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  1. Cervator

    Proposed Features/Enhancements

    @theotherjay + @Linus: Could I get some Trello usernames from you to add to the idea board? It should be publicly viewable at https://trello.com/b/wZRIoWdd/destinationsol but I need to add you to the board so you can add/edit items. Public voting and commenting is on and cards will "age" with...
  2. Cervator

    Resolved How to translate ?

    Take a look at http://translate.terasology.org :-) You can authenticate using your GitHub account We use that currently with the launcher and crash reporter. If you need a new language added just let us know. Translation for the base game is more complicated (modules, prefabs, multi-use...
  3. Cervator

    Resolved Black Window -> Nothing

    Marking this (most likely?) resolved / obsolete since we've made changes that seem related. @Devan Zadkiel if you ever see this and get a chance to retest please do and let us know for sure :-)
  4. Cervator

    Evil Empire

    Not bad, evil people have to feel welcome too :D Suggestions: Put a landing pad on the roof like the original drome image, you can even reuse the same arrows to point out where the player lands. Maybe add some decorations to the top corners, they are a little barren. Maybe add a small tower /...
  5. Cervator

    Pre-alpha release 55 and other news

    http://translate.terasology.org is now pointing to the new Weblate 2.1 server. Please help test it and translate stuff! Let me know if anything breaks, it hasn't been stress tested yet and is running on a tiny server. Related new tool thread...
  6. Cervator

    Weblate / translate.terasology.org

    Here's a proper site tool thread for this one. Previously we had just discussed it in PMs and in an internationalization post elsewhere. This thread is specifically for the tool, not so much coordination for actually translating stuff. I just finished updating the Weblate 2.1 droplet previously...
  7. Cervator

    Pre-alpha release 55 and other news

    This is a more meaty release paired with a new major launcher release too. Game pre-alpha release v55 (changes in Jenkins; download from GitHub): Going to start referring to these as pre-alpha releases rather than stable builds. Eventually we'll be on alpha releases, then beta, and so on. This...
  8. Cervator

    Suggested A strong case for soil types.

    Yep we've got lots of the minerals sorted out and some of the clays, there is even a Soils module with some variants as well. All we need to do is place them all intelligently then we can start basing systems on top. That is the challenge. Designing and implementing that system. Somebody needs...
  9. Cervator

    Tweaking [Alpha] Modular Computers

    Great! Thanks :D @Marcin Sciesinski do you want to replace the coal block, or bedrock, or whatever the placeholder block is with this set? I can do it / talk @metouto through how to do it if you'd rather stay focused on code
  10. Cervator

    Tweaking [Alpha] Modular Computers

    Haha excellent yes! That was about exactly what I had in mind. The sharp contrast between the background colors definitely is eye catching, maybe a wee bit too much :D I would suggest changing the background fill to a light gray of some sort (could be a darker one like the bottom, should...
  11. Cervator

    Implementation SimpleFarming

    I completely flew by using 'e' to harvest first time through. But that makes so much more sense than breaking a plant "block" then getting both seed and fruit drops. Just harvest the fruit, leave the plant! We so need a journal entry triggered on the first time you "break" a bush to explain...
  12. Cervator

    Tweaking [Alpha] Modular Computers

    That's pretty old school :D Nice but I was thinking more dials and blinking lights all over :rofl: http://i.ytimg.com/vi/6Dz2t5EV_NA/hqdefault.jpg http://s939.photobucket.com/user/docagapito/media/4-3.jpg.html (Cobra!) http://www.corestore.org/370sm.jpg That kind of stuff :-) Which could...
  13. Cervator

    TatankaJx is came to town!

    @Josharias fixed the bug, yay! Thanks :-) @TatankaJx - next stable release is out: https://github.com/MovingBlocks/Terasology/releases/tag/stable55 No big news post yet, will write one when able Both me and Josharias played into TTA a fair bit without problems. I was able to get to the point...
  14. Cervator

    Proposed Features/Enhancements

    Grah, various Terasology release complicates ate my whole weekend, boo :-) At least that's a rare thing, and it isn't every day we try to push out a new major release for our launcher, now at v2.0.0 Probably taking tomorrow off from work to unwind and catch up here
  15. Cervator

    TatankaJx is came to town!

    Okay, found the twig issue. That's almost brand new :-) https://github.com/Terasology/WoodAndStone/issues/35 Will try to fix tomorrow then release!
  16. Cervator

    Inactive Liquid Simulation

    With SimpleLiquids in the Omega lineup now, this topic may no longer be inactive. Maybe we should make a new thread (@Skaldarnar ?), archive this one as a dupe in Suggestions (so it stays visible, unlike in the Archive forum, IIRC), then reference it from the new thread?
  17. Cervator

    Tweaking [Alpha] Modular Computers

    You're in luck! The monitors module is already separate :D Although I don't know the exact details vs. what you have in mind for the future, too 3d wizard'ish Cool idea to make monitors light up their surroundings with whatever color is dominant! That'd be sweet
  18. Cervator

    TatankaJx is came to town!

    You shouldn't need to enable/disable individual modules. Just pick the Throughout the Ages gameplay template and make sure you're using the Throughout the Ages world selection - no other world will work right :-) Aiming for release late Saturday or probably early Sunday, will do some extra TTA...
  19. Cervator

    Proposed Features/Enhancements

    Thanks for moving the ideas in here :-) Feel free to cram more of them into single posts. The max length is pretty generous. I've had to increase it several times just to fit my own mega-posts, haha :rofl: As mentioned on IRC we'll work on a more formal/long-term setup here over the weekend :-)
  20. Cervator

    TatankaJx is came to town!

    There are some kinda-rare actual mineral deposits hiding - can be anywhere. Like in Minecraft they can be easier to find if you run into a large cave system. Just bring enough torches and pickaxes so you can find your way back out again :D I think that's one of the triggers. Gets you started on...
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