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  1. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    Oh, sorry :( Maybe we can fix some day!
  2. Cervator

    Project Logistics Arc

    Oh boy, dependency resolution with multiple source options with varying stats gets hairy. Main Artifactory repos we care about: libs-release-local - used to hold an engine build, now moved and only holding our own libs libs-snapshot-local terasology-release-local - now contains the 0.1.42...
  3. Cervator

    Archived Won't run on Win8 machine

    Bump - @Deltran you still out there? Could you try a 64-bit Java? Another user seems to have fixed this issue that way.
  4. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    @and_sha - could you try 64-bit Java? http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1880261.html -> jre-7u71-windows-x64.exe Might relate: https://github.com/MovingBlocks/Terasology/issues/1354#issuecomment-62665231
  5. Cervator

    Request Techne model converter / format support

    You've got to start getting a whole lot more exact than this for anybody to be able to help with anything :-) I don't even know if you're talking about Terasology, Minecraft, Techne, Orespawn, or something else. In any case, yeah, pretty sure this isn't the right thread. If you're looking for...
  6. Cervator

    Project Logistics Arc

    Replies, without quotes, because I suck at dividing them up :D Not sure what you mean by pulling out version numbers from module.txt? I hope to modify them in-place, as if module.txt is the sole source for versioning gradle.properties is what the Artifactory release management seems hard coded...
  7. Cervator

    Internationalisation

    The git maintenance options in Weblate can be access controlled, yep. I agree on no auto-pushing. You can make several saves then do one commit then push, or do a few more commits etc :-)
  8. Cervator

    Request Techne model converter / format support

    Hi @Concussion909JK - exactly what old dead mods with models are you talking about ? Unsure what you're referring to. OreSpawn models? Up to @TheyCallMeDanger in that case :-)
  9. Cervator

    Internationalisation

    http://translate.terasology.org is LIVE and tested! It is running Weblate 1.9.2 via the bitnami installer, which is the newest version available via bitnami. There is a 2.0 available, which was released all of 4 days ago. Might be a while before that's available via bitnami, but I tried...
  10. Cervator

    Project Logistics Arc

    Have begun another round of big changes. I'm testing locally from source, via a local Jenkins, and via the Nanoware jobs in the main Jenkins. Not done yet but first batch is looking good and I've got two more days of long weekend to go :) I've finally gone through and fully understood how the...
  11. Cervator

    Dedicated Server

    Hi @BeYkeRYkt - yep. You can start a headless server by launching the game with -headless, like so: Terasology.exe -headless In-game you can shut it down again from a connected client in the console using "shutdownServer" However, the autosave functionality hasn't been merged yet, so any...
  12. Cervator

    Ansible vs. Puppet vs. Chef - any impressions or interest?

    We're finally entering the modern times at work and getting one of these tools set up to help automate all the things. Focus there is Ansible, primarily since it is supposed to be Powershell friendly and we're a Windows shop :cry: I know Puppet is probably the most common one, with Chef also...
  13. Cervator

    Archived Won't run on Win8 machine

    Hi @Deltran - I take it this isn't actually resolved, as marked? :-) It looks very much like the same crash dump reported over in the Russian forum (fyi @Adeon) What kind of computer is that? Laptop by chance? Intel graphics? Is "deltr_000" your username or by chance special characters...
  14. Cervator

    Default lighting

    That did work with awesome effect long ago! I remember when @begla first implemented it and after a little tweaking it fit perfectly. But then changes elsewhere would knock it out of balance and it would need tweaks again. Could absolutely believe that's a factor here :-) Miss it, too!
  15. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    Cervator <-- English + Google Translate :D Adeon <-- Russian
  16. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    "Intel(R) HD Graphics 4000" :( ноутбук ? (laptop computer ?)
  17. Cervator

    Tweaking Continous saving of the game

    Up to a full second does sound sucky, but being only in limited scenarios and in the absence of any saving without it I'd say move forward with a PR :-) Probably easier to improve it further with the code merged anyway!
  18. Cervator

    Suggested Automatically list summary of module contents

    Moved to suggestions forum and renamed a bit :-) I think being able to automatically list some stats about a module calculated from its contents is a cool idea. There should be a way for module authors to block the display though by declaring the contents secret somehow, probably a simple flag...
  19. Cervator

    Stable 44 - 43 was like Windows 9 so we skipped it

    Solid stuff here even in a relatively small package (only 39 commits!) not that long after last stable. Progressing at a good pace! :-) Headless server finally saves and loads cleanly, woohoo! @Florian squished the last bug. That means you can technically host a persistent server, although...
  20. Cervator

    Default lighting

    I like the 0.5 just fine :-) Easy fix is easy! Can always make it a setting you can configure. Still badgering @begla at times to come throw some fairy dust on these issues. Will eventually travel to Europe again and go knock on his door if I have to :D
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