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  1. Cervator

    Suggested Alternative graphics mode

    Poll tweaked, better now? As for the idea this is almost exactly why @Mike Kienenberger made the AWT (2D) facade so he could run the game on an old laptop without fancy 3D graphics :D That might be a tad overkill vs. what you're suggesting though. Yeah we definitely need a broader range of...
  2. Cervator

    WIP Metal Renegades - wild west meets robots

    Looks good to me, especially for a first version - more detail or not might be more of a style thing :-) One thing sticks out now that it is a model rather than a flat piece of concept art - without the hat at just the right spot/angle the full round eyes seems to make him look much more...
  3. Cervator

    Implementation Block Picker

    I know we already talked about tabs and you weren't a big fan ... :D That's still the best I can come up with when it comes to "major" groups like shapes vs actual pickable blocks though (and then maybe liquids in another, maybe creature spawners in yet another). Maybe a smart drop-down for...
  4. Cervator

    Inactive The Terasology Reorchestration

    To me the beginning just jumps out at you with added depth and ... expansiveness? Quality? Epicness? Of the instruments. The older piece seemed more "simple" in that sense. So that's pretty cool! :) However, it feels like the piano tracks aren't melded quite as well though, mainly between 0:16...
  5. Cervator

    Suggested Nostalgia mode

    Jump height (and behavior? Repeat jump or not?) Player walk speed Specific tree types Specific mineral finds Empty starting inventory Grid-based crafting A lot of the relevant stuff we still need to build in general first (like combat) ... :-) Some of them are a fair bit of work (for example...
  6. Cervator

    Tweaking Module categories

    I like it. Any reason to not merge it as-is? :-) I ran the branch but without having tweaked any module.txts I only had the Core gameplay option. Amusingly (bug report?) I was able to deselect the Core module, retain its entry in gameplay as well as world, start a game, not crash, get open void...
  7. Cervator

    Store Biome Per Block

    Pinging @Immortius, @Josharias, and @msteiger for discussion :) Thanks for the concepts and sample code @shartte !
  8. Cervator

    The end of the Age of Apocalypse draws near!

    So that was a fun week! :) To recap in one place as info has been a bit all over the place: Slightly more than a week ago the second drive in our server's RAID array failed, 6 months after the first one had silently stopped updating. After thinking we recovered onto the other drive we learned...
  9. Cervator

    Droplet all the things!

    Droplet all the things!
  10. Cervator

    Internationalisation

    Added an entry for Pootle and found a couple links: http://blog.cihar.com/archives/2012/05/11/pootle-vs-weblate/ https://www.openhub.net/p/compare?project_0=Weblate&project_1=Pootle
  11. Cervator

    WIP Metal Renegades - wild west meets robots

    Assorted possible tie-ins: Gooey cows "Googgalos" make "glurm" ("slurm" from Futurama) which is powerful enough to serve as train fuel. Can harvest it gentle in smaller amounts or cruelly by blending Googgalos Setting could be similar to Firefly just with towns connected by rails instead. Find...
  12. Cervator

    Intro Time warp

    Lets do the time warp - yeah! :-) Big merge is done! Time to fix some bugs and move forward :geek:
  13. Cervator

    Archived OUYA art contest

    Thought maybe this could be interesting for some of our artists :-) https://contest.bhuntr.com/en/OUYA/vote In short make them a wallpaper for their menu screen - if you win your entry gets featured there for some time, you get an OUYA, some game credits, etc. Since OUYA is still sort of...
  14. Cervator

    Design Module Tracker (infrastructure)

    Created MovingBlocks/ModuleManager and added access - uncertain of the name though. The function is akin to a package manager, just for modules. Not really sure where I got "Tracker" from in the first place - more of a site inspiration I think. Might rename it - any ideas? Immortius - curious...
  15. Cervator

    Tweaking Module categories

    I'm not sure about module type exclusivity - I'd say yes, they are, although I expect some gameplay/augmentation modules might retain embedded content matching the other types if the author doesn't want to bother splitting them out into more reusable modules. Adding tags for module...
  16. Cervator

    Design Module Tracker (infrastructure)

    Thanks for the initial work and feedback msteiger :) I just majorly updated the design above. Comments: New "Distros" section for helping packaging together different distributions in Jenkins outside of the engine build job New section with ideas on backwards compatibility Big update of the...
  17. Cervator

    Design Module Tracker (infrastructure)

    Rough draft Second draft design for the infrastructure-centric side of handling modules of varying versions. msteiger is already interested in playing with it some. Feedback appreciated! As usual this is a proposal up for debate, not a design written in stone. Summary Use a single GitHub...
  18. Cervator

    Maintenance gestalt-module

    Nice and thorough, reading through it now during a waiting period after-hours at work :-) Questions: Is it module.txt or module.info? I noticed Adeon updated to .info in Rails, which I didn't understand at the moment, since that broke the job in Jenkins (gradle still expects module.txt). But...
  19. Cervator

    Resolved Stuck in Awaiting Character Spawn screen

    Spoiler-snip! :-) Yeah class loader security issue - Immortius : thoughts on this, maybe the gestalt-module changes? java.security.AccessControlException: access denied ("java.lang.RuntimePermission" "getClassLoader")
  20. Cervator

    Resolved Stuck in Awaiting Character Spawn screen

    Might just be a similar error? Or maybe it broke again. We recently applied some major architectural changes to some of the deeper Java wizardry, it might have stirred up issues :-) Got a full log?
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