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  1. Cervator

    Growing plants ....

    I like them :D MC plants are simpler (not at all using Blender) and end up spanning multiple blocks tall, which gives more space for detail without looking "cramped". We hit some of those challenges earlier when looking at the highly detailed plants from the generator woodspeople made, which...
  2. Cervator

    Inactive Preview Renderer

    Progress :D Posting a few sample pix of the miniaturizer for pencilcheck - it similarly pastes an existing part of the world in a mini form in a fixed spot in the world (while the above is a hovering representation of the chunk the player is in):
  3. Cervator

    New Xenforo stuff!

    New addon installed: http://xenforo.com/community/resources/conversation-manager.221/ Selfish reason behind this one - it adds participants in a convo to the conversation screen, so you can tell who you send convos to. Which helps me organize my ~520'ish convos :coffee:
  4. Cervator

    Request Art request - mascot, logo, badges

    Niiiiice! :rofl: I especially like the message in the second one. Spot on :-)
  5. Cervator

    Inactive Real Liquids

    I'm not sure if we truly need entity networks as much as a single entity (a "river") that is aware of what locations it affects. Those locations then have the primitive block data needed for simulating. Dunno if that's the most efficient way, we need to see some code and benchmarks already :D
  6. Cervator

    Growing plants ....

    It looks like your plant isn't defined as a plant - that's all. Look at the cotton JSON file and be sure you've got your new JSON file looking the same. What turns it into a billboard plant rather than a normal block is this little bit: "basedOn" : "engine:plant" Going to bed now but we can...
  7. Cervator

    Growing plants ....

    Excellent - and okay, that makes more sense now!
  8. Cervator

    Growing plants ....

    Both of those sets look awesome, at least in their flat shape here :) Fully mature sugar cane loses all leaves/flowers and is just a striped stick like bamboo? I wonder if we might need to take a little artistic liberty there as a straight green line (with a few stripes) might not look right...
  9. Cervator

    Never Before Seen Blocks for Terasology

    Looks like it will - thanks! We should get the new stuff shipped to GitHub soon :-)
  10. Cervator

    Where we are with World Generation

    On mineral distribution there's the potential from Laurimann to include more data on "plate age" from PlaTec which could in part help determine what's underground (depth of layers and likely content). Going further we could get more accurate about the layers, maybe keep several heightmaps...
  11. Cervator

    Inactive Android / OUYA

    Name: Android support including the OUYA Summary: Introduce a better structure for different front-ends to Terasology so it can be played with a "native feel" in different settings Scope: Engine Current Goal: Experiment with a project restructuring to isolate out front-end / wrapping / input...
  12. Cervator

    Tweaking Chunk Storage

    For what it is worth my nefarious plot to add another per-block data value was planned to take effect for all blocks, not conditionally on the block type. I was attaching 3-4 different systems, admittedly, where the secondary value would mean different things depending on what the block is - but...
  13. Cervator

    FrameRate bricht nach und nach ein O_o

    Try the latest build now? Some performance tweaks/fixes have been made :-) Probieren Sie die neueste Version jetzt? Einige Performance-Verbesserungen / Korrekturen vorgenommen wurden
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