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  1. Cervator

    the story of Manus Lenoni

    I like it. But then that probably doesn't come as a surprise... :P I had something somewhat similar in mind for equipment and structures - the "save something after destruction" anyway. For items many games just incrementally upgrade the stuff you get, leaving old stuff useless. Would be nice...
  2. Cervator

    Modding terminology!

    :golfclap: ;-)
  3. Cervator

    Modding terminology!

    I'm close to yielding and going back to the boring normal terms on this topic, but still wonder if I've explained myself fully yet. With an example I used elsewhere at a slightly different scope, but potentially linking into terminology elsewhere :-) Using an extreme example, say the actual...
  4. Cervator

    Animals and races

    Yeah I haven't had time to sort the older topics yet, and we end up turning topics belonging to one forum into a discussion really belonging elsewhere - it's all enthusiasm, but not very well organized enthusiasm :D
  5. Cervator

    Per-block data storage

    Thanks for that Liquid Cubed link, by the way! Just took a little time to check it out along with their newest project, Blockade Runner - spiffy stuff :-)
  6. Cervator

    My 1ST Cup Of Coffee

    Five hour energy - ancient Chinese secret! :D
  7. Cervator

    Per-block data storage

    That sounds good too, there would be some parts like the ocean I indeed wouldn't want to simulate / would count as infinite absorbers. The bucket on top of a mountain + logoff or go out of range is a good thought example. I had figured that a chunk that borders (river type) water at the edge of...
  8. Cervator

    Pictures for woodsspeople :o)

    Interesting :) Be hard to say how it would work without seeing it, but I could see imagine frail and flimsy plants growing in-game in detailed 3D possibly without clashing with the blockiness. It is more super detailed 3D trees that might look funny, I think. Depends a bit on exactly how said...
  9. Cervator

    Inactive Miniion

    That's pretty much what I figured we'd end up with eventually, some sort of listing of what creatures are living in your fortress/estate/whatever :-) In the meanwhile "Creatures you've spawned via minion bar" might make a perfectly good roster.
  10. Cervator

    Pictures for woodsspeople :o)

    On the texture atlas - there are modern FPSes that probably have more detail in a single texture than we'll ever have in the entire atlas, so will it actually be a bottleneck? I figure GPU memory usage for texture storage will always be tiny in comparison. Unless it factors in somehow when we're...
  11. Cervator

    Per-block data storage

    I was wondering about the time simulation angle, especially since you could likely approximate some effects over large time spans, such as tree growth or rain. Not sure if those examples make sense, but just for the thought - if on average it rains 10% of the time, then rather than simulate one...
  12. Cervator

    Help wiki plan, please review

    Honestly, I wouldn't worry about getting fancy. We have a form for submitting ideas already - the post message form over in the Suggestions forum :-) If single words (does it also work for multiple words?) auto-link to other pages that might just be what we should aim for, taking care to word...
  13. Cervator

    Screenshots!

    Just conceptualizing out loud with those screenies or is there a difference? :-) Making them share a text bubble sounds like too much work for what it is worth, IMHO. Little animated icons above their heads tho would be win. (Also: Yay colors!)
  14. Cervator

    Inactive Miniion

    Yeah by all means throw some backgrounds in there, all the cells at the different "layers" don't need to be nearly adjacent or anything :-) Trading bit we won't need till multiplayer, so that one can go on the backburner. I'd be more curious to see what sort of "Creature Roster" UI we could...
  15. Cervator

    Inactive Miniion

    I'm not sure exactly which click event you mean (what happens when the player presses 'i' ?) but as far as I'm concerned as long as you test your stuff well then change away as per your best judgement. Inventory stuff is all yours at the moment anyway, I believe :) To better illustrate what...
  16. Cervator

    Help wiki plan, please review

    Oh, sorry, not permanent documentation, just non-collaborative documentation, is what I should've said :) I looked at the wiki a little deeper right now and... I think it actually looks great? Not necessarily its feature set, but what you two have put in there already. The little sitemap in...
  17. Cervator

    1000th forum post, yay, that means we're almost done, right?

    1000th forum post, yay, that means we're almost done, right?
  18. Cervator

    Help wiki plan, please review

    I'm decent with Foswiki and can do poweruser stuff fairly easily - but am just about the only person at my company who can do that, and that's because I was the one who put it together years ago and tinkered with it now and then since... It is decent at the basic stuff but can be a little...
  19. Cervator

    Pictures for woodsspeople :o)

    I think the main trick about the resolution would be creating a secondary image manifest for high-res blocks. As the current 16x16 pixel block images are loaded they're merged into a single image, which is then fed to the OpenGL / the video card for rendering. It does that by painting a 16x16...
  20. Cervator

    Pictures for woodsspeople :o)

    Moved this over to the Dev Portal - a related topic of interest would be wondering what impact it would have to go beyond 16x16 for these little guys, due to the level of detail in the origin :-)
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