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  1. Cervator

    Inactive Three Tier AI

    Sounds great to me, would love to see it :-) Reads a little confusing though, you might want to use "mob" in place of "AI" sometimes, the first is more of an object while the latter is more of a concept :D I figure you mean Machine Learning for some of those spots, where the AI functionally...
  2. Cervator

    Mapgeneration

    That fellow has some pretty cool tech. World seems more Skyrim'my, although it also almost seems too large to me. ... and ultimately it is yet another closed source project to add to the bunch :-(
  3. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    All the new blocks are in develop and the latest build! Quite a nice selection of new stuff - many thanks again, A'nW !
  4. Cervator

    Mapgeneration

    Yeah I think using biomes as labels for some stuff is still fine, but let terrain gen work straight on the underlying temp / humidity / etc. Also, awesome :D And I felt very much like that dog picture when I started on GitHub stuff. I still screw stuff up but have learned enough to safely be...
  5. Cervator

    Inactive Ambient music transitions

    Music wizardry! That is pretty fancy when you put it like that, hadn't thought of it in quite that level of technical detail yet :-) Sounds great, and I guess that was one of the "bridge" spots I caught it one of the pieces then. So it was on purpose and I was trying to suggest what was...
  6. Cervator

    Cervator's work thread

    Already did - thanks! :-)
  7. Cervator

    Inactive Crafting

    I think using octrees in the full world might have performance implications, there was some experience with that in the past. Admittedly that might just be tricky with Java, I know other block platforms are using them. I'm not sure what Adeon is doing yet, but maybe something like octrees could...
  8. Cervator

    Console Commands

    Thanks Skaldarnar ! Perfect fit for the Modding API page :D A standalone world editor - yeah, probably need that eventually. Big project :-) Immortius might be able to sort out the assets thing, he just committed some changes there recently
  9. Cervator

    Inactive Three Tier AI

    Very fundamental stuff like spawning, assorted types of AI, etc, should be bundled with the game for sure, yes. That's where the terminology gets tricky. Some of these modules aren't traditional "mods" that are only there if the player wills it, instead we're trying to extract more stuff out of...
  10. Cervator

    Chris' Music Showcase

    Great stuff as usual, and in such nice quantity despite keeping quality up :-) I still don't quite feel right commenting with details, as I really don't consider myself artistic, but I try to provide constructive feedback anyway so feel free to take the following with a grain of salt :D track...
  11. Cervator

    More light sources

    No problem. Now get some of your blocks into a mod already :D
  12. Cervator

    Tasty Mega Post

    Thank you for volunteering, Janred! :D
  13. Cervator

    Mapgeneration

    Awwwwesome! Wasn't expecting to see that so soon :D Now we need to start throwing rivers, cities, and fun stuff like that on the map soon :omg:
  14. Cervator

    Tasty Mega Post

    Okay this is a big one - I'll have to try being brief per item and link to more details or I'll never finish / break the forum :-) NEW STABLE BUILD Cooked for nearly two months in a somewhat quiet period this none the less gets us one of the most important things we need: Functional modding...
  15. Cervator

    Inactive Three Tier AI

    For a combat / weapon system look to the work aherber has done already, it is nicely advanced based on physics, collisions, and fun stuff like that. Also probably best to discuss in that combat thread and stay focused on AI here :-)
  16. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    Speaking of ingots we talked about those some already, would be great with a quantity-differentiated set of ingot shapes akin to bookcases with different numbers of books :D With lazy loading of block/shape combos into IDs it wouldn't necessarily kill the block ID space to consider the option...
  17. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    Woot! That is a great collection of awesome - and CHEESE WHEELS :omg: I remember you prepped some bowling pins too, toss them in the pack too somewhere, would you? Speaking of, where is the mod? Want om nom nom for GitHub! Skaldarnar - I requested the bottom half slop + top half slope...
  18. Cervator

    Chris' Music Showcase

    For some reason I had never quite connected Dubstep and Terasology before. That would be a hilarious combination, especially with a Gooey thrown into the mix :rofl:
  19. Cervator

    Mapgeneration

    Nice! Moar maps om nom nom! :omg:
  20. Cervator

    Cervator's work thread

    Spiffy. I suppose I should rephrase then to document that elsewhere, like in the modding api wiki page I still haven't pushed :oops:
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