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  1. Cervator

    Design Module Tracker (infrastructure)

    Belated reply here, we talked on IRC already. But just for the record: FacadeAppletOLD - deleted ModuleManager - still needed, intended to be the home for the download/install mechanism, both for launcher and game (in case somebody doesn't want to use the launcher), maybe even usable on a...
  2. Cervator

    Maintenance Interaction Screens

    Merged! Feel free to wikify some stuff or enhance further first :-)
  3. Cervator

    Suggested Block variants / grouped blocks

    This has come up now and then and has been discussed a bit on IRC for the last couple days. We currently have the BlockFamily concept for related blocks of varying rotation or so, out of a single .block definition. To my knowledge we don't have plain support for blocks that simply vary their...
  4. Cervator

    FAQ submissal

    Might be the best question yet right there! A: We've started more initiatives so far than we've finished I'm afraid :-) We haven't gotten back to updating some of the forum pages, that item is languishing on a todo list somewhere. Best place to check changes would be Jenkins...
  5. Cervator

    Design Cinematic Module

    Good stuff! One neat addition: Allowing the use of these in-game camera tools for in-game purposes - as in, monitors hooked up to "security cameras" although these probably would need some serious optimization (like low fps) to not kill overall performance. Waypoints could also be used for other...
  6. Cervator

    Tweaking Ore Generation

    Sure, if you don't get satisfied by what's in the cave walls. Would be silly to have no ore outside of caves :-) But really, it is entirely up to the world generator for the type of gameplay you want. My personally preference is about the opposite, I want to play a world where I have to staff...
  7. Cervator

    Game jam - Leap Motion + VR

    They seem to repeatedly go to odd lengths to not explicitly just say Leap + Oculus, despite using pictures of the Oculus - but oh well ;-) http://blog.leapmotion.com/leap-motion-3d-jam-presented-indiecade/ Mostly interesting for those who have both the Leap Motion controller and the Oculus...
  8. Cervator

    Happy 3rd birthday Terasology! Welcome OreSpawn! Party time!

    Thanks for recording and sharing @Soos621 - just posted it on our social networks :)
  9. Cervator

    Tweaking Ore Generation

    In theory you could just configure the generation to encourage creation of caves and ore around the same depth levels, then turn up the frequency of ore. Without having to add complexity by correlating caves and ores you pretty much get the same thing anyway :-)
  10. Cervator

    WIP Metal Renegades - wild west meets robots

    I imagine that could fit in well and make that gameplay more unique :-) While I'm not personally a big fan of metal I've heard some interesting mixes of metal + classical. Might be a neat way to tie to the main soundtrack with its use of orchestra type music? I wonder if a subtle hint of...
  11. Cervator

    [GSoC] City Generation and sensible Land Usage

    Bump - wanted to link to something a redditor shared with us: http://citybuildingcrashcourse.wordpress.com/2014/09/26/anatomy-of-a-city/ Edit: Addition (rarely thought of these factors): http://people.hofstra.edu/geotrans/eng/ch2en/conc2en/urban_defense_commerce.html
  12. Cervator

    Store Biome Per Block

    Merged! After some happy fun times. Thanks! We've roughed up some stuff here and there over the last few weeks, but I'm sure we can start polishing that back to a nice sheen soon :-) I noticed in a TtA world the block/biome impact on a chunk boundary, or something, a tree was colored half one...
  13. Cervator

    Request Techne model converter / format support

    That'll be the attachment extension filter on the forum. I just added .java and .tcn, should work now unless there are more extensions :-)
  14. Cervator

    Archived Backlog

    Edit: replaced with a Backlog board in Trello and instructions in the How-To thread. This post left as a placeholder for any bookmarks.
  15. Cervator

    Backlog + How to make suggestions (or not) - read first!

    This forum is for initial write-ups for any sort of suggestion for Terasology (Destination Sol has its own sub-forum), supporting projects, and so on - if it is in an appropriate format. This is to keep the chaos down a bit :) We have a separate backlog board in Trello (and also for DestSol) -...
  16. Cervator

    Store Biome Per Block

    Some related topics: @Immortius has thought about a block system overhaul that would treat blocks more like prefabs so Components could be added more easily. Been a while though, nothing in progress that I'm aware of Support for modules to define new per-block data is on a list somewhere. Might...
  17. Cervator

    Documentation created: Events and Systems

    Nicely done! Amusingly I just asked you on GitHub to help document inventory stuff, then I find this great page :D In the spirit of that request perhaps we should re-title this and the wiki page to plain "Events" and move this thread to Core Projects for any further discussion? I figure...
  18. Cervator

    Targetted Java Version

    I think it should be on the road map, but honestly have no idea on priority. Macs will likely bite us one way or another. How caught up are all the major Linux distros? I know Java 8 has been used (by accident or on purpose) several times before and at times have hit issues, so I wonder if it...
  19. Cervator

    Happy 3rd birthday Terasology! Welcome OreSpawn! Party time!

    That was fun! We made it to both the king and even the queen. Others have more screenies/video, I've just got a couple: And while we were off having fun @synopia went ahead and made the models work in Terasology ! Nice work! Thanks also to @Mike Kienenberger for cracking open the topic and...
  20. Cervator

    Happy 3rd birthday Terasology! Welcome OreSpawn! Party time!

    Yep happy birthday and welcome OreSpawn :D Server has been fun so far, geared up and ready for the big fights soon. Target time is slightly more than an hour from now, at 3 pm eastern US time.
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