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  1. Cervator

    Greetings

    The gradlew bash script was broken at one point, I think due to a line ending issue. I guess that's fixed now :-) Panserbjoern - any particular topic you might find more interesting than others? In-game content, GUI stuff, wiki / automated doc updates, 3D wizardry, terrain generations...
  2. Cervator

    IntelliJ 12 has been released :-)

    I believe I get a "site" license of some sort I can hand out somehow. Stay tuned :geek:
  3. Cervator

    GUI - where to put what?

    That seems a pretty solid classic design. I don't personally expect companions of that level of sophistication, but if somebody wants to add it make it so :D Not sure what to do with health/armor, the current setup is just a placeholder. Wouldn't mind doing something different somehow...
  4. Cervator

    IntelliJ 12 has been released :-)

    Works alright so far, was able to take a fresh Terasology and run straight after "gradlew idea" without having to do a Make Project - mods would even work when enabled, although the code bits wouldn't work (but not crash either) - almost odd :D A single Make Project then made everything work...
  5. Cervator

    Ouya Dev Console Giveaway!

    Thanks! New stable build and mega news post coming soon.
  6. Cervator

    Ouya Dev Console Giveaway!

    Yep, official Twitter is here, also FB and G+ I did the follow/like thing already, haven't reshared that specific contest though. Maybe I'm being selfish since I'm getting one of the dev kits already :D Contacting them more officially about Terasology is on my list - especially since we're...
  7. Cervator

    IntelliJ 12 has been released :-)

    Edit: We've got the freebie open source license for the Ultimate edition now. Convo me for the code (keep it secret, keep it safe) if you've acquired a topic specific Contributor badge :geek: http://www.jetbrains.com/idea/whatsnew/index.html I'll be applying for a freebie open source...
  8. Cervator

    Greetings

    Heya Panserbjoern and welcome! :-) Skaldarnar has included some of the initial pointers, one bit that may matter is using "gradlew" rather than "gradle" to run commands. That'll make sure you're using the right version of Gradle, which is based on Groovy, so a bad version could explain the...
  9. Cervator

    Inactive Modding Guide and API Docs

    Name: Modding Guide and API Docs Summary: Documentation & Tutorial type stuff for supporting mod making Scope: Documentation / Tutorial Current Goal: First useful iteration of modding documentation and tutorials aimed at end-users (mod authors) Phase: Implementation Curator: Cervator trying to...
  10. Cervator

    More Noise generators for Terrain generation

    Cool simple music hooks - looks pretty straight forward. Just one little drawback ... :D Old zip of whole source tree = 29.4 MB New zip of whole source tree = 55.3 MB That's what has kept me from adding all the music from Chrisk so far. The existing music already take up half the size of the...
  11. Cervator

    More light sources

    Do you mean held flora? Since we do have the GlowbellBloom lighting up just fine in the world. But yeah, not while you're holding it :) Missed the "fauna" bit. You mean moving creatures lighting up? Although currently there are some lighting issues active anyway (at least on my system) where...
  12. Cervator

    [Dec 2, 2012] OUYA discussion / SDK review (IRC)

    Short addendum: If we want to maximize the potential target audience on Android we may want to support Gingerbread at API level 10, which still appears to be on half the Android devices out there as per the linked research. That's a two year old 2.3.x release. Alternatively it might be that...
  13. Cervator

    Never Before Seen Blocks for Terasology

    Whoops, just realized I used a local workspace pointed at my personal branch on GitHub, not MovingBlocks. I'll push it forward soon and grab the other blocks too. Something went funny with Magnetite again, it looks like it is only 4x4 pixels now, although it still is 16x16 :-) Jet probably...
  14. Cervator

    More light sources

    Torches have a few files like Terasology\src\main\resources\assets\blocks\Torch.json and indeed more light sources are good. The Glowbell at Terasology\src\main\resources\assets\blocks\flora\GlowbellBloom.json for instance simply has "luminance" added which also works for blocks. Janred added...
  15. Cervator

    Height Limit

    Super tall blocks can include a lot of waste - such as ground deep below you or empty air above :-) And yep, depth + liquids would be good too!
  16. Cervator

    Esa-Petri (Esereja)

    Welcome! And you're now badged thanks to already having submitted code on GitHub :-) Very much looking forward to good things from you!
  17. Cervator

    More Noise generators for Terrain generation

    Okay, I looked at and tested the pull request some - seems good, went through several Normal/Perlin worlds and several Multi worlds, both seem to be working fine other than the missing trees. Bit hard to tell them apart (aside from the missing trees), but I can see some of the details in the...
  18. Cervator

    Mapgeneration

    Sounds reasonable to me, especially if the 3D crust age can be an option - run either with or without, for those that are impatient :-) I'll leave the exact details for what we could use right away to Nym Traveel since that's more his thing than my thing :D Thanks!
  19. Cervator

    Never Before Seen Blocks for Terasology

    Yay for more blocks :D You just reminded me to add your last batch of blocks, since that fixes up the few broken blocks. I'll have to get to the rest later :-) As for feedback on the first batch - yeah, Jet might need just a little more texture, maybe a little darker too. Magnetite looks...
  20. Cervator

    [Dec 2, 2012] OUYA discussion / SDK review (IRC)

    So I was rather short on key people for today, although I did finally get a hold of one coworker via IM - so not much of an IRC log to report ;) I got him started on setting up for development, but expect getting from there to having an idea of what we need to do to Androidize Terasology will...
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