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  1. Cervator

    Launcher and Facades

    I'm not sure we could do a "full" integration for facades inside the Launcher, since if the code is in there - it would have to reference classes and libs for the engine without depending on the engine and its libs ? I see the launcher as the ultimate in convenience, but staying optional - you...
  2. Cervator

    Launcher and Facades

    I imagine - and I haven't thought too deeply of this before - that the Launcher might eventually support launching the game with different facades active. Such as launching in 2D mode with AWT, or launching with the future "developer" facade that has extra tools enabled. Or launching a headless...
  3. Cervator

    Inactive Procedural Architecture Grammar

    Bump - since grammar resurfaced recently (a separate module popped up on GitHub) I thought I'd get this thread back to the top and share this little article: http://www.sdtimes.com/content/article.aspx?ArticleID=71283&page=1 JetBrains (makers of IntelliJ) are open sourcing "Project Nitra" -...
  4. Cervator

    Implementation Rails

    In theory "Rails" seem pretty close to "Railings" although I admit that's a stretch :-) Could put all kinds of rails and railings in that module, then put the train itself in a higher level module It should be very easy to get the rails on different block faces, Adeon ended up including...
  5. Cervator

    Office Hours (#terasology on Freenode IRC)

    Mid-week update: May 24th - topics discussed Forum reorganization - most that work (other than reorganizing threads) is done now, like thread prefixes Re-OKed the alpha milestone as being decently put together (I think!) OKed Patreon and got it set up May 31st - picked "content updates"...
  6. Cervator

    Archived Thread Prefixes and Labels

    New forums created, some descriptions adjusted, prefixes prepared: Feedback? Now we just need to start applying them and moving threads around, which will take much longer, woo. Probably will be me and Skaldarnar doing it over time but feel free to help out if able. Still need to...
  7. Cervator

    Team Happy coding!

    Eep! Sorry to hear. No excuse needed, RL comes first. Hope you all get well soon :-)
  8. Cervator

    Resolved Stuck in Awaiting Character Spawn screen

    Confirmed fixed! https://twitter.com/miah_/status/470979322824888320
  9. Cervator

    Resolved Stuck in Awaiting Character Spawn screen

    The person on Twitter was indeed also on Mac - pinging back with a request to retest :-) Thanks for the change, Immortius - PabloArty could you try now with the latest dev build ? You can get it through the launcher or directly here
  10. Cervator

    Xenforo 1.3.x upgrade + new addons

    Slight update - XenPorta is unsurprisingly proving tricky to upgrade. On doing a bit more research I suspect it'll end up a dead-end one day, although it may be possible to get its v1.6 working for now. A promising replacement is the Widget Framework, and maybe even the CTA Featured Threads &...
  11. Cervator

    Resolved Stuck in Awaiting Character Spawn screen

    Just noticed a report on Twitter with the same error. Asked for more details, hopefully we'll get some. I tested the latest build on my PC and it started fine. Maybe the other person is also on a Mac, or there is a similar connection.
  12. Cervator

    Resolved Stuck in Awaiting Character Spawn screen

    Interesting! The next line of the error is more telling: java.security.AccessControlException: access denied ("java.lang.RuntimePermission" "getClassLoader") That's more of an Immortius question as it gets into security and class loader fun. Also very weird since I've never noticed that...
  13. Cervator

    Patreon up

    Shiny: http://www.patreon.com/Terasology - like mentioned lately on IRC and during office hours. It is tied to our Paypal account and my marginally active side-business Nanoware's tax FEIN thing (has to have either tax info or social security # in the US). Not that I expect we'll have any...
  14. Cervator

    Xenforo 1.3.x upgrade + new addons

    Edit: Made a milestone with related issues on GitHub I got Adeon set up to help us upgrade our Xenforo here to version 1.3 or higher - many thanks! :) As part of the upgrade I did an addon review and wanted to put the details here just for reference. Sub bullets for addons we might want to get...
  15. Cervator

    More Biome Types

    Certainly we need more biomes, and I'm pretty sure we need to make them extensible too. Last time we tried to add a biome it didn't go too well as the changing values would affect each world generator, rather than just the one made for it. I think it would heavily depend on the world gen...
  16. Cervator

    Resolved Stuck in Awaiting Character Spawn screen

    Heya PabloArty :-) I'm going to close the GitHub issue in favor of this thread then. We should actually have fully resolved the vecmath issue now as it was downgraded to the Java-bundled version Your new error is most likely going to show in the game log. You'll have to find it manually...
  17. Cervator

    Internationalisation

    Bump - wanted to post http://weblate.org in a translation-related spot. Came across it and it looks very spiffy and heavily GitHub integrated. mkalb - maybe something to compare with the current setup for the Launcher, considering if we could extend a tool like Weblate across all the projects...
  18. Cervator

    Office Hours (#terasology on Freenode IRC)

    I might try to keep a rolling summary here between sessions. Bit unsure as these announcement threads act a little funny (different post style) and I don't know how the recurring nature of the event impacts this thread (the date is in the URL, yet what'll it look like next week?) May 17th -...
  19. Cervator

    Office Hours (#terasology on Freenode IRC)

    Official recurring calendar entry woo! Times are approximate and optional. Only the early session is tied to the calendar for simplicity. The early session will be 10 am EDT / 4 pm CEST / midnight AEST (Sunday) - time zone link - this is the time for the event tied to this thread The late...
  20. Cervator

    Archived Thread Prefixes and Labels

    Mega-post powers active! Gathered up existing drafts and ideas including from the recent office hours. Consider this a meaty draft needing a few more tweaks then maybe this weekend after office hours we can finalize and start applying the new design. Overarching goal: Make forums more on topic -...
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