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  1. Cervator

    Archived Official Modmix Distributions

    We could probably survive that, yeah. Although I'd think we could maintain a file on GitHub that describes what is available, with dependencies, etc, and leave a copy with the game downloader. Then on startup the game could check vs. that file online for updates. Then the infrastructure...
  2. Cervator

    Archived Official Modmix Distributions

    I'm somewhat attracted to the idea of eventually hosting each mod in its own GitHub repo, akin to how the Jenkins project does it (might seem scary at first, 843 repos?). Forum is probably too fragile, and we're hosting it ourselves so if Terasology suddenly gets popular (more Gronkhage) it...
  3. Cervator

    Archived Official Modmix Distributions

    You're already right on target - we aim to provide several "game modes" in the primary download each of which will essentially be a combination of mods that work together to provide a certain form of gameplay :-) Modding terminology is sort of tricky as we're naming every single bit of content...
  4. Cervator

    Documentation?

    GH wikis are pretty straight forward, you can enable one on the Admin panel of your fork on GitHub then play around in it. Uses MarkDown, which is easy (see a couple of the links in my previous post). You can push entire wikis around with Git, like pulling the main Terasology one to your own...
  5. Cervator

    Documentation?

    Ideally we'd just use something existing, like our GitHib Wiki (which can itself be edited from an IDE and submitted via Git) I don't think it has any sort of "draw" plugin, though, so we'd probably be limited to plain ole images. There are some fancier features I've briefly looked at we can...
  6. Cervator

    Documentation?

    I think this itself is sort of a useful documentation exercise, I've taken to add documentation when I tinker with a few classes and hope others would be able to do that too, then maybe poke for review in here somewhere to make sure said documentation is about right. For interface /...
  7. Cervator

    Birthdays, Potential, and Direction, oh my!

    Thanks for the catch - I attempted a fix, but amusingly the longer link pushes my post back above the length limit :rofl: So here's the Dysis Link separately instead with the bad link above broken
  8. Cervator

    Chris' Music Showcase

    Link no worky :-(
  9. Cervator

    FrameRate bricht nach und nach ein O_o

    Really? That's weird :confused: Stable build 17 is from October, but RS232 reported the issue first in September. Xaver - could you try to find the develop build that you start having issues with? You can see the list here - 296 is the one right before the latest build, so anything after...
  10. Cervator

    FrameRate bricht nach und nach ein O_o

    Had user Xaver on IRC report what is likely the same issue: [14:49] <Xaver_> i've got an nvidia gtx 570, amd quadcore 4x3,4 and 8 gb RAM but terasology stucks at 10 frames [14:49] <Xaver_> Any ideas? [14:49] <Xaver_> everything in highest settings, but same thing on low ones [14:52] <Xaver_>...
  11. Cervator

    Inactive Real Liquids

    I'm not at all sure on that, so more ideas are great. I was thinking about basic water propagation and how the engine would know how to tell apart "powered" water and basic "boring" water Player dumps a bucket of water on the floor = engine sees "boring" water and just lets it splash out to...
  12. Cervator

    Documentation?

    We have a few scattered wiki pages, the incubator threads, and some misc. Yeah, classic open source style it isn't very well put together or comprehensive ... :-) I'd like to focus on very light higher-level write-ups on wiki pages (with some nice diagrams and such) like the ES stuff, block...
  13. Cervator

    TeraCraft - Experimental Tekkit-based MC Server

    Here: http://forum.movingblocks.net/TeraCraft1.0.tgz :-) Zipped Linux style, might need 7-zip or something to get through it. I haven't tried to fix the world so it might also need a round of world edit if it is another pipe spill.
  14. Cervator

    Inactive Real Liquids

    Alright, thought I'd expand on the concept a bit more and include some related topics :) Say we introduce river entities to a redesigned liquid flow system. Not quite sure that's entirely the right way to do it, but easier to think about. We have a RiverComponent that stores a given name for a...
  15. Cervator

    Progress afoot :-)

    Progress afoot :-)
  16. Cervator

    Inactive Real Liquids

    Yeah we might want to go for having some sort of "meta object" storing information about a river segment (inflow + outflow, perhaps even a name for maps), then if the actual water flow hits an unloaded chunk it can check the river info to get flow stats. Probably more useful at the starting end...
  17. Cervator

    TeraCraft - Experimental Tekkit-based MC Server

    Sure, will try to put it up tonight when I'm home. I'm not really opposed to leaving it running, but I'm sure something else is overflowing now - hard to really catch that on a highly inactive server. UniCraft is (hopefully) in the final stages of waiting for mod updates (running vanilla...
  18. Cervator

    Hi, I'm Relee the Squirrel

    Welcome, ReleeSquirrel ! Looks like you're bringing lots of good stuff to the table, too much for me to reply to at near 4 am on a weeknight :D I concur with a lot of your ideas, like alternative liquids and more advanced creatures - the latter in particular is important to me personally and...
  19. Cervator

    TeraCraft - Experimental Tekkit-based MC Server

    I've turned off the server for now - it had been flipping out on CPU for who knows how long again. Since we're not really using it I'm going to leave it off unless somebody really wants it (or a world download)
  20. Cervator

    Resolved Terasology on FreeBSD

    Thanks for all the good logs, especially the MC logs showing the same issue, gives good hope we can make it work too :-) I've updated issue #221 with a link to this thread Also, at first I thought you were somehow running Diablo using Java. Then I realized that was a code name for a JDK...
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