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  1. Cervator

    Happy 3rd birthday Terasology! Welcome OreSpawn! Party time!

    Okay, so maybe the crabs and frogs in the Crystal Dimension do get out of hand ;-)
  2. Cervator

    WIP Metal Renegades - wild west meets robots

    Wow ! That is looking REALLY nice! :D
  3. Cervator

    Happy 3rd birthday Terasology! Welcome OreSpawn! Party time!

    Main server is up and running: orespawn.terasology.org Nothing special going on right now but feel free to check it out. Pretty jungle, lots of critters!
  4. Cervator

    Happy 3rd birthday Terasology! Welcome OreSpawn! Party time!

    Hiya @Ender - yep :-) Approximately, anyway, I'm going to get on a bit sooner than that and see what's going on, then start the server when we collectively want to. If more people show up than we can fit on one server I might start up another one and so on. Goal for Saturday is more informal...
  5. Cervator

    Request Techne model converter / format support

    Did some good bits of discussion on IRC tonight :-) Am realizing we probably need a Creature module, if for no other reason so we can have a CreatureComponent and attach that so we have Creature entities :D Amusingly I can't actually think of anything that would go in a CreatureComponent yet...
  6. Cervator

    Hello, I'm new.

    Yep, welcome :-) Feel free to repost over in the Contributor Intro forum or we can move this most there, if you intend to submit any work - which would be great!
  7. Cervator

    Request Techne model converter / format support

    On a slight tangent (I am a talented tangenter after all!) @synopia is getting in on the code side of this, making me think about how more dynamic model limbs would work. It has always bothered me in games when you fight huge creatures and essentially spend the whole fight hacking at a leg while...
  8. Cervator

    Request Techne model converter / format support

    We've been missing you on IRC when this topic starts getting discussed for sure! @Mike Kienenberger is often on in the US evenings, if you can make it :-) As for an entity example, I really hope somebody can come up with a perfect example. The basics I can explain, but they might not relate to...
  9. Cervator

    Tweaking Core perlin world improvements

    Overhangs and sheer cliffs are missing, old one had them but in a more hard coded fashion I figure. Rivers tend to become oddly narrow to the point where they don't even have water, almost more like a dry canyon at that point (which would also be a thing, but ... maybe some sort of erosion...
  10. Cervator

    Tweaking Module categories

    @Skaldarnar used a fancy font. @Skaldarnar wins! On a more serious note: good ideas. I also like "tagging" in general, for genre / sub-type, maybe the top level categories can be hard-set to support more exact structural/decorative items? :) Unsure how easy it would be to define compatibility...
  11. Cervator

    Request Techne model converter / format support

    I'm even less of an architect so I won't make a fool of myself by suggesting anything that sounds right in my head but comes out completely wrong :D I'll just say that I'm sure we can get it all working, but it might take some back and forth on the exact architecture. I'll point to @Immortius...
  12. Cervator

    Request Techne model converter / format support

    Not to steal @Mike Kienenberger's thunder, but since he just poofed off IRC without posting here I thought I'd at least mention he got the conversion working to the point of showing something in game. Said something might not look like much yet, but I am thrilled to even see that much progress...
  13. Cervator

    Request Techne model converter / format support

    If I understand it correctly though that's the v2.0 the author is working on, but isn't done with yet? The OreSpawn models are probably still in v1
  14. Cervator

    Resolved FPS drops

    Major outstanding performance issue is now fixed in the latest unstable build - marking this as likely resolved :-) @DareO if you're still around and can verify that would be appreciated!
  15. Cervator

    Resolved Bad FPS

    With a huge branch involving major chunk system refactoring and verified performance fixes I'm going to toggle this to resolved - @therysin if you get a chance to verify that would be appreciated :-) Note: Fixed in unstable. As of this posting the stable branch still predates the big merge that...
  16. Cervator

    Happy 3rd birthday Terasology! Welcome OreSpawn! Party time!

    Addendum for some initial setup instructions if curious to try out OreSpawn (or just check the install help page): Configure a profile in the Minecraft launcher to use version 1.6.4 and run the game once Download the newest version of Forge for MC 1.6.4 and install it Download OreSpawn and put...
  17. Cervator

    Request Techne model converter / format support

    So with the arrival of OreSpawn we suddenly have a ton of models from TheyCallMeDanger to use in Terasology -yay! But they're built in Techne, a popular Minecraft custom modelling tool, a bit akin to VoxelShop by @flux I expect. Figuring out how to make all those models usable in Terasology is...
  18. Cervator

    Happy 3rd birthday Terasology! Welcome OreSpawn! Party time!

    Today marks 3 years since the first forum post here :-) On our first birthday we celebrated with a Minecraft challenge server. Second year we moved to a Terasology server event with the new multiplayer. This year we welcome the OreSpawn mod with a birthday bash! TheyCallMeDanger (author of...
  19. Cervator

    Team Greetings

    Welcome! Have a contributor badge for the pending PR on GitHub :-) Looking forward to great things!
  20. Cervator

    Store Biome Per Block

    So at first I was a little skeptical too, but the biome-per-block idea is growing on me. Especially after I started connecting it to one of the oldest design threads - on additional block metadata. Back then that was about secondary resource counters (like liquid/gas deposits inside solid...
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