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  1. Cervator

    Removal of all javadoc @author tags - any objections?

    This has been a topic on and off for some time. @author tags in Javadoc are not very useful, are often copy pasted and inaccurate, and really don't add anything Git history doesn't. With Java 8 javadoc generation gets more strict and @msteiger put a big PR up that fixes the errors. Part of the...
  2. Cervator

    Suggested Javadoc HTML for Modding API only

    The javadoc is being generated during the build so it gets shipped to Artifactory and bundled with dependencies fetched from there. Publishing it in Jenkins is just one additional checkbox - I don't expect anything is using it there or will anytime soon, but it is there already anyway so I...
  3. Cervator

    Mesh simplification for voxellike worlds

    Very cool video, nice find :-) Turns out the lead dev from there just commented on our most recent video the other day. I thought that icon looked familiar! I love the distance attainable in his renderer, along with the great explosions. So much block debris yet solid performance. Want. And...
  4. Cervator

    Project Logistics Arc

    Boy, been a fun few days :-) In short since I'm up late (again) and sleepy: Artifactory broke once by chance on a random problem with a redirect temporarily not working. I copied in the right URL once and it started working again. Go figure. GitHub has been getting DDoSed leaving to some...
  5. Cervator

    Permissions problem within the engine?

    Was that before or after @msteiger offered some alternative code? :-) I see a comment on your commit. His version moves the order of things around a bit, looks like. The permissions can get a little squirrely if modules trigger early stuff in the engine (early initialization?), where...
  6. Cervator

    More version increments to avoid dependency issues

    Yeah I think we're pretty much in agreement already :-) We could do patch-level releases of dependent modules after testing, just to bump maxVersion. I just think that could become spammy with hundreds or even thousands of modules around later. So the module Index stuff I talked about above...
  7. Cervator

    More version increments to avoid dependency issues

    Thank you! *takes a bow* The max version bit is tricky since we don't want to pollute GitHub with excessive version-tweak-only commits. If we truly follow SemVer (and pretend nobody ever violates its contract and puts breaking changes in a patch release) we should never actually need max...
  8. Cervator

    WIP Block Tile Additions

    Woohoo! Congratulations :D I especially like Abenakiite, Asbestos, and BandedIron, great color balances. AuriferousQuartz is a nice example of how there can be a little more variance in some blocks yet it still looks natural :-) Yep, new project time, and I know what it should be, although we...
  9. Cervator

    Question Error Connecting to Headless Server

    We definitely will, we need some FreeBSD testing! :-) Just a question of when we can prepare something interesting to test :D Sorry for the late reply, been busy! But now the weekend is about here, woohoo.
  10. Cervator

    More version increments to avoid dependency issues

    Lovely topic, one close to my heart! :) I've written about this on and off, but probably with equal parts buried good ideas mixed with lengthy rants. Here's a fresh round of scripture. My desire for some time now has indeed been to get off snapshots and closely tied engine versions <=> "stable...
  11. Cervator

    Project Logistics Arc

    And we're live! I applied priorities and labels to almost all the jobs, just leaving a few old broken modules alone that need a bigger overhaul. I also hooked up a PR builder job for the engine and triggered the four outstanding PRs. Worked perfectly first try :-) If anybody notices anything...
  12. Cervator

    Archived Module Improvement Arc

    Thanks - marking this as achived then :-) I figure any doc we've written elsewhere on this topic will cover what's in this thread. Not a ton of info here either, but I know of lots of good stuff elsewhere.
  13. Cervator

    Project Logistics Arc

    Ran into a fair bit more fun testing with the actual Java building jobs. Who would've thought that would be more complex than simple shell jobs that sleep for 20-30 seconds! As it turns out a 2 GB droplet cannot handle an engine build at the same time as a module build, eventually memory spikes...
  14. Cervator

    Implementation Josharias Survival

    Ooooh, very nice!
  15. Cervator

    Crowfall

    I haven't noticed much on that topic and it may be too early to tell. Probably the main factor will be that they're following the EVE Online model with skill training, both active and passive, so there are no levels to arbitrarily elevate some players way beyond the reach of lower players akin...
  16. Cervator

    Project Logistics Arc

    New setup is in place and working on the live server for the test Nanoware jobs. Hit a few assorted issues: JDepend for some reason crashes the entire Jenkins server if it is run on an agent instead of on the master. Wat. I'm not sure we really need it and it just adds to build time anyway so I...
  17. Cervator

    WIP Block Tile Additions

    I know there are some sorts of basalt that can be fairly light gray, sometimes you might encounter yellow deposits too, but this new basalt batch may be too far from the base to be realistic and recognized by players :-) That's not to say the textures couldn't find a home with a different...
  18. Cervator

    Archived Multiple Pre Alpha Bugs

    Here's a quick snippet from the log just for reference: 19:12:28.944 [main] WARN o.t.rendering.opengl.GLSLShader - ERROR: 0:189: 'const void' : cannot declare arrays of this qualifier ERROR: 0:189: 'const' : non-matching types (using implicit conversion) for const initializer ERROR: 0:215...
  19. Cervator

    WIP Block Tile Additions

    Very nice, not forgetting! :) I like the overall color spread, nice range. Is Basalt the right tile? The original is a mild gray version, this one is bright white/yellow with some dark in sharp contrast? Edit: Other than the two we noted (until sorted out) I think the rest can be pushed to...
  20. Cervator

    Intro Let physics rule the world

    @manu3d you are correct :-) Basic is fine. I don't know if we'll get the effort to swap to a non-block liquid system before or after we have a working system again. I wanted to mention it though :geek:
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