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  1. Cervator

    Proposed Features/Enhancements

    Hehe good point. I wonder how Steam handles its localized language options. Can we translate via Weblate as usual and just feed it to Steam somehow? It might be good to start hooking the repo into Weblate, and adding the needed language files. Maybe start with the new JSON approach instead of...
  2. Cervator

    Version 1.1.0 Release Candidate

    Generally we publish the release zip to GitHub as an actual release with some change notes attached there. Usually I write a stable release post here in the global announcement section but this should work fine. We should probably focus the release notes on GitHub (we really should for...
  3. Cervator

    Steam Achievements

    Lots of good options! Although like the game being pretty quick to exhaust a lot of these would be quick to get too Popped an asteroid and/or collected money from it Destroyed an enemy Hired a mercenary Equipped a mercenary (by throwing stuff at them) "Finished" a planet. All turrets gone. Do...
  4. Cervator

    Steam Build Instructions

    Thanks for putting this together :-) Just merged in the scripts and tweaked the remaining outstanding short-term PR. So we could probably put another candidate on Steam and get it beta tested.
  5. Cervator

    Pre-alpha release 55 and other news

    Hi @war-sloop and welcome! I saw you had passed by IRC yesterday but didn't get back from afk-land myself in time to say hello. Thank you for your kind words :-) I'd like to think we have most the pieces in place already. We just need more good active people to help put them together and make...
  6. Cervator

    ¡Se busca ayuda! / Help needed!

    http://translate.terasology.org/projects/crashreporter/messages/es/ :D
  7. Cervator

    Proposed Features/Enhancements

    Oh ship customization could come long before multiplayer. We have a code branch of the game where everything is split out better (like everything for one ship goes in one place) and less hard coded (like gun slots). Should make it hugely easier to mod the game like that :-)
  8. Cervator

    Bugs Thread

    Hi Tom! Yeah sorry to hear about your house, yikes! I know there is some overlap issues in some places where you can get too close to some things. I haven't seen the entirely sucked in bug yet, but good to have some more details to try reproducing. Save game pretty much just restarts you in a...
  9. Cervator

    More math library fun

    @Skaldarnar tweeted a discovery of a new LWJGL math lib called JOML. I thought I'd repeat it here in case of interest from anybody else. Maybe we can draw some inspiration for TeraMath or what not :-) And while mentioning some number fun might as well remind that LibGDX also has a math package...
  10. Cervator

    Crash Black Screen Major Bug [ Logs and Screenshot ]

    Adding in a report submitted via FB - black screen in-game but punching blocks produces particle effects. Curiously, @Herobrine2Nether can you try to see if any effects like that show up if you punch something in-game despite the black screen? Or cycle through the items on the tool bar one by...
  11. Cervator

    Life is Feudal

    Absolutely agreed! @woodspeople would be happy to hear the perspective get mentioned, though it has been a long time :) Simple example: Jumping (or falling) down a hill shouldn't just cause you to lose a few hearts that'll refill in a minute. If you're in bad luck you break a leg, little less...
  12. Cervator

    Life is Feudal

    Just noticed this on Steam. Looks like another one of the survival style sandboxes with nice building, mining, some extra crafting and ... what's this? Advanced health system for combat! Check out the tutorial video on the health bars, wounds, death, etc - third video as of when I write this...
  13. Cervator

    Order of import statements

    I wonder if there is a convention and/or a setting for Checkstyle to catch anything? Would be nice to both generate IDE config to match as well as do checking for it.
  14. Cervator

    Question Serious lag and FPS on all settings, very decent desktop

    Yep, good point, I forget about that. I use F12 when I just want screenies and PrintScreen triggering Greenshot, a nice little screen capture gadget :-)
  15. Cervator

    Question Serious lag and FPS on all settings, very decent desktop

    Hey @aurifelix thanks for posting :-) Getting a hold of the log files and a screen capture with both F3 + F4 output visible would indeed be helpful, especially during heavier lag. Are you by chance running a very high view distance? The top two are practically just there for testing, we should...
  16. Cervator

    More version increments to avoid dependency issues

    The reasoning block is great :-) The two todo sections read a little confusing / overly verbose to me, might be better with examples rather than versioning math. Especially something like Not entirely sure what is going on there. If we make an API breaking PR we increment minor by one. By...
  17. Cervator

    First sort of big overhaul

    I've gotten the Android facade working in a separate repo you can fetch from the main repo Terasology style via Gradle. I did the GWT (HTML) Facade as well but haven't tested it - it may have never been fully functional and stable. Details: https://github.com/MovingBlocks/DestinationSol/pull/25...
  18. Cervator

    Experimental Controls

    Cool :-) I'd love to see that as a fitting option, coming at a price. There is something about taking the time to excel at flying without brakes that should give you a little edge ... :D
  19. Cervator

    WIP Metal Renegades - wild west meets robots

    Hey @glasz - this is almost like a blast to the past at this point, but did you get the robot model to the point where we could put it into a module? I don't want it to be forgotten and it would be cool to see rolling around :-)
  20. Cervator

    Archived General help..

    Seems to happen for @loderunner in TTA as well. Could it be from mixing game versions with the same data dir? @loderunner maybe try in a fresh directory with the latest Omega zip extracted, and the game run with the "-homedir" parameter (puts the game data into the directory you launch from)
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