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  1. Cervator

    Maintenance Interaction Screens

    Thanks a lot for the tutorial :-) Don't forget to edit it into the top post here! I know you're busy with auto save right now, but looking forward to more tutorials later, like an intro to inventory manipulation :3
  2. Cervator

    Request Techne model converter / format support

    Cool, and yes, agreed :-) In Light & Shadow there are multiple models live and the idea to have the player use one of them. We could try to enable that right now, just need somebody to do it :D
  3. Cervator

    Targetted Java Version

    Yeah we'll get on Java 8 at some point, hard to say exactly when. Could be soon if all the pieces fall into place just right. One of the big ones is Oracle actually declaring 8 officially the thing to use, you can get it but default is still 7. They could declare that tomorrow for all I know...
  4. Cervator

    Multiplayer PvP?

    Hi @bbmario - no, not quite yet. The game architecture has finally stabilized and we're approaching alpha, now we mainly need to work on content like creatures and combat. PvP isn't an explicit goal in the short term, but I can imagine us accidentally bumping into it when the combat system works :D
  5. Cervator

    Contributor Hey

    Aha, so Wakka == NiKu == meniku, okay, that makes sense now! Thanks for the PRs, have a Contributor badge :-) Glad you like the code and wiki stuff! Feel free to enhance the documentation anywhere you run into something you think you can improve. Or let us know if anything is particularly bad...
  6. Cervator

    [WaS] Tech Tree and Crafting Concepts

    Season duration is bound to be arbitrary, might as well just pick something and see if it feels too short or too long then tweak :-) Could aim for some slight correlation like an in-game week being a season, four seasons a year. Who needs months anyway? As long as the base Seasons module is...
  7. Cervator

    Maintenance Interaction Screens

    @Josharias added https://github.com/MovingBlocks/Terasology/pull/1306 - @Florian if you do a wiki tutorial at some point (or our grimoire conjurer does!) might want to include it :D
  8. Cervator

    Request Techne model converter / format support

    I get the feeling that would be relatively easy (scaling is cake, maybe jump height etc would be a little tricky), although I don't know about editing the skin outside of modifying the uv texture (or a copy of it specific to the scaled player model). Unless that's exactly what you mean? In-game...
  9. Cervator

    Request Techne model converter / format support

    I wonder if we could do a unique player skin for a base MC type player model (for compatibility), perhaps something based on the Adventurer from Light & Shadow? If players want to look like Steve or their fav existing skin we should support that, but probably best to strike out looking...
  10. Cervator

    WIP Wallpaper

    Yep, and you can also cheat and make screenshots come out bigger via code. One of the long-term requests sitting idle on GitHub is a sizing toggle in-game to make screenshots smaller, or even bigger than the resolution you play in :-)
  11. Cervator

    WIP Wallpaper

    Nice @Skaldarnar ! Technically still Wednesday here, but yeah ... :D I'll post that with an update this weekend on the additional tweaks on world gen, the tutorial, more performance, etc :-) Got a bigger version too?
  12. Cervator

    Tree/flora gen optimization from Danger - somebody run with it?

    @TheyCallMeDanger is tweaking at code and ran into an optimization, but isn't big on GitHub, at least not yet. So he sent me this optimization suggestion - somebody world related want to try it out and toss it in a PR? :-)
  13. Cervator

    Suggested Block variants / grouped blocks

    Yeah it wouldn't work well with no other options available. But combined with an actual system, like "Stone Carving" which allows you to get the exact stone block of your choice, it might just work :-) Basic blocks could be readily available, maybe more unique or detailed ones would take a...
  14. Cervator

    Stable build 42 - The answer to the Ultimate Question?

    This is a nice and big release, first normal one after our server apocalypse. Incidentally that should all be done and over with so if you find any outdated links or problems anywhere still do let us know :) Notes! Not backwards compatible! First stable build after the big chunk/world...
  15. Cervator

    Resolved Compile Error

    Moved to support forum and marked as resolved as we should now support compiling with Java 8 :-)
  16. Cervator

    Targetted Java Version

    Aren't those two pairs of options pretty much the same? One smaller generic option that can offer to install Java if needed + larger OS specific ones with bundled JRE?
  17. Cervator

    Implementation Block Picker

    Nice! Me likey. More ideas: Case insensitive searches ("coal" doesn't find "Coal") Ability to drop held blocks (currently in the floating transfer slot) back into the BP interface to get rid of them
  18. Cervator

    Implementation Block Picker

    Feature request: Make it so 'b' toggles the GUI, not just open it. ESC should still (also) close :-)
  19. Cervator

    Must see talks about coding

    IMHO Dev Portal is fine for dev specific topics, especially if they can be applied to our work on Terasology :-)
  20. Cervator

    Voxatron

    I saw that thing! Both long ago and earlier today :-) Agreed it is a cool little thing and great style. Easier to make something tiny spiffy - we're trying to make something huge :D Reminds me of Cubeworld, which does the smaller explodey voxels too, yet remains performant (no textures, all...
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