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  1. Cervator

    Screenshots!

    Wow, that is remarkably well done, Skaldarnar - that must have taken some effort. The attention to detail is commendable and the location perfectly idyllic :) That's going on an FB gallery when I get home, if you don't object :D Edit: This was my 2,000th post, wee!
  2. Cervator

    Tweaking Multiplayer

    We can strip out most the modules and probably handle them separately fairly easily, but yeah, engine stuff might be rough for a bit :-(
  3. Cervator

    Inactive Leap Motion Controller

    Name: Leap Motion Controller Summary: Introduce support for input mappings using the Leap Motion Controller Scope: Optional / pluggable Engine piece? Can it be a module? Current Goal: Re-implement the initial Leap branch prototype using the shiny new Jitter lib (which also needs more work)...
  4. Cervator

    Block Definition

    The block size ? As an array? Do you mean a chunk's size in terms of blocks? If you mean the size a block has been it is dropped from a static world block then that I'm pretty sure is defined somewhere as that size has changed now and then. Static blocks placed in the world are all the same...
  5. Cervator

    mouse button behavior

    I don't consider the MC-like mouse setup sacred or anything, if we can have a better control scheme then yay! In particular if it can also transfer intuitively to other platforms better (only one "click" on Android, for instance) At the same time there are always drawbacks and benefits...
  6. Cervator

    WIP Player/NPCs models

    Not bad at all - nicely done! If you're up for making a custom set based on that one knight for inspiration then I could see that work in the game - after all the license is open enough. Mainly I was concerned about solely using existing models off a public site like that but if you're coming...
  7. Cervator

    Chris' Music Showcase

    Yeah I got exploration out of it too, that crescendo for me brought out that oft-repeated notion of mine of cresting a hill to see a wide open valley laying beyond :) Had a little trouble making out the subtle undertones here and there, especially before and after the main crescendo. That's...
  8. Cervator

    Cartoony Look

    Oh, finally noticed the poll says "like" not "prefer". Okay, I like it fine, just don't know if I prefer it or not :D
  9. Cervator

    Cartoony Look

    I hadn't noticed the black outline before, that does stand out a bit as a stylistic thing. I guess it is one of the recent graphic tweaks begla has been playing with and "cell shading" comes to mind - that has been mentioned a time or two somewhere as well :) Pretty sure the area is still...
  10. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    Sure, go for it. Tiny pull requests are great and easy, like tutorial vids :D (Still, long tutorial is better than no tutorial, post post post!)
  11. Cervator

    Cervator's work thread

    Yep, sort of considering that included in the checkstyle and module extraction items :-) If only there were more hours in a day I could totally do all the things!
  12. Cervator

    Cervator's work thread

    So I thought I'd update here with what I've been tinkering with for a little while now - or rather what I would like to recommend for us to work on over the next couple months or so. Would of course love to push all of it myself but historic trends argue against me getting much of anything done...
  13. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    metouto - "amazingly complex" is humorously intended as the vines are in fact just a "flat" block shape - think a door, but thinner ;-) So when that gets pushed we can add more vine types by just indicating that block shape in the definition :-) The shape is created in Blender, A'nW has a...
  14. Cervator

    Inactive Holdings

    On player interaction I'm mainly thinking about the lack of ownership (sometimes there are assorted security hacks to get close to it) on a multiplayer server between individuals. A per-block variable to state what player (or whose minion) placed it would be awful, but using holdings and zones...
  15. Cervator

    Tweaking Multiplayer

    Had to think about it for just a bit, but it makes sense. shouldReplicate gets queried by the replication system, includes whether or not it is the initial replication, in which case initial wins over whether or not the target exists (a special case in this example)
  16. Cervator

    FYI - Procedural World Developer - Interview

    My favorite part :D We might not have the sharp focus of any of the one-man closed source projects, but we're still in a good place IMHO :-) Good show and the guy seems nice and happy to help discuss stuff. #gameai on Freenode might be a good channel to idle in to catch more nuggets of wisdom.
  17. Cervator

    Inactive Holdings

    Yeah that sounds like one good possibility. I had something similar in mind where any creature the player inhabits has somehow formed a spiritual link with an ethereal being (the player) allowing the creature to resurrect (explaining multiple lives). Temples could play into that as the player...
  18. Cervator

    Inactive Holdings

    Figured out a term I prefer: "Holding" - I think this might be a superior term than "Estate" as Josh rightly points out that confers more the image of a really fancy house. A holding (I'm channeling Crusader Kings II a bit here) can be just about any sort of property the player "holds" either...
  19. Cervator

    Inactive Crafting

    Fixed, try now :-)
  20. Cervator

    Inactive Holdings

    Haha, +1 for "chocolate volcano with Oreon eruptions" :D Could be a nice example of a natural portal creating neutral creatures ;-) As far as management goes I'd look for a balance where the player "teaches" the system, doing each thing a few times then the minions learn how things are done...
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