :D
  7. Cervator

    Resolved Fps drop and freeze

    Huh! That's very weird. We can check on it here real quick to sort out if it is a bug we need to hunt down or some other issue. Can you detail the world setup you use, the exact steps that'll provoke the issue (if it is easily reproducible) including what kind of block(s) affected, and a game...
  8. Cervator

    Resolved Fps drop and freeze

    The combination of works OK via applet + those memory stats makes it sound highly likely to be an issue with the way you launch the game. Are you using the .exe to run? You could try to launch from a command prompt with something like: java -Xms128m -Xmx1024m -jar libs/Terasology.jar You're...
  9. Cervator

    Module permissions

    Moving to Dev Portal, good place for such questions :-) There is a permissions system for console commands, and I think @Marcin Sciesinski has a "user" system in ModularComputers so different players can have different rights on a computer. That may be something good to look at.
  10. Cervator

    Custom Skins

    Nice skins :-) However, we can't put the more obvious ones (like the Falcon) in-game. While it certainly could remain unnoticed for ages, if not ever, we don't want to risk any conflict with other projects/intellectual property. Much better (and plenty easy) to just focus on purely original...
  11. Cervator

    Terasology server perks

    You're here! That's pretty aligned :D Right now willing effort is a large part of what sets direction. We can make fancy plans all day long but until somebody spends time working on it nothing happens, soooo ...
  12. Cervator

    Resolved Crash with throughout the ages world

    @Maeglin are you still around? Release 56 is out with a fair amount of fixes and nicely working TTA. You can grab it via launcher or direct from GitHub: https://github.com/MovingBlocks/Terasology/releases/tag/v0.54.0 Give it a try sometime. I'll consider this likely resolved unless you try it...
  13. Cervator

    Aurelien Ribon box2d editor - abandoned?

    It has come up a couple times that the 2D physics tool traditionally used with Destination Sol is getting a little dusty. When it works that's great, but it looks like it hasn't had any updates for three years and the blog has been quiet for nearly that long. Tool...
  14. Cervator

    Terasology server perks

    It is probably too early, we don't have any appreciable player base to use servers yet :-) That said I'm not opposed to server owners trying to find ways to help pay for their hosting costs. We just haven't gotten to a point where we have thought much about the details yet. In any case...
  15. Cervator

    Evil Empire

    I don't know, it doesn't happen to me, thus the desire for more details on exactly what you do to cause that :-) What program do you have the files open in? Exactly what file do you change in what location? And so on. More ships would be great, those two look nice and would be part of some new...
  16. Cervator

    Dark Empire Arc - first major new content piece?

    @metouto - yep! And no rush we have enough assets to get started :-) The couple other ship ideas are: A reskinned "bus" (the colorful thing with two landing spots) into a carrier of some sort, a large ship that could launch fighters, maybe with two of the tiny ships on its flight deck Maybe...
  17. Cervator

    Terasology Code Style Conventions

    Yeah Community Edition is more than enough :-) We have a freebie license for the Ultimate Edition for contributors, so just write some code and get it merged on GitHub and we can hook you up :D But yeah it doesn't add anything really needed. Cool for other stuff like playing with Spring.
  18. Cervator

    Terasology Code Style Conventions

    It makes it easier for us to advise, but it is up to how confident you are in your ability to figure out stuff on your own :-) Eclipse works fine and we have a few users with that as their primary IDE. It takes a little more tweaking to get right than IntelliJ.
  19. Cervator

    Archived Simplified Linux launch script

    Yep there is a bin dir with other launch scripts Not really sure why we keep those in a /bin. But I guess it might be more Linuxy that way ... :-)
  20. Cervator

    Archived Simplified Linux launch script

    :D Launcher is OS generic, should work on pretty much all Windows/Linux/Mac. But if you play around with it and find any issues do let us know. I'm going to move this over to the Suggestions forum and archive it there, thanks for the initiative! :-)
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