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  1. Cervator

    Evil Empire

    Very nice! I hadn't even thought about how big that one is. I was thinking structures in general without having thought about file names :D Yep there are a few more. Look for the turrets. There is a pretty good selection, some on planets some in space. On top of that there is a "Drome"...
  2. Cervator

    TatankaJx is came to town!

    Patience, so we can get the next release out, hehe :D It is quite possible one of the triggers broke. Did you switch to the latest develop build or are you still on the old one with broken modules? If you can take a screenshot of the journal page when you get stuck that would help to narrow...
  3. Cervator

    TatankaJx is came to town!

    Glad you got Throughout the Ages working! That one probably has the deepest amount of content, together with JoshariasSurvival, both of which use the journal really well :-) They're also the only options for any kind of crafting currently. The Cities world can generate them pretty far apart, it...
  4. Cervator

    TatankaJx is came to town!

    Hello @TatankaJx and welcome to town! :-) Yep the water doesn't spread on its own right now. There is a module not yet bundled with the "Omega" package of the game that adds some liquids that spread like you would expect them to. It isn't quite done yet, but hopefully will be soon! The build...
  5. Cervator

    Welcome!

    We talked on IRC already but just to get the official word in here I think it'll be easier to track stuff for Destination Sol. Terasology is spread across dozens of repositories over GitHub and we've been at this for a long time so we've come up with several different systems over time (GitHub...
  6. Cervator

    Possible adoptee project: Destination Sol

    Welcome! We met on IRC a short while ago. Glad to have your interests and contributions! :-) Try to fork the main repo on GitHub and push your code to your fork. Additional thrusters is definitely on the ideas list, maybe differing by ship or even ship fitting :geek: I expect we'll have a...
  7. Cervator

    Design Do some Fund-raising?

    I tried to ask them about the one team thing, but I think the way it works is that a team on Bountysource matches an organization on GitHub. So if we just moved funds to the Terasology org we couldn't use them on repo issues in MovingBlocks To add new members I have to add via email - let me...
  8. Cervator

    Suggested The World Of Varied And Noteworthy Achievements

    Ran into an interesting project today - or rather I had been noticing for a little while but wasn't sure what was going on. A group of Chilean students are working on a project to use Terasology to display code analytics in the style of a city like the CodeCity tool...
  9. Cervator

    Design Do some Fund-raising?

    Yep we have a setup on Bountysource, just no money transferred from our Paypal there yet :-) I made teams for MovingBlocks and Terasology (the orgs on GitHub) and can add members to them. Just sign up and I can add you as an admin or something I figure. I just OAuthed via GitHub
  10. Cervator

    Making singleplayer a special case of multiplayer

    Moving thread to Dev Portal after realizing it is in the Incubator. I'm trying to empty out and delete that one :-)
  11. Cervator

    Evil Empire

    Evil space truck ftw! Thanks for these, they're great :-) Only question/comment I have is about the green ... canopy I guess? If that's what it is meant to be - the glass over the pilot's area. On the truck it looks great as the transition is very smooth. It is the same three shades as the...
  12. Cervator

    Making singleplayer a special case of multiplayer

    I went against the blanket agree crowd with a "Useful" rating as this sounds like a great idea, I just don't feel like have the technical depth to really add my weight behind it :-) I'm a glorified bureaucrat and/or cheerleader most the time! Curiously, how would debugging in an IDE change...
  13. Cervator

    Resolved Cannot select core gameplay module

    This has been fixed for now - all modules in the lineup have had their versions tweaked. The long-term fix is still pending, but this should be resolved presently :-)
  14. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    @Voyager - fixed ! http://jenkins.terasology.org/job/DistroOmega/lastSuccessfulBuild/artifact/distros/omega/build/distributions/TerasologyOmega.zip @Adeon - hey! Good to see you. Interesting things happening :D
  15. Cervator

    Intro Hello all! I'd like to help out.

    Heya, been enjoying discussion on IRC - welcome! And yeah, we keep saying we'll do more P.R. ... tomorrow sometime. Or tomorrow's tomorrow. One of these days!
  16. Cervator

    Welcome!

    While Destination Sol has a nice community on Steam already, including forums, I wanted to make sure there was a location away from Steam as well for those who may prefer it that way. It will take a while to get started with serious contributions, but there are many good ways in which our...
  17. Cervator

    Possible adoptee project: Destination Sol

    Unless any issues are discovered in the way I did the migration I believe https://github.com/MovingBlocks/DestinationSol is ready :) It was surprisingly easy using the SubGit tool (I'm sure there are other easy ways too) + a bit of improvising when I realized Subversion only grabbed the "trunk"...
  18. Cervator

    Resolved Cannot select core gameplay module

    Yep. @Marcin Sciesinski put in a workaround a couple days ago that fixes it for the base game (the CoreSampleGameplay) but every other module that depends on Core is still affected. I posted an update at https://github.com/MovingBlocks/Terasology/pull/1670#issuecomment-93881073 and over in...
  19. Cervator

    Model formats

    I don't think OGEX has come up before, at least I've never heard about it :-) IQM did come up in the past and somebody started working on support but then went quiet. That was a while ago though. Then we also added some (limited?) support for the Techne format from MC You'd definitely be...
  20. Cervator

    More version increments to avoid dependency issues

    So it didn't take long to hit this topic again :-) https://github.com/MovingBlocks/Terasology/pull/1670 Even with proper use of SemVer (or extended proper use with pre-releases included) we'll end up blocking dependencies that are too new very easily. I think we should make the game more...
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