Search results

  1. Cervator

    Potential, potential everywhere!

    Potential, potential everywhere!
  2. Cervator

    Archived Client Settings (GUI)

    You're completely welcome to do that already - there's no need to wait for any sort of formal acceptance, throw some code on GitHub and put a post in the intro forum and your code is getting grabbed! :D And yes, this is another area that could use a bit of polish :-) There is a GUI category...
  3. Cervator

    Inactive Combat

    Looking forward to it! I figure if nothing else we can have the player be more of a commander or a sneaky type than the primary combatant. Up close in melee range you probably would resort to melee weaponry or even commands to creatures to help push back attackers. Less up close and personal...
  4. Cervator

    Mapgeneration

    Ooohh, pretty picture! Your notes on DF geology are already beyond mine, I just looked at the layers with one of the "hacky" game tools and studied the wiki over time. Just knew about the layers and that they varied from spot to spot :-) If that crust age bit in PlaTec alone can help place...
  5. Cervator

    More Noise generators for Terrain generation

    Cool images, I especially like the last screenshot :-) Most the focus lately has been on higher level terrain generation like height maps, biome selection, and stuff like that. Yeah, the current Perlin setup is pretty simple and we need to add said higher level stuff so we can differentiate...
  6. Cervator

    Mapgeneration

    Hey Esereja - the current tectonic generator just provides a final height map, but I've suggested the idea of doing one height map of sorts per major geological layer (like in Dwarf Fortress) too. Then actual distribution of minerals likely would be done with some sort of noise process within...
  7. Cervator

    Chris' Music Showcase

    Nice :-) Adrian seems a pretty good singer.
  8. Cervator

    [Dec 2, 2012] OUYA discussion / SDK review (IRC)

    Hunted down some related links I wanted to drop in here: libgdx - a framework around LWJGL that supports Android. Not sure how different it is from LWJGL itself or how much work it would be to "upgrade" or if we'd lose anything. Before I thought it was a complete alternative, here's for...
  9. Cervator

    Cervator's work thread

    Cool - just tested that. Had previously tried individually compiling the mods in just the right order vs. the main project. Weird that having "Make" checked as a before run option in run config doesn't seem to be enough.
  10. Cervator

    Cervator's work thread

    Got the metrics working again - bit of a bump on the graph shows how well my week off went :P It wasn't so much that it was unproductive as it was the wrong stuff I had to work on. At least it got some big RL items out of the way (ceiling drywall, cabling an office, big Thanksgiving event...
  11. Cervator

    Graph for Blocks ...

    Science! Geology is fun :D
  12. Cervator

    [Dec 2, 2012] OUYA discussion / SDK review (IRC)

    Thanks for the info, Immortius, even if it isn't the happiest news - feared something like that
  13. Cervator

    Not enough free time! Taking more time off shortly -_-

    Not enough free time! Taking more time off shortly -_-
  14. Cervator

    Graph for Blocks ...

    Pshaw, wall of text? Bah! ;-) We need to improve the technology some so we can put some of the finer details into the block definitions themselves - no point getting the spreadsheet too detailed if we can put the data into the game. That's something we'll have to architect. You've got the...
  15. Cervator

    [Dec 2, 2012] OUYA discussion / SDK review (IRC)

    Well, it hasn't happened yet, but when it does then yes, we'll keep a log and post it here :D
  16. Cervator

    [Dec 2, 2012] OUYA discussion / SDK review (IRC)

    The OUYA SDK (or ODK) is being released this Saturday December 1st, ahead some of when the first developer edition consoles are going out (of which I should be getting one) sometime in December. We've been sort of stepping around the topic of providing an Android-wrapped version of Terasology...
  17. Cervator

    Graph for Blocks ...

    Spreadsheet looks great! :) Probabilities of dropping different things we probably don't need to worry about just yet, we should actually prep the system to read drops out of block definitions first :D What we could put in there - instead of "x" in the 4 layers we could put a rough 0-1...
  18. Cervator

    [Nov 24, 2012] Dwarf Fortress Brawl / Tutorial (IRC + Streaming)

    Going to have to postpone this anyway for much the same reason - RL is too hectic, in part as wifey wants to do a Thanksgiving event Sunday rather than Thursday and I've got all sorts of chores and prep to do, along with fixing a drywall ceiling here and putting ethernet cable in a wall there...
  19. Cervator

    DF demo day

    Quick poll to see if we can find an optimal time to reschedule the DF event :-) Note: You don't have to be there right as we start - it is meant as a question / help session for new players and maybe a longer-term "play the same world" so we'll just play, have fun, and ask questions / share...
  20. Cervator

    Archived Dropped items

    Cool - I'd love to see that :-) Especially since that's another factor you can use for gameplay - items or magic that'll enable said outline for your convenience.
Top