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  1. Cervator

    Request Need a list of desired SFX!

    Yup, but where do we draw the line :D If we get a hundred different footsteps ... hmm :-) I put the windy trees on my Google Drive so I can just share that link: https://drive.google.com/file/d/0B3bZuNt7s9nVRXpzTk5UaGk1VjQ/view?usp=sharing And am attaching a cave-y ambiance I got a little earlier.
  2. Cervator

    Archived umm i cant get on game

    Hi @poshydoshi - we need more details What did you download? What computer do you have? What kind of hardware and what operating system - Windows? Is it a laptop? Exactly what steps do you take from running the game till you crash? Do you enable any extra modules? Etc The log files you can get...
  3. Cervator

    Request Need a list of desired SFX!

    Here's a first shipment from NeonInsect :) Includes a set of dirt footprints, sand footprints, and some ambient wind rustling at trees. Can't seem to upload the last one though as it is near 10 MB and the forum is giving me trouble. Brings up an interesting point - where do we actually put all...
  4. Cervator

    I'm a Sound Designer / Graphic Designer

    Welcome! Nice site and nice indie music :-) Probably most the organizing around dev happens in this forum and on IRC. We fish ideas and volunteers out of the Steam discussions too. We just had a nice 4-piece soundtrack contributed which should be added to the game within a week or two. When we...
  5. Cervator

    Archived My game crashes each time i start to load a world-Please Help

    If you'll still be around lets aim to retest with the next release, which should be out soon. A lot has changed, so it would be better to get on the very latest before we try to dig deeper :-) I'll ping this thread when the release is out
  6. Cervator

    Request Need a list of desired SFX!

    Currently everything is in .ogg. I'm not actually sure if we support (or would want to support?) other formats. Thanks for adding to the list :-)
  7. Cervator

    Archived My game crashes each time i start to load a world-Please Help

    Hmm, still weirdly empty. The game log just stops after: 13:05:44.550 [main] INFO o.t.e.m.l.InitialiseWorld - World seed: "sVlh383cVQ2M9gP71wVVXgi0sG7DnoFB" That's an odd spot to crash, with nothing in the log. Does the game window get to a particular spot, showing you a progress bar with...
  8. Cervator

    Suggested Improved spawning and behavior for mobs

    Hello and welcome! This reminds me of some discussion back when we introduced biome-per-block. Since we ended up using a short for that we have a silly high 65k max biomes available with block-level accuracy. Way more than we need, but thanks to some optimization it doesn't really hurt much...
  9. Cervator

    Mac Version on Steam

    v1.1.1 release prepped with Mac support, but not the big hull restructure. Ready for @SimonC4 to release at your convenience :-) @nh_99 is back and should be able to help test too (on a Mac)
  10. Cervator

    Version 1.2.0 - hull restructuring, needs testing!

    We're back up and running, binary from Jenkins works again. Thanks @SimonC4 !
  11. Cervator

    Request Need a list of desired SFX!

    Posting this in Art since it is about getting some assets :-) Met a nice @NeonInsect fellow offering to contribute some soundtrack pieces to Destination Sol. He's also got a bunch of SFX he has made over time for different reasons and might be able to send some our way. I don't know exact...
  12. Cervator

    Mac Version on Steam

    Found another possible beta tester for Mac on IRC today: t|f But a problem was encountered - since the current release of Destination Sol doesn't support Mac t|f gets an error saying it isn't compatible. So can't get the entry put in the library to right click, get properties, and enter the...
  13. Cervator

    Version 1.2.0 - hull restructuring, needs testing!

    Merged hull into new develop branch! http://jenkins.terasology.org/job/DestinationSol now builds develop instead of master http://jenkins.terasology.org/job/DestinationSolRelease has been created to build master Will probably overhaul that again a bit when I get time to finish the release...
  14. Cervator

    Mac Version on Steam

    For what it is worth my notes suggest our other Mac users (those who have revealed themselves anyway): @synopia @zproc @NanjoW and maybe @nh_99 if he still has an old Mac he mentioned long ago. Probably not good enough for Terasology but might be for DestSol. We're bound to have more, but...
  15. Cervator

    Resolved How the heck do you get sticks and twigs?

    Assuming @Neversober == Lowgarr on Reddit then I think this is resolved now :-) We do have other outstanding fixes to address though, hopefully sooner rather than later :coffee:
  16. Cervator

    Design Raytracing Renderer

    Anything that helps further our quest for better rendering! Any code assistance you can provide, or solid design work, would be hugely appreciated :-) (Welcome btw!)
  17. Cervator

    Version 1.2.0 - hull restructuring, needs testing!

    The branch @Linus started near the very beginning has been tweaked from time to time and looks to be stable now! @SimonC4 did the latest pass and I've tested it too. The issue with pirate turrets falling over is gone and the first planet mercenary works again. It may be ready! This would be a...
  18. Cervator

    Implementation EventualSkills

    Neat! Should we add the new modules to the lineup then? And yay multiplayer :-)
  19. Cervator

    Resolved How the heck do you get sticks and twigs?

    Yup that's the way to do it. However - it is possible to select the Throughout the Ages gameplay template but then have a different world generator selected. This happens for instance if you pick the template, then go look at the module screen. Even if you change nothing if you go back the...
  20. Cervator

    Version 1.1.0 Release Candidate

    I've published v1.1.0 on Google Play and can confirm I'm getting the new version now without being opted in for beta testing :) Steam on the other hand - I've made the latest release candidate the target for the "Default" branch which was previously v1.0.2, but naturally even after uninstalling...
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