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  1. Cervator

    Project Mapgeneration for L&S

    Bump. Running out of easy threads to move out of the Incubator. This one is old but has a few neat drawings. It would get lost in the middle of the main L&S implementation thread, but isn't really its own independent thing. I marked it a "project" for now, but am unsure if we need a separate...
  2. Cervator

    Question Error Connecting to Headless Server

    Oh sorry, yeah, gradlew distPCZip, I should remember that as I did that rename some time back, haha. A long time ago the game actually attached to existing system libraries like LWJGL in some cases, but that was causing trouble on systems with a different version than our target so we forced it...
  3. Cervator

    Crowfall

    So as usual there are some interesting MMOs floating around in crowdfunding land these days. Crowfall has stuck out to me, especially with their Kickstarter update today. Their angle is temporary campaign worlds with full PVP, VoxelFarm integration with destructible environments, and permanent...
  4. Cervator

    GitHub Game Off - The Game Has Changed

    Oh cool I saw Game Off but didn't catch that they linked to the list we were in. Neat :-) I don't know if an applet qualifies, or a remix by the game's actual authors, but hey :D I wouldn't mind seeing LSD mode again. I don't know if the code from @begla ever actually made it online, or if it...
  5. Cervator

    Question Error Connecting to Headless Server

    Huh, the first error is odd, gestalt-module is a pretty core library, normally we might see a module fail. Are you using the exact same version of the game on both the server and as client? Binary 50 server + binary 50 client should work, but anything outside of that is currently overly...
  6. Cervator

    Intro Let physics rule the world

    Long-term we might aim for a fundamentally different approach where liquids aren't even regular blocks. I'm not sure how directly compatible with a vanilla-MC behavior that might be :-) In any case I'd say we work on systems and see what comes out of it. We can figure out defaults vs. fancier...
  7. Cervator

    Archived Module Improvement Arc

    Bump. Moved this to Core Projects and prefixed with the new "Project" tag indicating it as a temporary effort that eventually will be finished through the improvement of some other topics (at which point the project thread can be archived). @Immortius would you consider this complete? Lots of...
  8. Cervator

    Project Logistics Arc

    Our live Jenkins has been updated to the latest version with all plugins updated and a few added. I've configured the Nanoware jobs for the new setup, but haven't yet set up the Groovy jobs - nearing 1 am and it is going to take a little longer :-) Did stress test a little and found just 1...
  9. Cervator

    Design Editable GUI Layer

    Maybe relevant :-) https://github.com/MovingBlocks/Terasology/issues/1639
  10. Cervator

    Vegetation common asset organization

    Sounds good to me :-) Just to add it in ChangingBlocks is weakly tied to Crops as when both are active the crops "grow" by simply changing through a set of phases. Not really a true growth system but wanted to mention it. LASR then also has L&S plants but those are more purpose specific (and...
  11. Cervator

    Project Logistics Arc

    Success! All the pieces are in place and confirmed on a test server! :cool: Works much like in the diagram above, tweaked a bit especially with the numbers, and with a throttle plugin added for Jenkins. The testing with the below screenshot was done with each droplet builder assigned to handle...
  12. Cervator

    Inactive Procedural Architecture Grammar

    Bump - moved to Modules as I figure this is still doable as one. Although it may still lack for third party dependency support. Also: TeraMath is in, one obstacle less, woo!
  13. Cervator

    WIP I had converted Runescape runes into pixel art, for a modual I may or may not finish. Have them.

    Okay, makes more sense now that I can see the original :-) But yes, real runic! I'm totally not biased despite being from Scandinavia .. :D Keep in mind that we do support greater than 16x16, and in some cases it makes much more sense to use something higher res. I would say something nice...
  14. Cervator

    WIP I had converted Runescape runes into pixel art, for a modual I may or may not finish. Have them.

    Those are runes? They look more like little icons (not that there's anything wrong with that!). Might just show that I don't know Runescape much :-) I don't know how they license their artwork either, is reuse permissible? I might just look for an outright runic font or something that's free...
  15. Cervator

    Archived Persistence Ids: Get rid of data that needs to be saved even if the chunk/player is unloaded

    Bump. I moved this from the Incubator into Core Projects as it seems like an engine level thing. Have we "finished" this or is it still pending? Or was it more like a one-time thing than an on-going topic to use to describe how persistence ids work?
  16. Cervator

    WIP My pixel-art icons

    @Trekmarvel very cool! Yeah I think the peach is a little smoother now :-) @Josharias just started putting berries in-game and was fishing for icons. @Skaldarnar has a few like blueberries, these should fit right in with the growing collection!
  17. Cervator

    Inactive Preview Renderer

    Same, always busy :D Good to know your account still works! Do share if you run into anything interesting on your end. We're making progress, even if just finding little bits of time here and there. I'm sure somebody will get on this again one day like @Josharias since he's nearly there anyway
  18. Cervator

    Design Editable GUI Layer

    Bump - moved this out of the Incubator as part of my reorganizing effort. Wanted to move into Core Projects but since I don't think it is being worked by anybody yet I moved it to Suggestions instead, under Design. Any takers? @Limeth you got any free time and interest coming up? :-)...
  19. Cervator

    Art resources (guides, tutorial videos, contributing info)

    Another tool suggestion by @Calinou - copy pasted from IRC :) Edit: Also http://aseprite.org
  20. Cervator

    General Particle System

    Awesome work! :-) I'm especially happy about the fancy extra with particles not going through ledges (reminds of of @Josharias work to make machines you have to vent or your house will fill with smoke that'll kill you!) As for blur and such, if we're unhappy with how it currently looks but not...
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