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  1. Cervator

    Resolved FPS drops

    In the very latest code TTA and several other things are broken, and we're about to break them all a whole lot more with a big merge :-) But yep it uses a lot of CPU for world generation and perhaps also world simulation (growth systems and such). Generally you feel a spike after creating a...
  2. Cervator

    Resolved FPS drops

    Hi @loderunner - best option is to post a new thread and just link to any old thread you think might relate. Especially one posted more than a year ago as the FPS situation has definitely changed, but probably both for the better and for the worse :-) There are certainly leaks and other issues...
  3. Cervator

    Maintenance Meta Server

    Works fine for me although it took a while (10-20 seconds?) to load at first. May want to reset the pass and post it in the Private Discussions forum (contributors only) for a minimal bit of "security" before any too funny entries get added :D What sets the flag? URL lookup of some sort?
  4. Cervator

    Crash Black Screen Major Bug [ Logs and Screenshot ]

    Hi @Herobrine2Nether - actually that is the exact kind of artifacts I get while testing PR 1732. Which is interesting as you get it without that change. Intel HD Graphics is often to blame, but I get that on a Core i7 desktop with two dedicated video cards, so it might be unrelated. Keep an...
  5. Cervator

    Games in our "sphere of interest"

    @MajorLunaC I've seen several CubeWorld-likes, but of course can't presently think of any names :-) Interestingly we talked to @flux in the past about VoxelShop. He was around for a while and we were tweaking at using VoxelShop models in Terasology. At some point though he moved ahead in one...
  6. Cervator

    Automated testing - web services like sauce.io or BrowserStack

    At work I came across a nice webinar on Saucelabs and their cloud-based automated browser (and mobile!) testing. Super easy execution of Selenium-based tests across a series of OS/browser combos. It integrates with Jenkins and they have a free option for open source, woot :-) Looks like...
  7. Cervator

    Suggested A strong case for soil types.

    Amusingly, @Josharias already made a module that puts a tooltip on the screen to give you extra details about the block you're pointing at :D A lot of the time we already have all the pieces, we just need somebody to put them together :-)
  8. Cervator

    Server infrastructure and supporting services

    @msteiger: @PrivateAlpha dug up http://scalingo.com which looks like a Heroku competitor that offers three tiny free instances per account before they start changing. Maybe something to look into for the master server list? We could make a shared org account if it shows promise, then host from...
  9. Cervator

    Implementation Rails

    Would be awesome if you want to poke at it some in @Adeon's absence, I'm sure he'd be fine with that! :-) I suspect the derailment I've experienced related to having carts on the track and/or involving enough latency to throw something off, making the game think I was in a position deserving of...
  10. Cervator

    More version increments to avoid dependency issues

    For the time being we're just doing 0.x.y where x has the behavior of a major release and y the behavior of a minor release. Before 1.0.0 everything is in flux and changing all the time anyway so there isn't really a need to consider patch-only changes yet. Everything that doesn't break major...
  11. Cervator

    Implementation Rails

    Ah! Yeah, that diagram fix looks a bit different now, sorry about getting the wrong idea. The current trains can indeed fall off tracks (and then down the sides of hills, with the player still attached, which is amusing), or at least that was the case I still tested it. If the goal is to...
  12. Cervator

    More version increments to avoid dependency issues

    I remember the Git commit count based approach and like it quite a bit in theory. Snapshots could be handled the same way - assume snapshot unless building a master branch in Jenkins. You could write the version info at build time and ship with the binaries. However the main spot I see a...
  13. Cervator

    More version increments to avoid dependency issues

    Thanks for the initiative and comments :) I'm missing something subtle on that wiki page though, feels like I need a diff tool to compare between the two blocks. Might be from it being late here. Is there any difference other than option 1 suggesting increasing max version and option 2 just...
  14. Cervator

    Games in our "sphere of interest"

    Yeah I thought that video might be another outcome of the Ace of Spades debacle. That game seemed to fragment all over the place with multiple follow-ups after it hit drama long ago. CubeWorld has spawned its own small set of lookalikes, it has a very successful (and imitable style), but that's...
  15. Cervator

    Implementation Rails

    Hey @MajorLunaC :-) @Adeon is somewhat inconsistently active - sometimes he has time for a while and updates this and other modules, then he disappears again for a bit. Likely the tricky part with your scenario, not that it is insurmountable, is that you generally can only put one block per...
  16. Cervator

    Contributor presti...what?

    Welcome! And yes we desperately need more 3D wizards :devil: Example thread over this way with a write-up on GitHub by @manu3d right here :-)
  17. Cervator

    Issue 1741: DAG-based Rendering Pipelines

    Great write-up! And so over my head I wish you good luck in getting intelligent and constructive feedback. You are ahead of most of us :-) What little I can provide: Pipeline handy, good blunt instrument. Two rock of different color better than one rock, especially for price of one rock. Watch...
  18. Cervator

    Server infrastructure and supporting services

    I put together a nice sketch of our current server setup + ideas for improvements (in blue). Am really liking sketchboard.io, it lives on there (account needed - I can add yours to the team, let me know), and I exported a .png to TeraMisc for reference - really should start using that repo more...
  19. Cervator

    Experimental Controls

    Very cool sounding. Looking forward to playing with this a bit this weekend :-) Going to get a few things out of the way tomorrow (Saturday) first then checking on the pending PR + Android and will look at this some then too. Is...
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