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  1. Cervator

    Terasology code changes

    I link therefore I am! Also awesome term "Pixel Forge" - finally got you a custom title, hehe :D
  2. Cervator

    Terasology code changes

    Oh yes, it is technically unrelated, but both 3d wizardry so I tie them together anyway just in case for review and what not :D
  3. Cervator

    Terasology code changes

    Good and meaty topics :-) We've talked some already. The parts I understand well enough I agree with. The rest (entity system and rendering) will mostly relate to @Immortius and @manu3d, hopefully they'll chime in. Manu3d just submitted a rendering PR today in fact if you'd like to talk a look...
  4. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    Hi @Voyager ! Thanks for the report, this is a good way to get us logs :) I can replicate the issue. We will fix it soon!
  5. Cervator

    Contributor Developer coming aboard

    Good to have you onboard! :-) @Skaldarnar - ping for Scala! As for SBT I figure if Gradle is Maven in Groovy then SBT is Maven in Scala. That sound about right? Major simplication, I realize. I haven't looked at it before, but it sounds like it would be close enough that I might like it. Just...
  6. Cervator

    Possible adoptee project: Destination Sol

    So early this past weekend @PrivateAlpha came across an interesting post on Steam from a little arcadey space game called Destination Sol. He brought it to my attention and it stuck out from being written in Java on LibGDX, even working on Android. It is a cool little game you can play through...
  7. Cervator

    Resolved Cannot select core gameplay module

    Aha, yeah I see the build in Jenkins broken now too. But huh the module config looks fine. Develop works for me from source too. We need to fix that for sure. Maybe it is an issue with pulling a non-latest snapshot as a dependency somehow. Bit low on time right now but will try to check further...
  8. Cervator

    Intro Hi I would like to contribute

    Thanks for the kind words! Glad to have you on board :-) Yes, we need more Dwarf Fortress goodness. The architecture is about ready for it too, you can build all kinds of content, we just don't have enough content devs/modders yet! @Mike Kienenberger was playing with the "MasterOfOreon" module...
  9. Cervator

    Resolved Cannot select core gameplay module

    Hi @Deuteros :-) Some things to try: Make sure you've executed "gradlew" one additional time after fetching modules. Such as "gradlew idea" then re-opening IntelliJ (if that's your IDE of choice) Try to force compile the modules - in IntelliJ that would be right click "CoreSampleGameplay" then...
  10. Cervator

    Maintenance WorldViewer

    The video on YouTube is published now :-)
  11. Cervator

    Archived Generic Pluggable World using AnotherWorld

    Thanks @Josharias :-) I'll prefix this Archived and move it to Suggestions (there it can still be found easily if needed, unlike in the Archived forum)
  12. Cervator

    Archived Generic Pluggable World using AnotherWorld

    Bump. Almost done moving/archiving threads from the Incubator. What do we do with this thread? Obsolete by now in favor of assorted other modules? More things to extract or architect?
  13. Cervator

    Stable 53 - final Java 7 release

    True that :-) @Josharias has some of the dusts etc in JoshariasSurvival, and we even have an ingot stack shape, so it would take very little work before you could stack properly textured ingots into block spaces in a world. Need to do a bit of a write-up on what's next for Minerals, so far as...
  14. Cervator

    Stable 53 - final Java 7 release

    We're officially on Java 8 in develop now, with the stable 53 just released being the final version of Terasology that'll work on Java 7. Main feature in this release is probably the auto-updating server list, woo :-) Full changes listed in Jenkins - as stable 51 actually broke due to a version...
  15. Cervator

    Removal of all javadoc @author tags - any objections?

    Official request to drop all the author tags has been submitted as an issue on GitHub for anybody wanting to do it :-) https://github.com/MovingBlocks/Terasology/issues/1664
  16. Cervator

    Inactive Liquid Simulation

    I was digging around a little curiously and remembered we had done a highlight build for the cellular automata while it was in /mods/cellularAutomata in @Linus' develop branch long ago. http://jenkins.terasology.org/job/HighlightedBranch/13/ While it doesn't have any artifacts attached (and...
  17. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    No problem :-) # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18) # Java VM: Java HotSpot(TM) Client VM (25.25-b02 mixed mode windows-x86 ) I think you're running with a 32-bit Java. Try with 64-bit :-) Running 32-bit Java with 2 GB memory will probably crash...
  18. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    @Raspberry_Pie - Launcher is broken :( https://github.com/MovingBlocks/TerasologyLauncher/issues/311 More memory: java -Xmx2048m -jar libs/Terasology.jar (Runs with 2 GB max memory, 1 GB is default) Performance: Try to lower video settings inside the game? Lower viewing distance, lower...
  19. Cervator

    Terasology for young children? how old?

    Wow that sounds pretty nice and sweet! Yeah that shouldn't stress the current state of the game too much :-) We do need to improve the explosives a bit more sometime, so you can throw or remotely detonate stuff ;-) There are some more plants in the Crops modules, also a few in MoreLights I...
  20. Cervator

    Removal of all javadoc @author tags - any objections?

    @socram8888 - yeah the idea is all or nothing. Either all the tags go or none of them go (although we would still need to fix the emails in that case) @msteiger - yup separate changes. I'll probably merge the initial PR tonight, but I wanted the excuse to ping the Contributor team on GitHub...
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