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  1. Cervator

    Maintenance gestalt-module

    Oh, it is! It is just so well integrated you don't generally need to think about it at that level :-) It has been there for a long time already. The asset system for Gestalt on the other hand is still under development and hasn't been integrated yet. When that's ready we'll tear out our current...
  2. Cervator

    Inactive Preview Renderer

    Bump! Moved out of the incubator into Core Projects, but I'm not entirely sure what to do with this one. @Josharias kinda has something going on in ItemRendering for showing items in the world including with animation (like the Yin & Yang symbols in L&S). This had code attached but it probably...
  3. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    Was in the pastebin :-) 06:20:05.630 [Saving-0] ERROR o.t.p.internal.SaveTransaction - Save game creation failed java.nio.file.FileAlreadyExistsException: C:\Users\Администратор\Saved Games\Terasology\saves\New\unfinished-save-transaction\worlds\main\zipfstmp2588931665955038452.tmp ->...
  4. Cervator

    Maintenance gestalt-module

    The trick about gestalt-module is probably that nobody outside of core devs / architects really need to worry about it as far as Terasology content development goes. Where it is potentially super interesting is for entirely other projects that need a module system library :-) General content...
  5. Cervator

    Stable 50 - Halfway there?

    Launcher is still there and version 2.0 is fancier than ever - but a thing or two has broken lately and we haven't gotten around to fixing it. https://github.com/MovingBlocks/TerasologyLauncher/issues/311 is the issue you hit. @msteiger @shartte @Skaldarnar - ping! :-)...
  6. Cervator

    Stable 50 - Halfway there?

    We do at least have cinematic mode where movement is smoothed out a fair bit, makes videos with a lot of movement much better, like fly-overs and such :-) But yeah, separate cameras would be a huge improvement on top of that. That has come up a fair bit lately too. Ping @manu3d ! :D
  7. Cervator

    WIP Block Tile Additions

    Thumbs up :thumbsup: Fav: CorundumBlack - the tiny splotches of green look really cool!
  8. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    @Florian - this one has save game related errors, can you review please? 06:19:03.019 [main] INFO o.t.p.i.ReadWriteStorageManager - Saving - Snapshot created: Writing phase starts 06:19:06.530 [Saving-0] INFO o.t.p.internal.SaveTransaction - Save game finished 06:20:03.030 [main] INFO...
  9. Cervator

    Stable 50 - Halfway there?

    About a dozen stable releases ago we had a few where a teaser/trailer video was released showcasing what was in each build, usually scored with one of the soundtrack pieces. I think @Skaldarnar was doing them, and we've had an offer or two from time to time to help out. But as with everything in...
  10. Cervator

    Stable 50 - Halfway there?

    Official release number is 0.50.0, so that must totally mean we're half way to 1.0.0, right? 0.5.0 totally didn't count :) Get it from GitHub! This is a nice release. @Josharias Survival has become quite mature and deep, and there's a highlight video to go with this release. Check it out...
  11. Cervator

    Terasology for young children? how old?

    Oh, I should've linked to this video from @Josharias to showcase some of the interesting content we do have, but I ran across that thread later than this one :-)
  12. Cervator

    Implementation Behavior Trees

    Bump - I moved this from the Incubator into a Module thread, @synopia I think you managed to fit everything into one without needing additional engine hooks? I also think this got really close to the integration stage. Just one ... more ... turn! Doooo eeeet! :D
  13. Cervator

    Implementation Josharias Survival

    Extremely cool! And your voice work was fine, if very quiet, had to max all my volume settings to hear at what sounded like a normal casual conversation level :-) Very nice to have a video like this, easy to forget just how much stuff is in JS (although wah no windmills!) - I plan to use it as...
  14. Cervator

    Tweaking Core perlin world improvements

    Very nice, reminds me a lot of our height map world, just with those cliffs we are indeed lacking nowadays :-) It does seem like it just needs another layer of noise to shake up the terrain in piece. @Marcin Sciesinski didn't you use a sort of secondary height modifier in TTA?
  15. Cervator

    Terasology for young children? how old?

    Hi @Smurk and welcome :-) We've talked about the educational aspect of the game and having children play it on occasion. There isn't really anything blocking it right now - offline and local multiplayer play works pretty well, no weirdos or surprising content. In particular as, well, there...
  16. Cervator

    GSOC 2015

    Feedback as expected, although with less emphasis on the vouching even mattering in the first place. Oh well :-)
  17. Cervator

    Inactive Three Tier AI

    Bump! Still moving threads out of the Incubator and ran across this one. Pretty sure I've got it open in about a dozen separate tabs, even if most of those are now actually a URL dump in my Evernote after a browser crash ... Bumping it to the top as it has a lot of old AI musings that we've got...
  18. Cervator

    WIP Block Tile Additions

    I would say we should look into adding more attributes to minerals through some sort of module-based system. I talked about it some over at http://forum.terasology.org/threads/physical-units.1234/ where I hope fairly new contributor @Palaxin hasn't already disappeared again, he had some good...
  19. Cervator

    T-Shirts, Merchandise & Co

    Very nice! And good color choice :-) I wonder how nicely the Gooey will print (detail-wise) at that size
  20. Cervator

    WIP Block Tile Additions

    All looking good :-) Yeah Mithril like in Lord of the Rings and various other settings. Lots of fictional but interesting minerals/metals like that we might want to add eventually.
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