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  1. Cervator

    GSOC 2015

    Alas, got the same old rejection notification today :( I had our ideas page checked once or twice on IRC again this year, and it still looked fine. It is going to be simple numbers again. The feedback meeting is at 16:00 UTC this Friday, queue up at 15:30. I don't expect to learn anything new...
  2. Cervator

    Which opengl version to use?

    @manu3d has been talking about similar topics, and maybe we can even conditionally enable newer stuff in some rare cases or use a newer version normally but fail back gracefully auto-disabling some features on older hardware. Going on my weak memory here though, he can probably get more exact...
  3. Cervator

    Modularize flower generation

    I'm slowly clearing out the old Incubator forum, mostly moving threads to Modules, Core Projects, or even Suggestions when there is no associated code. This one seemed a better fit for the Art forum, yet should eventually get put into a module, so I got to use the rare Modularize prefix :-) On...
  4. Cervator

    WIP Block Tile Additions

    Very nice, and cool colorful ones :-) On DarkClay having actual "ominous" variants of minerals that's fine, although in that case we might want to make a separate "SpecialMinerals" module or so, for fictional types. That would be a good home for something like Mithril too :D We can sort that...
  5. Cervator

    Project Logistics Arc

    One more step! Got the remaining Groovy scripts mostly figured out in my local Jenkins. Got a QueueWatcher job that'll look for engine / module builds and if there are enough it'll trigger the provisioning and create a Jenkins agent on a build node. Conversely if there is nothing in the queue...
  6. Cervator

    Implementation BoundlessWorlds[BW]

    @Esereja - nice screenies! I'd love to have us get at those world features more, but we gotta have some of the extra text and understanding of the code so others can work it too :D Any plans to integrate more closely with other modules / splitting out reusable stuff? Looking at the code it...
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