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  1. Cervator

    Archived Dropped items

    Nice :-) Do the items get that light blue outline added dynamically?
  2. Cervator

    Chris' Music Showcase

    Wow, that's really nice. Well done. I think I got the movie and music lined up right and yeah it fits well, seems to capture the mood just right :-) Beautiful slow-mo coin scenes. I have a co-worker who does short movies like this too, along with a few other locals, and I know it is a lot of...
  3. Cervator

    Chris' Music Showcase

    I like it :-) If I should look for something to comment on then the transition between 0:05 to 0:24 and 0:59 to 1:17 seem a bit drawn out and overly empty to me - but then with it being a film score that might be appropriate for the content :barefoot: What's the unusual instrument that kicks...
  4. Cervator

    Implementation Portals

    Oh okay. I don't mind Iterable, I just didn't know of a reason that was in use and thought it was effectively abandoned code if it was originally t3hk0d3 who did the prefab stuff. We can put it back - Adeon didn't ask for it to be a Collection, I had just created a new method that filtered so I...
  5. Cervator

    Inactive Crafting

    Wow! I saw lots of code hitting GitHub and had some ideas of what you were doing, but that exceeds my expectations quite a bit. Sub-blocks, assorted hoverables, even nice looking thought bubbles? Sweeeet! :omg: That's going straight to the social outlets :D
  6. Cervator

    Implementation Portals

    First round of portal updates have been integrated and built - yay! Adeon - I changed the PrefabManager method to return a Collection instead of an Iterable (not sure why Iterable in the first place, but it wasn't previously used anywhere). The version that filters by Component is also...
  7. Cervator

    Mapgeneration

    I just noticed the Youtube video is available again - it is quite something to see the simulator in motion rather than just the end-product :-) That, and I can just picture having that display running inside Terasology like the world generation phase in DF :D
  8. Cervator

    Project Modding Arc

    Okay, that's fine - progress will be progress, and different is good :-)
  9. Cervator

    Archived Dropped items

    All sounds good, and yeah dragging around items dropped on the floor akin to ES would be cool :-) The drop-key is already chargeable! Hold it longer to throw further :D Could perhaps differentiate between a throw with next to no power (minimal click time) and have that count as the...
  10. Cervator

    Project Modding Arc

    Here's another potential feature to add to the list here sometime if it makes sense: Allow textures in a mod to have override priority vs engine or other namespaces to allow texture pack mods if there's overlap in exact block names. I figure that might benefit either from making order matter...
  11. Cervator

    Implementation Portals

    First goal is functionally complete and working now :) Aiming to rebase and clean up tomorrow, maybe make everything a little more sturdy. But the code achieves extraction of portals and spawning into a mod, with what I hope is decent future potential of making Spawners spawn Spawnables of...
  12. Cervator

    Archived Dropped items

    I like the idea of going for better detail but optimizing as per what the user's computer can handle - if that doesn't add too much complexity :-) I would add one additional "state" though - placed items vs dropped items. If you just throw a held pickaxe I'd like for it to bounce around as a...
  13. Cervator

    Freedom! 10ish days off work :D

    Freedom! 10ish days off work :D
  14. Cervator

    Windows 8 - Spiel startet nicht

    FYI - bug #376 for the door issue was fixed a few days back, works now in the latest build :-)
  15. Cervator

    Chris' Music Showcase

    Doh. Okay, that works, yeah. Sounds nice, although it seems to me there's an odd "wobble" in the very beginning before the second instrument (set) kicks in? Seems quite introductory, so that's on target :-)
  16. Cervator

    [Nov 24, 2012] Dwarf Fortress Brawl / Tutorial (IRC + Streaming)

    Yes, goal would be to pick a great map ahead of time, which is something I'd love for somebody else to find :D I've had fun with maps containing partial aquifers so I have a safe place to mine down without needing crazy dirt drills, yet can go play with water later. The more biomes the merrier!
  17. Cervator

    Inactive Three Tier AI

    Okay! Finally had time to read this, yay! I concur with the rating and am thinking about adding a new one for "crazy but awesome" - maybe Chunk Norris would work, just suggested a moment ago by a friend here at work ;-) So yes, I'd love to see where this could go, it seems a worthy system...
  18. Cervator

    Mapgeneration

    Hi Laurimann nice to see you on the forum! Have a World badge :D For those unaware this is our new Finnish friend who did the interesting thesis on plate tectonics in procedural map generation :) I'd be thrilled to see your tectonic world maps in-game before the year is over and don't mind...
  19. Cervator

    [Nov 24, 2012] Dwarf Fortress Brawl / Tutorial (IRC + Streaming)

    So the recent Birthday Event celebrated our inspiration from Minecraft, now it is time to pay tribute to another major influence - Dwarf Fortress! DF is a substantially harder game to get into, in particular since the base version comes in plain ASCII, without even basic tilesets. It has next...
  20. Cervator

    FrameRate bricht nach und nach ein O_o

    Thanks for catching that, Nym :-) We'll still have to find the permanent fix, but it is good to know it isn't too rare/hard to replicate.
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