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  1. Cervator

    mouse button behavior

    Gotcha :D And yeah, this is an architectural topic. Maybe Immortius can provide some ideas, or mkalb some guidance on options via Gradle? Maybe a hard coded "modules to compile first" list in build.gradle could be a intermediate solution until we have full dependency management
  2. Cervator

    mouse button behavior

    Awh, I tried to build this in the highlighted branch job in Jenkins but the explicit dependencies on crafting & grammar made the build fail :-( Same thing locally until I defined the two as explicit dependencies for miniions. Figuring you had to do that too, overdhose ? After doing that it...
  3. Cervator

    Hello to everyone

    Heyo, good to be able to officially welcome you! Looking forward to the Incubator :D
  4. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    Love it, saw it by chance on Youtube before finding this thread and was quite impressed to not only see the expected stuff but also the bonus with rails and climbable ladders!
  5. Cervator

    mouse button behavior

    That dynamic shortcut bit sounds clever!
  6. Cervator

    Maintenance TerasologyLauncher - official Terasology Launcher

    Not to invoke stereotypes or anything but as long as it works the easy way on Windows those on Linux or Mac are probably wise enough in the ways of computers to figure it out themselves anyway ;) Edit: V3 tested, works fine and yay Java arguments :-)
  7. Cervator

    Archived I'm back... with 3D and music

    GoldenDragon - look at something like Terasology\mods\oreominions\assets\prefabs\OreoBuilder.prefab for an example of something with a custom model that's set up and able to be spawned in-game (and the oreominions module itself to see what kinds of files go where) The prefab definition is the...
  8. Cervator

    Inactive Leap Motion Controller

    Spent more than half the day at work, getting up around 6:45 am on a Saturday, home around 11 hours later :sleep: For bonus points most the time was spent waiting :P So I did clean up the code a little bit and added running. But something about it isn't working - it doesn't look like I'm...
  9. Cervator

    Archived I'm back... with 3D and music

    The model looks like it would work, not bad, but I don't know the exact technical requirements or if they match. What do you mean "script"? To get a model in-game it just needs a little prefab file with a few properties in it. There are a few examples - ideally you'd look at an existing...
  10. Cervator

    Maintenance TerasologyLauncher - official Terasology Launcher

    Yay progress! Boo on L4J crashes, that seems such a good candidate. Got any log entries or clues as to why?
  11. Cervator

    Resolved Feb 2 download

    Yep that's a new error reporting thing begla set up - it does indeed indicate that your laptop doesn't support some of the fancy stuff :-) Good to post it anyway, as we likely need to enable more video options including making some more fancy stuff optional and defaulted to off to help support...
  12. Cervator

    Inactive Leap Motion Controller

    Here's full movement and jumping working, if awfully written and really hard to control :D Pretty sure I'm making the math harder than it should be, but it is past midnight again ;-)
  13. Cervator

    Archived I'm back... with 3D and music

    Not bad. The last segment before the outro sort of doesn't fit the remainder of the piece, IMHO. The piece is again also sort of modern (jazzy) contrasted to the natural feel we've got with Terasology's fantasy. So yeah, maybe another jukebox type piece.
  14. Cervator

    mouse button behavior

    You're definitely right there, near infinite ways to do this one :-)
  15. Cervator

    Resolved Air existing as normal block

    Yeah that's a known bug. Try running the game in "Survival" in a new world without any mods enabled - most likely that'll work fine. Then enable a few mods at a time until you've got what you want.
  16. Cervator

    mouse button behavior

    Here's one suggestion then - rather than focus entirely on growing outwards to nest elements more deeply, consider whether older parts of the circle can "fade away" and actually move the center to a submenu, then emphasize movement away from the edges of the screen by leaving the general /...
  17. Cervator

    Documentation offensive!!!

    Hehe, at first seeing the subject line I thought somebody had found something offensive in our documentation and wanted to complain :D Yes, more docs are good docs, especially if possible to extract automatically from one place to another! I'd love to see the mod.txt or code in modules...
  18. Cervator

    mouse button behavior

    As in, the circles open outwards in tiers, and the crowded outer ring is not all visible at once or is only an example for something like an inventory needing lots of slots?
  19. Cervator

    mouse button behavior

    I may or may not be juggling even more convos than I post in threads :trollestia:
  20. Cervator

    Growing plants ....

    Haha, yeah, not my last suggestion for sure, that's just for this batch :D Thanks, and you too!
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