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  1. Cervator

    Next week's video update on YouTube

    The ES bulldozer came through and it hasn't been reimplemented yet, i've still got a partial reimplementation of some of that stuff sitting in one of my workspaces, heh :cowbell:
  2. Cervator

    unified graphic style

    IRC log for those interested - some notes on art style buried in there somewhere. And yeah, we really need to get more solid on our style direction :twilightblush: http://pastebin.com/a4DXadjK
  3. Cervator

    unified graphic style

    Here's Jake the Dwarf from glasz - was linked on IRC, and I wanted to safeguard it on here :) Some more discussion going on IRC-style with one of the new artists (joined yesterday) - A'nW, you should idle around up on IRC sometimes too in the weekends if able, eleazzaar too :D
  4. Cervator

    Archived What Terasology do you want to play?

    Yep - we had that discussion, over here: http://forum.movingblocks.net/threads/world-theme-and-backstory.232/ Along with assorted other threads. Try the search function sometime to find existing threads :-)
  5. Cervator

    Next week's video update on YouTube

    All fixed and ready! What was wrong with the collection, anyway? I've noticed some fun quirks possible now, like mini-blocks being stuck to the bottom of a block with the "owning" minion standing on top of it :-) Now we just need to paint block selections on the world again to have minions...
  6. Cervator

    Inactive Miniion

    Had me puzzled for a bit - I had pulled latest and couldn't see any bugs (and remembered block gathering + minion gathering working at some point in the recent past), then finally realized there was another page to this thread and fresh code on Github. Thanks Immortius! :D
  7. Cervator

    This forum is now also 20% cooler

    Yeah, I know, but I gotta tease to get that overall post count up! :D Btw, feel free to share on your G+, I know that gets ponylicious at times ;-)
  8. Cervator

    This forum is now also 20% cooler

    I wonder if this was what begla felt a disturbance in the force from earlier - my final descent into full-fledged bronyhood. I don't think I can claim merely being a contact-brony after inhaling this deep...
  9. Cervator

    Sam Reynolds

    Aha, I thought you two posted oddly close together for it to be a coincidence. Well, welcome to you too! :-) Nice portfolio - real good pieces in there. If you're more into 2D then maybe some of the stuff I just posted in Louis' thread might be even more appropriate for you - some 2D stuff...
  10. Cervator

    unified graphic style

    Tagging - simply put a @ in front of a forum username and it'll "ping" that person :-) woodspeople - ping! I haven't noticed if that sends email notification yet, or if that's configurable. I noticed an entry for it in the Alerts up in the top bar of the site. On PS, especially since it...
  11. Cervator

    unified graphic style

    No problem with me :-)
  12. Cervator

    Xenforo! And what to do with it

    Probably, or even a way to set our Flexile theme to do that. I'm a fan of full-width myself. I'd have to look into it at some point tho, unless somebody else can find a good link - or maybe AlbireoX knows? (Yay using new features!)
  13. Cervator

    Lost Overview in Board

    Haven't sorted the topics a lot yet, but I'm torn on the Dev forums - seems like there are too many considering our track record of going off-topic so one thread ends up qualifying for being in 3-4 different forums. I'm wondering if I should merge back down to two - Dev Portal (anything...
  14. Cervator

    Xenforo! And what to do with it

    We can now tag all the things - Cervator should auto-notify said user that they got tagged. Very GitHubby - among other things I expect :) http://xenforo.com/community/resources/bd-tag-me.386/ Also re-found a guide for XenPorta...
  15. Cervator

    unified graphic style

    They were just drawings? Dang, looked so complete :-)
  16. Cervator

    unified graphic style

    Bump. It seems like we've got three complete or near complete models, from glasz (Jake the dwarf), A'W (DF-style dwarf), and eleazzaar (cutesy critters). We can also support models in-game, and could use some more stuff than the Blender monkey head that'll eventually be obsolete. So yeah, lets...
  17. Cervator

    Using JRuby instead of Javascript for modding

    I think that's kinda-sorta Ironchefpython's goal. I could be wrong tho. Java on the inside, supports Java coming in from the outside, just also JS which actually covertly creates Java objects with the convenience of a dynamic language over doing it in plain Java.
  18. Cervator

    Modding terminology!

    Useful :-) I wonder if we're really the only ones willing to put in that amount of effort tho :D And I need to balance that with lots of other stuff on my list - this isn't a big hurry tho, it can stew in people's heads for a while. I do think it has helped already clear up some of the...
  19. Cervator

    the story of Manus Lenoni

    Sorry - I actually don't, I just rely on Wikipedia a lot, hehe :-) The setup seems familiar tho.
  20. Cervator

    Using JRuby instead of Javascript for modding

    Isn't JRuby supposed to be slower? That's really the key. And we don't even have benchmarks of any sort on JS yet, tho at least there's a starting implementation there. I think it might be premature to consider something else :-) Also not sure we'd be able to use the JS dark magic trick there...
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