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  1. Cervator

    Request Art request - mascot, logo, badges

    Okay - somebody please save all of us from my terrible Gimp skills and get us some badges that at least have rounded corners and some gradients or something! Doesn't need to be fancy, but my little "Design Team" placeholder might just be worse than not having badges at all :D On the plus...
  2. Cervator

    My Desktop Wiki

    It's a nice thought, but there are editors aplenty that can be nice for offline editing like that with syntax highlighting, export options, etc. And we've got WYSIWYG already from Xenforo :-)
  3. Cervator

    ideaTorrent playground set up

    Yeah "popular ideas" really is a poor label, thus why I sort of retconned it to "Validated ideas" in my little write-up. It looks really promising but incomplete. But it would be its own whole project to take it from where it is now and complete it. And probably likewise on grafting a poor man's...
  4. Cervator

    ideaTorrent playground set up

    I think that might be too much text / threads / polls anyway. Clustering the questions logically by topic and such would be what would really be a huge help, then post a thread for more brainstorming on that area (more questions to add?). We can hook up the Rating plugin (it isn't free but I can...
  5. Cervator

    ideaTorrent playground set up

    That actually sounds very interesting :) Yeah, the lack of an alternative really sucks. If you're up for volunteering time to actually cobble one together, cool! We can add an "Idea" label to GitHub issues just fine, that's easy. I wonder if that would end up swamping that system tho - I...
  6. Cervator

    ideaTorrent playground set up

    I'm happy to be able to tinker with it, and understand it a fair bit better now. I've gotten ideas also for helping the forum here from it. It is a bit of a mixed bag itself tho Pros: Definitely has more structure for ideas. Sandbox -> Validated ("Popular") -> Developing -> Implemented...
  7. Cervator

    Using JRuby instead of Javascript for modding

    I don't think JS being related to browsers has ever come up as an argument, that's more of an origin story :-) Point is Rhino and stuff like that I guess can run it on the JVM and in-game as well as any ole well-performing scripting language. Groovy too with its interpreter, but it is just...
  8. Cervator

    Using JRuby instead of Javascript for modding

    I yield on the details, wasn't too sure, but hey, somewhat close :D As for the modding interface - being that we're using the ES on the Java side, and @ironchefpython's dark JS magic, do we need to expose stuff individually? Maybe most the examples so far have just been adding new stuff, where...
  9. Cervator

    Using JRuby instead of Javascript for modding

    As much as I like Java I can agree that setting it up just right can be tricky. I like the idea of being able to write a quick mod in Notepad then run the game to test it, no other steps needed. Java on top of that? Cool, if you want it. In the very beginning I was just hoping to be able to...
  10. Cervator

    Foreign Art Collection

    I was a little uncertain at first too, I think the trick is that it evenly destroys exactly one layer of cubes regardless of terrain elevation changes. So you don't get the very obvious "break" with already sloping terrain and it just looks like grass went poof. You can see it when it triggers...
  11. Cervator

    Using JRuby instead of Javascript for modding

    (For those unaware or wondering, it is an actual programming language, but still sort of a joke: http://en.wikipedia.org/wiki/Brainfuck)
  12. Cervator

    [Sep 29, 2012] Terasology 1st birthday! (Google Hangout)

    Hehe, no problem. And yeah, Xenforo.com is already back online, they caught their domain's broken auto renewal pretty quick, but it was still funny ;-)
  13. Cervator

    [Sep 29, 2012] Terasology 1st birthday! (Google Hangout)

    You joined in the future? :rofl:
  14. Cervator

    [Jun 9, 2012] Dev Meeting - site, blocks, art (IRC)

    So I can't tag more than 10 people in a post, so here are more artists and other involved people on that topic ;) A'nW, metouto, woodspeople, overdhose, SamReynolds, Louis Melling. dacresni, B!0HAX, MarcNottke... And one more for ironchefpython since he mentioned an in-game mod editor, so...
  15. Cervator

    [Jun 9, 2012] Dev Meeting - site, blocks, art (IRC)

    The new site here is getting more solid tho there are still a few things to finish up. We also have a few important & related outstanding decisions to make on block sizing and art style - just how "blocky" the world will be. So I'm suggesting our first ever official meeting, yay meetings...
  16. Cervator

    [Sep 29, 2012] Terasology 1st birthday! (Google Hangout)

    Update: Moved the event attached to this to Saturday September 29th at 10 am EST with the idea of starting a marathon Minecraft challenge of defeating the Enderdragon on a brand new world with one life per player - while broadcasting via Google Hangouts :D I was beginning to think about when...
  17. Cervator

    Foreign Art Collection

    The shortcut angle again seems a valid point. "Casual" artists like that might not see their work very far, or add animations, but I get the idea they'd still enjoy being afforded the option. And if you could re-import particularly interesting existing creations into the editor or easily "fork"...
  18. Cervator

    Foreign Art Collection

    That's a very good point. It has been mentioned in passing before, but I haven't made the connection to the artistic style. Yeah, it would be a closer match for CubeWorld, and might not be appropriate for all models, but I could imagine building A'nW's dwarf one block at a time in-game - tho...
  19. Cervator

    Foreign Art Collection

    That's a pretty neat site / idea, I love the concept as a developer thinking about libraries. While it would probably work for placeholder art, I don't know if using a site like that would be a solid idea in general for serious games? Would seem pretty awkward to see the exact same dragon in two...
  20. Cervator

    unified graphic style

    I'll step out on a limb and say that I'd really like to see Untrue Tao happen with the two fairly specific factions in there discussed in the world theme thread :) Steampunk goes well with multiple options and could easily translate into a more mechanics-centered setting later/earlier/in...
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