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  1. Cervator

    Screenshots!

    Nice! Also, apparently our snow is really fertile, looking at all that non-snowy grass that grows on it ;-)
  2. Cervator

    Tweaking Chunk Storage

    That looks really neat and useful - thank you! I think that would be a really cool debug option to add a little polish to (labels? Spawn from main menu as an option?) and keep in the game permanently. Seems like it would both be a very educational way to learn about chunks as well as a great way...
  3. Cervator

    My car finally died, boo! Time to get a new one. Everything wants time :-(

    My car finally died, boo! Time to get a new one. Everything wants time :-(
  4. Cervator

    First major news post of 2013!

    Hey overdhose ! Nice to see you're still alive :D Miniions are still relevant, at least until we get something that can eclipse them. How's your time availability these days? :twilightsmile:
  5. Cervator

    Where we are with World Generation

    Yeah and that's fine :D I realize it is better to use approximating methods of some sort, you world gen wizards have some neat tools for that. Wanted to do the write-up anyway just in case you do end up making PlaTec fancier and dig around in a related area anyway. Like the hot spots. Or even...
  6. Cervator

    First major news post of 2013!

    Much appreciated! That does indeed look weird
  7. Cervator

    First major news post of 2013!

    Due to all the recent work that isn't too surprising :-) Several already were fixed before the stable build - mind checking the most recent issues on GitHub and adding a new one if yours is distinct?
  8. Cervator

    First major news post of 2013!

    The holidays are over, happy times were had (hopefully!), and dreary old RL and its obligations once more plot to get in the way of fun game development! Will try to make this more brief than the last mega post. New stable build Best performing, most stable, and awesomely beautiful world...
  9. Cervator

    Request Art request - mascot, logo, badges

    I really like those! Enough to wonder if we can use them for other crazy things as well :D Curiously, do you think any of them would survive shrinkage to emoticon level, akin to the ponicons, while still looking decent?
  10. Cervator

    OUYA contest!

    Some ideas on what abilities could be paired with the Gooeys: Hunter - shoots things Wizard - magic spell of some sort Spouty Gooey - could go underwater or alternatively spray water World Gooey - can roll like a ball? Or eat things and carry them around Happy Gooey - uh, lick things? Be happy...
  11. Cervator

    Growing plants ....

    In theory (if it is worth the effort) we could make a few custom block shapes for the later stages of the really big fruiting stuff like watermelons? So it graduates from a billboard plant to a block shape somewhere. Kinda like a watermelon sprout in MC creating a watermelon full block next to...
  12. Cervator

    Where we are with World Generation

    Unsure on the details for multiple layers, I'm just picturing the outcome ;) It is probably too advanced and too much work for now (plate age alone will be good progress - looking forward to it!), but I figure it is possible (perhaps too much processing needed though) to run PlaTec with one...
  13. Cervator

    Tweaking Chunk Storage

    Nice work! Have a badge upgrade, keep it up! :D
  14. Cervator

    OUYA contest!

    Slowly poking coworkers and whomever else I can think of to drum up some interest in this and related topics, but an actual mini-game concept eludes me. Although the shirt concept art that SuperSnark posted just recently seems inspiring - since it shows 9 topic-specific Gooey flavors that could...
  15. Cervator

    Cervator's work thread

    Been playing with Remember the Milk to organize myself better task-wise along with Evernote for, well, taking notes. While Evernote has checkboxes and you can search for notes with specific tags, presence of unchecked checkboxes, etc, it isn't really an ideal light-weight task tracker. With RTM...
  16. Cervator

    Never Before Seen Blocks for Terasology

    Ready when you are! :D If you check stuff in wherever you added it I can move it around if needed, like creating a new "plants" module for corn, sugar, and any existing stuff it makes sense to move there
  17. Cervator

    OUYA contest!

    First big one of the kind, looks like, now that dev kits have been out all of a week in some places ;-) http://killscreendaily.com/create/ It is a "game jam" akin to the month-long thing Immortius did that produced Footbrawl Quest (which incidentally seems to have won! Although I can't find...
  18. Cervator

    WIP Animals

    Hi Trekmarvel ! Nice shark and monkey :-)
  19. Cervator

    Inactive Android / OUYA

    That's what you'd like to think at first, yes .. ;-) But in reality you start running into other issues, like arbitrary memory limits (those may be tweaked favorably on OUYA where generally you'll only run one app a time compared to multi-app Android), library incompatibilities due to...
  20. Cervator

    Inactive Preview Renderer

    And built in the highlight job here :-) The going thought is that with this able to support BlockCollections (even with the quirky temp test hookup - we needed a source for a set of blocks) we could have the /build command from the PAG system from Skaldarnar prepare a tool/blueprint that can...
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